Meido.cs 35 KB

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  1. using System;
  2. using System.IO;
  3. using System.Collections;
  4. using System.Linq;
  5. using System.Xml.Linq;
  6. using UnityEngine;
  7. using static TBody;
  8. using System.Collections.Generic;
  9. namespace COM3D2.MeidoPhotoStudio.Plugin
  10. {
  11. internal class Meido : ISerializable
  12. {
  13. private bool initialized;
  14. private DragPointGravity hairGravityDragPoint;
  15. private GravityTransformControl hairGravityControl;
  16. public bool HairGravityValid => hairGravityControl != null;
  17. private DragPointGravity skirtGravityDragPoint;
  18. private GravityTransformControl skirtGravityControl;
  19. public bool SkirtGravityValid => skirtGravityControl != null;
  20. private float[] BlendSetValueBackup;
  21. public const int meidoDataVersion = 1000;
  22. public static readonly PoseInfo DefaultPose =
  23. new PoseInfo(Constants.PoseGroupList[0], Constants.PoseDict[Constants.PoseGroupList[0]][0]);
  24. public static readonly string defaultFaceBlendSet = "通常";
  25. public static readonly string[] faceKeys = new string[24]
  26. {
  27. "eyeclose", "eyeclose2", "eyeclose3", "eyebig", "eyeclose6", "eyeclose5", "hitomih",
  28. "hitomis", "mayuha", "mayuw", "mayuup", "mayuv", "mayuvhalf", "moutha", "mouths",
  29. "mouthc", "mouthi", "mouthup", "mouthdw", "mouthhe", "mouthuphalf", "tangout",
  30. "tangup", "tangopen"
  31. };
  32. public static readonly string[] faceToggleKeys = new string[12]
  33. {
  34. // blush, shade, nose up, tears, drool, teeth
  35. "hoho2", "shock", "nosefook", "namida", "yodare", "toothoff",
  36. // cry 1, cry 2, cry 3, blush 1, blush 2, blush 3
  37. "tear1", "tear2", "tear3", "hohos", "hoho", "hohol"
  38. };
  39. public enum Curl
  40. {
  41. front, back, shift
  42. }
  43. public event EventHandler<MeidoUpdateEventArgs> UpdateMeido;
  44. public int StockNo { get; }
  45. public Maid Maid { get; }
  46. public TBody Body => Maid.body0;
  47. public MeidoDragPointManager IKManager { get; }
  48. public Texture2D Portrait { get; }
  49. public PoseInfo CachedPose { get; private set; } = DefaultPose;
  50. public string CurrentFaceBlendSet { get; private set; } = defaultFaceBlendSet;
  51. public int Slot { get; private set; }
  52. public bool Loading { get; private set; }
  53. public string FirstName => Maid.status.firstName;
  54. public string LastName => Maid.status.lastName;
  55. public bool Busy => Maid.IsBusy && Loading;
  56. public bool CurlingFront => Maid.IsItemChange("skirt", "めくれスカート")
  57. || Maid.IsItemChange("onepiece", "めくれスカート");
  58. public bool CurlingBack => Maid.IsItemChange("skirt", "めくれスカート後ろ")
  59. || Maid.IsItemChange("onepiece", "めくれスカート後ろ");
  60. public bool PantsuShift => Maid.IsItemChange("panz", "パンツずらし")
  61. || Maid.IsItemChange("mizugi", "パンツずらし");
  62. private bool freeLook;
  63. public bool FreeLook
  64. {
  65. get => freeLook;
  66. set
  67. {
  68. if (freeLook == value) return;
  69. freeLook = value;
  70. Body.trsLookTarget = freeLook ? null : GameMain.Instance.MainCamera.transform;
  71. OnUpdateMeido();
  72. }
  73. }
  74. public bool HeadToCam
  75. {
  76. get => Body.isLoadedBody && Body.boHeadToCam;
  77. set
  78. {
  79. if (!Body.isLoadedBody || HeadToCam == value) return;
  80. Body.HeadToCamPer = 0f;
  81. Body.boHeadToCam = value;
  82. if (!HeadToCam && !EyeToCam) FreeLook = false;
  83. OnUpdateMeido();
  84. }
  85. }
  86. public bool EyeToCam
  87. {
  88. get => Body.isLoadedBody && Body.boEyeToCam;
  89. set
  90. {
