MeidoPhotoStudio.cs 7.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using BepInEx;
  6. namespace COM3D2.MeidoPhotoStudio.Plugin
  7. {
  8. [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
  9. public class MeidoPhotoStudio : BaseUnityPlugin
  10. {
  11. private const string pluginGuid = "com.habeebweeb.com3d2.meidophotostudio";
  12. public const string pluginName = "MeidoPhotoStudio";
  13. public const string pluginVersion = "0.0.0";
  14. public static string pluginString = $"{pluginName} {pluginVersion}";
  15. private WindowManager windowManager;
  16. private MeidoManager meidoManager;
  17. private EnvironmentManager environmentManager;
  18. private MessageWindowManager messageWindowManager;
  19. private LightManager lightManager;
  20. private PropManager propManager;
  21. private EffectManager effectManager;
  22. private Constants.Scene currentScene;
  23. private bool initialized = false;
  24. private bool active = false;
  25. private bool uiActive = false;
  26. private void Awake() => DontDestroyOnLoad(this);
  27. private void Start()
  28. {
  29. Constants.Initialize();
  30. Translation.Initialize("en");
  31. SceneManager.sceneLoaded += OnSceneLoaded;
  32. }
  33. private void Update()
  34. {
  35. if (currentScene == Constants.Scene.Daily)
  36. {
  37. if (Input.GetKeyDown(KeyCode.F6))
  38. {
  39. if (active) Deactivate();
  40. else Activate();
  41. }
  42. if (active)
  43. bool qFlag = Input.GetKey(KeyCode.Q);
  44. if (!qFlag && Input.GetKeyDown(KeyCode.S))
  45. {
  46. StartCoroutine(TakeScreenShot());
  47. }
  48. meidoManager.Update();
  49. environmentManager.Update();
  50. windowManager.Update();
  51. effectManager.Update();
  52. }
  53. }
  54. }
  55. private IEnumerator TakeScreenShot()
  56. {
  57. // Hide UI and dragpoints
  58. GameObject editUI = GameObject.Find("/UI Root/Camera");
  59. GameObject fpsViewer =
  60. UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/FpsCounter", false);
  61. GameObject sysDialog =
  62. UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemDialog", false);
  63. GameObject sysShortcut =
  64. UTY.GetChildObject(GameMain.Instance.gameObject, "SystemUI Root/SystemShortcut", false);
  65. editUI.SetActive(false);
  66. fpsViewer.SetActive(false);
  67. sysDialog.SetActive(false);
  68. sysShortcut.SetActive(false);
  69. uiActive = false;
  70. List<Meido> activeMeidoList = this.meidoManager.ActiveMeidoList;
  71. bool[] isIK = new bool[activeMeidoList.Count];
  72. for (int i = 0; i < activeMeidoList.Count; i++)
  73. {
  74. Meido meido = activeMeidoList[i];
  75. isIK[i] = meido.IK;
  76. if (meido.IK) meido.IK = false;
  77. }
  78. GizmoRender.UIVisible = false;
  79. yield return new WaitForEndOfFrame();
  80. // Take Screenshot
  81. int[] superSize = new[] { 1, 2, 4 };
  82. int selectedSuperSize = superSize[(int)GameMain.Instance.CMSystem.ScreenShotSuperSize];
  83. Application.CaptureScreenshot(Utility.ScreenshotFilename(), selectedSuperSize);
  84. GameMain.Instance.SoundMgr.PlaySe("se022.ogg", false);
  85. yield return new WaitForEndOfFrame();
  86. // Show UI and dragpoints
  87. uiActive = true;
  88. editUI.SetActive(true);
  89. fpsViewer.SetActive(GameMain.Instance.CMSystem.ViewFps);
  90. sysDialog.SetActive(true);
  91. sysShortcut.SetActive(true);
  92. for (int i = 0; i < activeMeidoList.Count; i++)
  93. {
  94. Meido meido = activeMeidoList[i];
  95. if (isIK[i]) meido.IK = true;
  96. }
  97. GizmoRender.UIVisible = true;
  98. }
  99. private void OnGUI()
  100. {
  101. if (uiActive)
  102. {
  103. windowManager.DrawWindows();
  104. if (DropdownHelper.Visible) DropdownHelper.HandleDropdown();
  105. }
  106. }
  107. private void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
  108. {
  109. currentScene = (Constants.Scene)scene.buildIndex;
  110. }
  111. private void Initialize()
  112. {
  113. if (initialized) return;
  114. initialized = true;
  115. meidoManager = new MeidoManager();
  116. environmentManager = new EnvironmentManager(meidoManager);
  117. messageWindowManager = new MessageWindowManager();
  118. lightManager = new LightManager();
  119. propManager = new PropManager(meidoManager);
  120. effectManager = new EffectManager();
  121. MaidSwitcherPane maidSwitcherPane = new MaidSwitcherPane(meidoManager);
  122. windowManager = new WindowManager()
  123. {
  124. [Constants.Window.Main] = new MainWindow(meidoManager)
  125. {
  126. [Constants.Window.Call] = new CallWindowPane(meidoManager),
  127. [Constants.Window.Pose] = new PoseWindowPane(meidoManager, maidSwitcherPane),
  128. [Constants.Window.Face] = new FaceWindowPane(meidoManager, maidSwitcherPane),
  129. [Constants.Window.BG] = new BGWindowPane(environmentManager, lightManager, effectManager),
  130. [Constants.Window.BG2] = new BG2WindowPane(meidoManager, propManager)
  131. },
  132. [Constants.Window.Message] = new MessageWindow(messageWindowManager)
  133. };
  134. meidoManager.BeginCallMeidos += (s, a) => uiActive = false;
  135. meidoManager.EndCallMeidos += (s, a) => uiActive = true;
  136. }
  137. private void Activate()
  138. {
  139. if (!initialized) Initialize();
  140. uiActive = true;
  141. isActive = true;
  142. meidoManager.Activate();
  143. environmentManager.Activate();
  144. propManager.Activate();
  145. lightManager.Activate();
  146. effectManager.Activate();
  147. windowManager.Activate();
  148. messageWindowManager.Activate();
  149. GameObject dailyPanel = GameObject.Find("UI Root").transform.Find("DailyPanel").gameObject;
  150. dailyPanel.SetActive(false);
  151. }
  152. private void Deactivate()
  153. {
  154. if (meidoManager.Busy) return;
  155. uiActive = false;
  156. isActive = false;
  157. meidoManager.Deactivate();
  158. environmentManager.Deactivate();
  159. propManager.Deactivate();
  160. lightManager.Deactivate();
  161. effectManager.Deactivate();
  162. messageWindowManager.Deactivate();
  163. windowManager.Deactivate();
  164. GameObject dailyPanel = GameObject.Find("UI Root")?.transform.Find("DailyPanel")?.gameObject;
  165. dailyPanel?.SetActive(true);
  166. }
  167. }
  168. }