EnvironmentManager.cs 9.9 KB

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  1. using System;
  2. using System.Linq;
  3. using UnityEngine;
  4. namespace COM3D2.MeidoPhotoStudio.Plugin
  5. {
  6. using Input = InputManager;
  7. internal class EnvironmentManager : IManager, ISerializable
  8. {
  9. public const string header = "ENVIRONMENT";
  10. private static bool cubeActive;
  11. public static bool CubeActive
  12. {
  13. get => cubeActive;
  14. set
  15. {
  16. if (value != cubeActive)
  17. {
  18. cubeActive = value;
  19. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  20. }
  21. }
  22. }
  23. private static bool cubeSmall;
  24. public static bool CubeSmall
  25. {
  26. get => cubeSmall;
  27. set
  28. {
  29. if (value != cubeSmall)
  30. {
  31. cubeSmall = value;
  32. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  33. }
  34. }
  35. }
  36. private static event EventHandler CubeActiveChange;
  37. private static event EventHandler CubeSmallChange;
  38. private GameObject cameraObject;
  39. private Camera subCamera;
  40. private GameObject bgObject;
  41. private Transform bg;
  42. private CameraInfo cameraInfo;
  43. private DragPointBG bgDragPoint;
  44. private string currentBGAsset = "Theater";
  45. private bool bgVisible = true;
  46. public bool BGVisible
  47. {
  48. get => bgVisible;
  49. set
  50. {
  51. bgVisible = value;
  52. bgObject.SetActive(bgVisible);
  53. }
  54. }
  55. static EnvironmentManager()
  56. {
  57. Input.Register(MpsKey.CameraLayer, KeyCode.Q, "Camera control layer");
  58. Input.Register(MpsKey.CameraSave, KeyCode.S, "Save camera transform");
  59. Input.Register(MpsKey.CameraLoad, KeyCode.A, "Load camera transform");
  60. Input.Register(MpsKey.CameraReset, KeyCode.R, "Reset camera transform");
  61. }
  62. public EnvironmentManager() => DragPointLight.EnvironmentManager = this;
  63. public void Serialize(System.IO.BinaryWriter binaryWriter) => Serialize(binaryWriter, false);
  64. public void Serialize(System.IO.BinaryWriter binaryWriter, bool kankyo)
  65. {
  66. binaryWriter.Write(header);
  67. binaryWriter.Write(currentBGAsset);
  68. binaryWriter.WriteVector3(bg.position);
  69. binaryWriter.WriteQuaternion(bg.rotation);
  70. binaryWriter.WriteVector3(bg.localScale);
  71. binaryWriter.Write(kankyo);
  72. CameraMain camera = GameMain.Instance.MainCamera;
  73. binaryWriter.WriteVector3(camera.GetTargetPos());
  74. binaryWriter.Write(camera.GetDistance());
  75. binaryWriter.WriteQuaternion(camera.transform.rotation);
  76. StopCameraSpin();
  77. }
  78. public void Deserialize(System.IO.BinaryReader binaryReader)
  79. {
  80. string bgAsset = binaryReader.ReadString();
  81. bool isCreative = Utility.IsGuidString(bgAsset);
  82. System.Collections.Generic.List<string> bgList = isCreative
  83. ? Constants.MyRoomCustomBGList.Select(kvp => kvp.Key).ToList()
  84. : Constants.BGList;
  85. int assetIndex = bgList.FindIndex(
  86. asset => asset.Equals(bgAsset, StringComparison.InvariantCultureIgnoreCase)
  87. );
  88. if (assetIndex < 0)
  89. {
  90. Utility.LogWarning($"Could not load BG '{bgAsset}'");
  91. isCreative = false;
  92. bgAsset = "Theater";
  93. }
  94. else bgAsset = bgList[assetIndex];
  95. ChangeBackground(bgAsset, isCreative);
  96. bg.position = binaryReader.ReadVector3();
  97. bg.rotation = binaryReader.ReadQuaternion();
  98. bg.localScale = binaryReader.ReadVector3();
  99. bool kankyo = binaryReader.ReadBoolean();
  100. Vector3 cameraPosition = binaryReader.ReadVector3();
  101. float cameraDistance = binaryReader.ReadSingle();
  102. Quaternion cameraRotation = binaryReader.ReadQuaternion();
  103. if (!kankyo)
  104. {
  105. CameraMain camera = GameMain.Instance.MainCamera;
  106. camera.SetTargetPos(cameraPosition);
  107. camera.SetDistance(cameraDistance);
  108. camera.transform.rotation = cameraRotation;
  109. StopCameraSpin();
  110. }
  111. }
  112. public void Activate()
  113. {
  114. bgObject = GameObject.Find("__GameMain__/BG");
  115. bg = bgObject.transform;
  116. bgDragPoint = DragPoint.Make<DragPointBG>(PrimitiveType.Cube, Vector3.one * 0.12f);
  117. bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
  118. bgDragPoint.Set(bg);
  119. bgDragPoint.AddGizmo();
  120. bgDragPoint.ConstantScale = true;