  91. if (!Body.isLoadedBody || EyeToCam == value) return;
  92. Body.boEyeToCam = value;
  93. if (!HeadToCam && !EyeToCam) FreeLook = false;
  94. OnUpdateMeido();
  95. }
  96. }
  97. public bool Stop
  98. {
  99. get => !Body.isLoadedBody || !Maid.GetAnimation().isPlaying;
  100. set
  101. {
  102. if (!Body.isLoadedBody || value == Stop) return;
  103. if (value) Maid.GetAnimation().Stop();
  104. else
  105. {
  106. Body.boEyeToCam = true;
  107. Body.boHeadToCam = true;
  108. SetPose(CachedPose.Pose);
  109. }
  110. OnUpdateMeido();
  111. }
  112. }
  113. public bool IK
  114. {
  115. get => IKManager.Active;
  116. set
  117. {
  118. if (value == IKManager.Active) return;
  119. IKManager.Active = value;
  120. }
  121. }
  122. public bool Bone
  123. {
  124. get => IKManager.IsBone;
  125. set
  126. {
  127. if (value == Bone) return;
  128. IKManager.IsBone = value;
  129. OnUpdateMeido();
  130. }
  131. }
  132. public bool HairGravityActive
  133. {
  134. get => HairGravityValid && hairGravityDragPoint.gameObject.activeSelf;
  135. set
  136. {
  137. if (HairGravityValid && value != HairGravityActive)
  138. {
  139. hairGravityDragPoint.gameObject.SetActive(value);
  140. hairGravityControl.isEnabled = value;
  141. }
  142. }
  143. }
  144. public bool SkirtGravityActive
  145. {
  146. get => SkirtGravityValid && skirtGravityDragPoint.gameObject.activeSelf;
  147. set
  148. {
  149. if (SkirtGravityValid && value != SkirtGravityActive)
  150. {
  151. skirtGravityDragPoint.gameObject.SetActive(value);
  152. skirtGravityControl.isEnabled = value;
  153. }
  154. }
  155. }
  156. public event EventHandler<GravityEventArgs> GravityMove;
  157. public Quaternion DefaultEyeRotL { get; private set; }
  158. public Quaternion DefaultEyeRotR { get; private set; }
  159. public Meido(int stockMaidIndex)
  160. {
  161. StockNo = stockMaidIndex;
  162. Maid = GameMain.Instance.CharacterMgr.GetStockMaid(stockMaidIndex);
  163. Portrait = Maid.GetThumIcon();
  164. IKManager = new MeidoDragPointManager(this);
  165. IKManager.SelectMaid += (s, args) => OnUpdateMeido(args);
  166. }
  167. public void BeginLoad()
  168. {
  169. FreeLook = false;
  170. Maid.Visible = true;
  171. Body.boHeadToCam = true;
  172. Body.boEyeToCam = true;
  173. Body.SetBoneHitHeightY(-1000f);
  174. }
  175. public void Load(int slot)
  176. {
  177. Slot = slot;
  178. Loading = true;
  179. if (!Body.isLoadedBody)
  180. {
  181. Maid.DutPropAll();
  182. Maid.AllProcPropSeqStart();
  183. }
  184. GameMain.Instance.StartCoroutine(Load());
  185. }
  186. private IEnumerator Load()
  187. {
  188. while (Maid.IsBusy) yield return null;
  189. yield return new WaitForEndOfFrame();
  190. OnBodyLoad();
  191. }
  192. public void Unload()
  193. {
  194. if (Body.isLoadedBody)
  195. {
  196. DetachAllMpnAttach();
  197. Body.jbMuneL.enabled = true;
  198. Body.jbMuneR.enabled = true;
  199. Body.quaDefEyeL = DefaultEyeRotL;
  200. Body.quaDefEyeR = DefaultEyeRotR;
  201. HairGravityActive = false;
  202. SkirtGravityActive = false;
  203. if (HairGravityValid)
  204. {
  205. hairGravityDragPoint.Move -= OnGravityEvent;
  206. ApplyGravity(Vector3.zero, skirt: false);
  207. }
  208. if (SkirtGravityValid)
  209. {
  210. skirtGravityDragPoint.Move -= OnGravityEvent;
  211. ApplyGravity(Vector3.zero, skirt: true);
  212. }
  213. }
  214. Body.MuneYureL(1f);
  215. Body.MuneYureR(1f);
  216. Body.SetMaskMode(MaskMode.None);
  217. Body.SetBoneHitHeightY(0f);
  218. Maid.Visible = false;
  219. IKManager.Destroy();
  220. }
  221. public void Deactivate()
  222. {
  223. if (Body.isLoadedBody) SetFaceBlendSet(defaultFaceBlendSet);
  224. Unload();
  225. DestroyGravityControl(ref hairGravityControl);
  226. DestroyGravityControl(ref skirtGravityControl);
  227. GameObject.Destroy(hairGravityDragPoint?.gameObject);
  228. GameObject.Destroy(skirtGravityDragPoint?.gameObject);
  229. Maid.SetPos(Vector3.zero);
  230. Maid.SetRot(Vector3.zero);
  231. Maid.SetPosOffset(Vector3.zero);
  232. Body.transform.localScale = Vector3.one;
  233. Maid.ResetAll();
  234. Maid.MabatakiUpdateStop = false;
  235. Maid.ActiveSlotNo = -1;
  236. }
  237. public void SetPose(PoseInfo poseInfo)
  238. {
  239. CachedPose = poseInfo;
  240. SetPose(poseInfo.Pose);
  241. }
  242. public void SetPose(string pose)
  243. {
  244. if (!Body.isLoadedBody) return;
  245. if (pose.StartsWith(Constants.customPosePath))
  246. {
  247. string poseFilename = Path.GetFileNameWithoutExtension(pose);
  248. try
  249. {
  250. byte[] poseBuffer = File.ReadAllBytes(pose);
  251. string hash = Path.GetFileName(pose).GetHashCode().ToString();
  252. Body.CrossFade(hash, poseBuffer, loop: true, fade: 0f);
  253. }
  254. catch (Exception e) when (e is DirectoryNotFoundException || e is FileNotFoundException)
  255. {
  256. Utility.LogWarning($"{poseFilename}: Could not open because {e.Message}");
  257. Constants.InitializeCustomPoses();
  258. return;
  259. }
  260. catch (Exception e)
  261. {
  262. Utility.LogWarning($"{poseFilename}: Could not apply pose because {e.Message}");
  263. return;
  264. }
  265. }
  266. else
  267. {
  268. string[] poseComponents = pose.Split(',');
  269. pose = poseComponents[0] + ".anm";
  270. Maid.CrossFade(pose, loop: true, val: 0f);
  271. Maid.GetAnimation().Play();
  272. if (poseComponents.Length > 1)
  273. {
  274. Maid.GetAnimation()[pose].time = float.Parse(poseComponents[1]);
  275. Maid.GetAnimation()[pose].speed = 0f;
  276. }
  277. }
  278. Maid.SetAutoTwistAll(true);
  279. SetMune();
  280. }
  281. public void CopyPose(Meido fromMeido)
  282. {
  283. byte[] poseBinary = fromMeido.SerializePose();
  284. string tag = $"copy_{fromMeido.Maid.status.guid}";
  285. Body.CrossFade(tag, poseBinary, false, true, false, 0f);
  286. Maid.SetAutoTwistAll(true);
  287. Maid.transform.rotation = fromMeido.Maid.transform.rotation;
  288. SetMune();
  289. }
  290. public void SetMune(bool drag = false)
  291. {
  292. bool momiOrPaizuri = CachedPose.Pose.Contains("_momi") || CachedPose.Pose.Contains("paizuri_");
  293. float onL = (drag || momiOrPaizuri) ? 0f : 1f;
  294. Body.MuneYureL(onL);
  295. Body.MuneYureR(onL);
  296. Body.jbMuneL.enabled = !drag;
  297. Body.jbMuneR.enabled = !drag;
  298. }
  299. public void SetHandPreset(string filename, bool right)
  300. {
  301. string faceFilename = Path.GetFileNameWithoutExtension(filename);
  302. try
  303. {
  304. XDocument handDocument = XDocument.Load(filename);
  305. XElement handElement = handDocument.Element("FingerData");
  306. if (handElement?.Elements().Any(element => element?.IsEmpty ?? true) ?? true)
  307. {
  308. Utility.LogWarning($"{faceFilename}: Could not apply hand preset because it is invalid.");
  309. return;
  310. }
  311. Stop = true;
  312. bool rightData = bool.Parse(handElement.Element("RightData").Value);
  313. string base64Data = handElement.Element("BinaryData").Value;
  314. byte[] handData = Convert.FromBase64String(base64Data);
  315. IKManager.DeserializeHand(handData, right, rightData != right);
  316. }
  317. catch (System.Xml.XmlException e)
  318. {
  319. Utility.LogWarning($"{faceFilename}: Hand preset data is malformed because {e.Message}");