  121. bgDragPoint.gameObject.SetActive(CubeActive);
  122. cameraObject = new GameObject("subCamera");
  123. subCamera = cameraObject.AddComponent<Camera>();
  124. subCamera.CopyFrom(Camera.main);
  125. subCamera.clearFlags = CameraClearFlags.Depth;
  126. subCamera.cullingMask = 256;
  127. subCamera.depth = 1f;
  128. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  129. cameraObject.SetActive(true);
  130. bgObject.SetActive(true);
  131. GameMain.Instance.BgMgr.ChangeBg("Theater");
  132. UltimateOrbitCamera uoCamera =
  133. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  134. uoCamera.enabled = true;
  135. ResetCamera();
  136. SaveCameraInfo();
  137. CubeSmallChange += OnCubeSmall;
  138. CubeActiveChange += OnCubeActive;
  139. }
  140. public void Deactivate()
  141. {
  142. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  143. GameObject.Destroy(cameraObject);
  144. GameObject.Destroy(subCamera);
  145. BGVisible = true;
  146. Camera mainCamera = GameMain.Instance.MainCamera.camera;
  147. mainCamera.backgroundColor = Color.black;
  148. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  149. if (isNight)
  150. {
  151. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  152. }
  153. else
  154. {
  155. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  156. }
  157. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  158. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  159. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  160. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  161. bg.localScale = Vector3.one;
  162. CubeSmallChange -= OnCubeSmall;
  163. CubeActiveChange -= OnCubeActive;
  164. }
  165. public void Update()
  166. {
  167. if (Input.GetKey(MpsKey.CameraLayer))
  168. {
  169. if (Input.GetKeyDown(MpsKey.CameraSave))
  170. {
  171. SaveCameraInfo();
  172. }
  173. if (Input.GetKeyDown(MpsKey.CameraLoad))
  174. {
  175. LoadCameraInfo(cameraInfo);
  176. }
  177. if (Input.GetKeyDown(MpsKey.CameraReset))
  178. {
  179. ResetCamera();
  180. }
  181. }
  182. }
  183. public void ChangeBackground(string assetName, bool creative = false)
  184. {
  185. currentBGAsset = assetName;
  186. if (creative) GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  187. else
  188. {
  189. GameMain.Instance.BgMgr.ChangeBg(assetName);
  190. if (assetName == "KaraokeRoom")
  191. {
  192. bg.transform.position = bgObject.transform.position;
  193. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  194. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  195. }
  196. }
  197. }
  198. private void SaveCameraInfo()
  199. {
  200. cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  201. StopCameraSpin();
  202. }
  203. public void LoadCameraInfo(CameraInfo cameraInfo)
  204. {
  205. CameraMain camera = GameMain.Instance.MainCamera;
  206. camera.SetTargetPos(cameraInfo.TargetPos);
  207. camera.SetPos(cameraInfo.Pos);
  208. camera.SetDistance(cameraInfo.Distance);
  209. camera.transform.eulerAngles = cameraInfo.Angle;
  210. StopCameraSpin();
  211. }
  212. private void StopCameraSpin()
  213. {
  214. UltimateOrbitCamera uoCamera = Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(
  215. GameMain.Instance.MainCamera, "m_UOCamera"
  216. );
  217. Utility.SetFieldValue(uoCamera, "xVelocity", 0f);
  218. Utility.SetFieldValue(uoCamera, "yVelocity", 0f);
  219. }
  220. private void ResetCamera()
  221. {
  222. CameraMain cameraMain = GameMain.Instance.MainCamera;
  223. cameraMain.Reset(CameraMain.CameraType.Target, true);
  224. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  225. cameraMain.SetDistance(3f, true);
  226. }
  227. private void OnCubeSmall(object sender, EventArgs args)
  228. {
  229. bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  230. }
  231. private void OnCubeActive(object sender, EventArgs args) => bgDragPoint.gameObject.SetActive(CubeActive);
  232. }
  233. public struct CameraInfo
  234. {
  235. public Vector3 TargetPos { get; }
  236. public Vector3 Pos { get; }
  237. public Vector3 Angle { get; }
  238. public float Distance { get; }
  239. public CameraInfo(CameraMain camera)
  240. {
  241. TargetPos = camera.GetTargetPos();
  242. Pos = camera.GetPos();
  243. Angle = camera.transform.eulerAngles;
  244. Distance = camera.GetDistance();
  245. }
  246. }
  247. }