  320. }
  321. catch (Exception e) when (e is DirectoryNotFoundException || e is FileNotFoundException)
  322. {
  323. Utility.LogWarning($"{faceFilename}: Could not open hand preset because {e.Message}");
  324. Constants.InitializeHandPresets();
  325. }
  326. catch (Exception e)
  327. {
  328. Utility.LogWarning($"{faceFilename}: Could not parse hand preset because {e.Message}");
  329. }
  330. }
  331. public byte[] SerializePose(bool frameBinary = false)
  332. {
  333. CacheBoneDataArray cache = GetCacheBoneData();
  334. return frameBinary ? cache.GetFrameBinary(true, true) : cache.GetAnmBinary(true, true);
  335. }
  336. public Dictionary<string, float> SerializeFace()
  337. {
  338. Dictionary<string, float> faceData = new Dictionary<string, float>();
  339. foreach (string hash in faceKeys.Concat(faceToggleKeys))
  340. {
  341. try
  342. {
  343. float value = GetFaceBlendValue(hash);
  344. faceData.Add(hash, value);
  345. }
  346. catch { }
  347. }
  348. return faceData;
  349. }
  350. public void SetFaceBlendSet(string blendSet, bool custom = false)
  351. {
  352. if (custom)
  353. {
  354. string blendSetFileName = Path.GetFileNameWithoutExtension(blendSet);
  355. try
  356. {
  357. XDocument faceDocument = XDocument.Load(blendSet, LoadOptions.SetLineInfo);
  358. XElement faceDataElement = faceDocument.Element("FaceData");
  359. if (faceDataElement?.IsEmpty ?? true)
  360. {
  361. Utility.LogWarning($"{blendSetFileName}: Could not apply face preset because it is invalid.");
  362. return;
  363. }
  364. HashSet<string> hashKeys = new HashSet<string>(faceKeys.Concat(faceToggleKeys));
  365. foreach (XElement element in faceDataElement.Elements())
  366. {
  367. System.Xml.IXmlLineInfo info = element;
  368. int line = info.HasLineInfo() ? info.LineNumber : -1;
  369. string key;
  370. if ((key = (string)element.Attribute("name")) == null)
  371. {
  372. Utility.LogWarning($"{blendSetFileName}: Could not read face blend key at line {line}.");
  373. continue;
  374. }
  375. if (!hashKeys.Contains(key))
  376. {
  377. Utility.LogWarning($"{blendSetFileName}: Invalid face blend key '{key}' at line {line}.");
  378. continue;
  379. }
  380. if (float.TryParse(element.Value, out float value))
  381. {
  382. try { SetFaceBlendValue(key, value); }
  383. catch { }
  384. }
  385. else Utility.LogWarning(
  386. $"{blendSetFileName}: Could not parse value '{element.Value}' of '{key}' at line {line}"
  387. );
  388. }
  389. }
  390. catch (System.Xml.XmlException e)
  391. {
  392. Utility.LogWarning($"{blendSetFileName}: Face preset data is malformed because {e.Message}");
  393. return;
  394. }
  395. catch (Exception e) when (e is DirectoryNotFoundException || e is FileNotFoundException)
  396. {
  397. Utility.LogWarning($"{blendSetFileName}: Could not open face preset because {e.Message}");
  398. Constants.InitializeCustomFaceBlends();
  399. return;
  400. }
  401. catch (Exception e)
  402. {
  403. Utility.LogWarning($"{blendSetFileName}: Could not parse face preset because {e.Message}");
  404. return;
  405. }
  406. }
  407. else
  408. {
  409. ApplyBackupBlendSet();
  410. CurrentFaceBlendSet = blendSet;
  411. BackupBlendSetValues();
  412. Maid.FaceAnime(blendSet, 0f);
  413. }
  414. StopBlink();
  415. OnUpdateMeido();
  416. }
  417. public void SetFaceBlendValue(string hash, float value)
  418. {
  419. TMorph morph = Body.Face.morph;
  420. if (hash == "nosefook") Maid.boNoseFook = morph.boNoseFook = value > 0f;
  421. else
  422. {
  423. hash = Utility.GP01FbFaceHash(morph, hash);
  424. try { morph.dicBlendSet[CurrentFaceBlendSet][(int)morph.hash[hash]] = value; }
  425. catch { }
  426. }
  427. }
  428. public float GetFaceBlendValue(string hash)
  429. {
  430. TMorph morph = Body.Face.morph;
  431. if (hash == "nosefook") return (Maid.boNoseFook || morph.boNoseFook) ? 1f : 0f;
  432. hash = Utility.GP01FbFaceHash(morph, hash);
  433. return morph.dicBlendSet[CurrentFaceBlendSet][(int)morph.hash[hash]];
  434. }
  435. public void StopBlink()
  436. {
  437. Maid.MabatakiUpdateStop = true;
  438. Body.Face.morph.EyeMabataki = 0f;
  439. Utility.SetFieldValue(Maid, "MabatakiVal", 0f);
  440. }
  441. public void SetMaskMode(MaskMode maskMode)
  442. {
  443. bool invisibleBody = !Body.GetMask(SlotID.body);
  444. Body.SetMaskMode(maskMode);
  445. if (invisibleBody) SetBodyMask(false);
  446. }
  447. public void SetBodyMask(bool enabled)
  448. {
  449. Hashtable table = Utility.GetFieldValue<TBody, Hashtable>(Body, "m_hFoceHide");
  450. foreach (SlotID bodySlot in MaidDressingPane.bodySlots)
  451. {
  452. table[bodySlot] = enabled;
  453. }
  454. if (Body.goSlot[19].m_strModelFileName.Contains("melala_body"))
  455. {
  456. table[SlotID.accHana] = enabled;
  457. }
  458. Body.FixMaskFlag();
  459. Body.FixVisibleFlag(false);
  460. }
  461. public void SetCurling(Curl curling, bool enabled)
  462. {
  463. string[] name = curling == Curl.shift
  464. ? new[] { "panz", "mizugi" }
  465. : new[] { "skirt", "onepiece" };
  466. if (enabled)
  467. {
  468. string action = curling == Curl.shift
  469. ? "パンツずらし" : curling == Curl.front
  470. ? "めくれスカート" : "めくれスカート後ろ";
  471. Maid.ItemChangeTemp(name[0], action);
  472. Maid.ItemChangeTemp(name[1], action);
  473. }
  474. else
  475. {
  476. Maid.ResetProp(name[0]);
  477. Maid.ResetProp(name[1]);
  478. }
  479. Maid.AllProcProp();
  480. hairGravityControl?.OnChangeMekure();
  481. skirtGravityControl?.OnChangeMekure();
  482. }
  483. public void SetMpnProp(MpnAttachProp prop, bool detach)
  484. {
  485. if (detach) Maid.ResetProp(prop.Tag, false);
  486. else Maid.SetProp(prop.Tag, prop.MenuFile, 0, true);
  487. Maid.AllProcProp();
  488. }
  489. public void DetachAllMpnAttach()
  490. {
  491. Maid.ResetProp(MPN.kousoku_lower, false);
  492. Maid.ResetProp(MPN.kousoku_upper, false);
  493. Maid.AllProcProp();
  494. }
  495. public void ApplyGravity(Vector3 position, bool skirt = false)
  496. {
  497. GravityTransformControl control = skirt ? skirtGravityControl : hairGravityControl;
  498. if (control != null) control.transform.localPosition = position;
  499. }
  500. private void BackupBlendSetValues()
  501. {
  502. float[] values = Body.Face.morph.dicBlendSet[CurrentFaceBlendSet];
  503. BlendSetValueBackup = new float[values.Length];
  504. values.CopyTo(BlendSetValueBackup, 0);
  505. }
  506. private void ApplyBackupBlendSet()
  507. {
  508. BlendSetValueBackup.CopyTo(Body.Face.morph.dicBlendSet[CurrentFaceBlendSet], 0);
  509. Maid.boNoseFook = false;
  510. }
  511. private CacheBoneDataArray GetCacheBoneData()
  512. {
  513. CacheBoneDataArray cache = Maid.gameObject.GetComponent<CacheBoneDataArray>();
  514. if (cache == null)
  515. {
  516. cache = Maid.gameObject.AddComponent<CacheBoneDataArray>();
  517. cache.CreateCache(Body.GetBone("Bip01"));
  518. }
  519. return cache;
  520. }
  521. private void OnBodyLoad()
  522. {
  523. if (!initialized)
  524. {
  525. TMorph faceMorph = Body.Face.morph;
  526. DefaultEyeRotL = Body.quaDefEyeL;
  527. DefaultEyeRotR = Body.quaDefEyeR;
  528. InitializeGravityControls();
  529. initialized = true;
  530. }
  531. if (BlendSetValueBackup == null) BackupBlendSetValues();
  532. if (HairGravityValid) hairGravityDragPoint.Move += OnGravityEvent;
  533. if (SkirtGravityValid) skirtGravityDragPoint.Move += OnGravityEvent;
  534. IKManager.Initialize();
  535. IK = true;
  536. Stop = false;
  537. Bone = false;
  538. Loading = false;
  539. }
  540. private void InitializeGravityControls()
  541. {
  542. hairGravityControl = InitializeGravityControl("hair");
  543. if (hairGravityControl.isValid)
  544. {
  545. hairGravityDragPoint = MakeGravityDragPoint(hairGravityControl);
  546. HairGravityActive = false;
  547. }
  548. else DestroyGravityControl(ref hairGravityControl);
  549. skirtGravityControl = InitializeGravityControl("skirt");
  550. if (skirtGravityControl.isValid)
  551. {
  552. skirtGravityDragPoint = MakeGravityDragPoint(skirtGravityControl);
  553. SkirtGravityActive = false;
  554. }
  555. else DestroyGravityControl(ref skirtGravityControl);
  556. }
  557. private DragPointGravity MakeGravityDragPoint(GravityTransformControl control)
  558. {
  559. DragPointGravity gravityDragpoint = DragPoint.Make<DragPointGravity>(
  560. PrimitiveType.Cube, Vector3.one * 0.12f
  561. );
  562. gravityDragpoint.Initialize(() => control.transform.position, () => Vector3.zero);
  563. gravityDragpoint.Set(control.transform);
  564. return gravityDragpoint;
  565. }
  566. private GravityTransformControl InitializeGravityControl(string category)
  567. {
  568. Transform bone = Body.GetBone("Bip01");
  569. string gravityGoName = $"GravityDatas_{Maid.status.guid}_{category}";
  570. Transform gravityTransform = Maid.gameObject.transform.Find(gravityGoName);
  571. if (gravityTransform == null)
  572. {
  573. GameObject go = new GameObject(gravityGoName);
  574. go.transform.SetParent(bone, false);
  575. go.transform.SetParent(Maid.transform, true);
  576. go.transform.localScale = Vector3.one;
  577. go.transform.rotation = Quaternion.identity;
  578. GameObject go2 = new GameObject(gravityGoName);
  579. go2.transform.SetParent(go.transform, false);
  580. gravityTransform = go2.transform;
  581. }
  582. else
  583. {
  584. gravityTransform = gravityTransform.GetChild(0);
  585. GravityTransformControl control = gravityTransform.GetComponent<GravityTransformControl>();
  586. if (control != null) GameObject.Destroy(control);
  587. }
  588. GravityTransformControl gravityControl = gravityTransform.gameObject.AddComponent<GravityTransformControl>();
  589. SlotID[] slots = category == "skirt"
  590. ? new[] { SlotID.skirt, SlotID.onepiece, SlotID.mizugi, SlotID.panz }
  591. : new[] { SlotID.hairF, SlotID.hairR, SlotID.hairS, SlotID.hairT };
  592. gravityControl.SetTargetSlods(slots);
  593. gravityControl.forceRate = 0.1f;
  594. return gravityControl;
  595. }
  596. private void DestroyGravityControl(ref GravityTransformControl control)
  597. {
  598. if (control != null)
  599. {
  600. if (control.isValid)
  601. {
  602. control.transform.localPosition = Vector3.zero;
  603. control.Update();
  604. }
  605. GameObject.Destroy(control.transform.parent.gameObject);
  606. control = null;
  607. }
  608. }
  609. private void OnUpdateMeido(MeidoUpdateEventArgs args = null)
  610. {
  611. UpdateMeido?.Invoke(this, args ?? MeidoUpdateEventArgs.Empty);
  612. }
  613. private void OnGravityEvent(object sender, EventArgs args) => OnGravityChange((DragPointGravity)sender);
  614. private void OnGravityChange(DragPointGravity dragPoint)
  615. {
  616. GravityEventArgs args = new GravityEventArgs(
  617. dragPoint == skirtGravityDragPoint, dragPoint.MyObject.transform.localPosition
  618. );
  619. GravityMove?.Invoke(this, args);
  620. }
  621. public void Serialize(BinaryWriter binaryWriter)
  622. {
  623. using (MemoryStream memoryStream = new MemoryStream())
  624. using (BinaryWriter tempWriter = new BinaryWriter(memoryStream))
  625. {
  626. // transform
  627. tempWriter.WriteVector3(Maid.transform.position);
  628. tempWriter.WriteQuaternion(Maid.transform.rotation);
  629. tempWriter.WriteVector3(Maid.transform.localScale);
  630. // pose
  631. byte[] poseBuffer = SerializePose(true);
  632. tempWriter.Write(poseBuffer.Length);
  633. tempWriter.Write(poseBuffer);
  634. CachedPose.Serialize(tempWriter);
  635. // eye direction
  636. tempWriter.WriteQuaternion(Body.quaDefEyeL * Quaternion.Inverse(DefaultEyeRotL));
  637. tempWriter.WriteQuaternion(Body.quaDefEyeR * Quaternion.Inverse(DefaultEyeRotR));
  638. // free look
  639. tempWriter.Write(FreeLook);
  640. if (FreeLook)
  641. {
  642. tempWriter.WriteVector3(Body.offsetLookTarget);
  643. tempWriter.WriteVector3(Utility.GetFieldValue<TBody, Vector3>(Body, "HeadEulerAngle"));
  644. }
  645. // Head/eye to camera
  646. tempWriter.Write(HeadToCam);
  647. tempWriter.Write(EyeToCam);
  648. // face
  649. SerializeFace(tempWriter);
  650. // body visible
  651. tempWriter.Write(Body.GetMask(SlotID.body));
  652. // clothing
  653. foreach (SlotID clothingSlot in MaidDressingPane.clothingSlots)
  654. {
  655. bool value = true;
  656. if (clothingSlot == SlotID.wear)
  657. {
  658. if (MaidDressingPane.wearSlots.Any(slot => Body.GetSlotLoaded(slot)))
  659. {
  660. value = MaidDressingPane.wearSlots.Any(slot => Body.GetMask(slot));
  661. }
  662. }
  663. else if (clothingSlot == SlotID.megane)
  664. {
  665. SlotID[] slots = new[] { SlotID.megane, SlotID.accHead };
  666. if (slots.Any(slot => Body.GetSlotLoaded(slot)))
  667. {
  668. value = slots.Any(slot => Body.GetMask(slot));
  669. }
  670. }
  671. else if (Body.GetSlotLoaded(clothingSlot))
  672. {
  673. value = Body.GetMask(clothingSlot);
  674. }
  675. tempWriter.Write(value);
  676. }
  677. // hair/skirt gravity
  678. tempWriter.Write(HairGravityActive);
  679. if (HairGravityActive) tempWriter.WriteVector3(hairGravityControl.transform.localPosition);
  680. tempWriter.Write(SkirtGravityActive);
  681. if (SkirtGravityActive) tempWriter.WriteVector3(skirtGravityControl.transform.localPosition);
  682. // zurashi and mekure
  683. tempWriter.Write(CurlingFront);
  684. tempWriter.Write(CurlingBack);
  685. tempWriter.Write(PantsuShift);
  686. bool hasKousokuUpper = Body.GetSlotLoaded(SlotID.kousoku_upper);
  687. tempWriter.Write(hasKousokuUpper);
  688. if (hasKousokuUpper) tempWriter.Write(Maid.GetProp(MPN.kousoku_upper).strTempFileName);
  689. bool hasKousokuLower = Body.GetSlotLoaded(SlotID.kousoku_lower);
  690. tempWriter.Write(hasKousokuLower);
  691. if (hasKousokuLower) tempWriter.Write(Maid.GetProp(MPN.kousoku_lower).strTempFileName);
  692. binaryWriter.Write(memoryStream.Length);
  693. binaryWriter.Write(memoryStream.ToArray());
  694. }
  695. }
  696. private void SerializeFace(BinaryWriter binaryWriter)
  697. {
  698. binaryWriter.Write("MPS_FACE");
  699. foreach (string hash in faceKeys.Concat(faceToggleKeys))
  700. {
  701. try
  702. {
  703. float value = GetFaceBlendValue(hash);
  704. binaryWriter.Write(hash);
  705. binaryWriter.Write(value);
  706. }
  707. catch { }
  708. }
  709. binaryWriter.Write("END_FACE");
  710. }
  711. public void Deserialize(BinaryReader binaryReader) => Deserialize(binaryReader, meidoDataVersion, false);
  712. public void Deserialize(BinaryReader binaryReader, int dataVersion, bool mmScene)
  713. {
  714. Maid.GetAnimation().Stop();
  715. DetachAllMpnAttach();
  716. binaryReader.ReadInt64(); // meido buffer length
  717. // transform
  718. Maid.transform.position = binaryReader.ReadVector3();
  719. Maid.transform.rotation = binaryReader.ReadQuaternion();
  720. Maid.transform.localScale = binaryReader.ReadVector3();
  721. // pose
  722. if (mmScene) IKManager.Deserialize(binaryReader);
  723. else
  724. {
  725. int poseBufferLength = binaryReader.ReadInt32();
  726. byte[] poseBuffer = binaryReader.ReadBytes(poseBufferLength);
  727. GetCacheBoneData().SetFrameBinary(poseBuffer);
  728. }
  729. Body.MuneYureL(0f);
  730. Body.MuneYureR(0f);
  731. Body.jbMuneL.enabled = false;
  732. Body.jbMuneR.enabled = false;
  733. CachedPose = PoseInfo.Deserialize(binaryReader);
  734. // eye direction
  735. Body.quaDefEyeL = binaryReader.ReadQuaternion() * DefaultEyeRotL;
  736. Body.quaDefEyeR = binaryReader.ReadQuaternion() * DefaultEyeRotR;
  737. // free look
  738. FreeLook = binaryReader.ReadBoolean();
  739. if (FreeLook)
  740. {
  741. Body.offsetLookTarget = binaryReader.ReadVector3();
  742. // Head angle cannot be resolved with just the offsetLookTarget
  743. if (!mmScene)
  744. {
  745. Utility.SetFieldValue(Body, "HeadEulerAngleG", Vector3.zero);
  746. Utility.SetFieldValue(Body, "HeadEulerAngle", binaryReader.ReadVector3());
  747. }
  748. }
  749. // Head/eye to camera
  750. HeadToCam = binaryReader.ReadBoolean();
  751. EyeToCam = binaryReader.ReadBoolean();
  752. // face
  753. DeserializeFace(binaryReader);
  754. // body visible
  755. SetBodyMask(binaryReader.ReadBoolean());
  756. // clothing
  757. foreach (SlotID clothingSlot in MaidDressingPane.clothingSlots)
  758. {
  759. bool value = binaryReader.ReadBoolean();
  760. if (mmScene) continue;
  761. if (clothingSlot == SlotID.wear)
  762. {
  763. Body.SetMask(SlotID.wear, value);
  764. Body.SetMask(SlotID.mizugi, value);
  765. Body.SetMask(SlotID.onepiece, value);
  766. }
  767. else if (clothingSlot == SlotID.megane)
  768. {
  769. Body.SetMask(SlotID.megane, value);
  770. Body.SetMask(SlotID.accHead, value);
  771. }
  772. else if (Body.GetSlotLoaded(clothingSlot))
  773. {
  774. Body.SetMask(clothingSlot, value);
  775. }
  776. }
  777. // hair/skirt gravity
  778. bool hairGravityActive = binaryReader.ReadBoolean();
  779. if (hairGravityActive)
  780. {
  781. HairGravityActive = true;
  782. ApplyGravity(binaryReader.ReadVector3(), skirt: false);
  783. }
  784. bool skirtGravityActive = binaryReader.ReadBoolean();
  785. if (skirtGravityActive)
  786. {
  787. SkirtGravityActive = true;
  788. ApplyGravity(binaryReader.ReadVector3(), skirt: true);
  789. }
  790. // zurashi and mekure
  791. bool curlingFront = binaryReader.ReadBoolean();
  792. bool curlingBack = binaryReader.ReadBoolean();
  793. bool curlingPantsu = binaryReader.ReadBoolean();
  794. if (!mmScene)
  795. {
  796. if (CurlingFront != curlingFront) SetCurling(Curl.front, curlingFront);
  797. if (CurlingBack != curlingBack) SetCurling(Curl.back, curlingBack);
  798. SetCurling(Curl.shift, curlingPantsu);
  799. }
  800. bool hasKousokuUpper = binaryReader.ReadBoolean();
  801. if (hasKousokuUpper)
  802. {
  803. try
  804. {
  805. SetMpnProp(new MpnAttachProp(MPN.kousoku_upper, binaryReader.ReadString()), false);
  806. }
  807. catch { }
  808. }
  809. bool hasKousokuLower = binaryReader.ReadBoolean();
  810. if (hasKousokuLower)
  811. {
  812. try
  813. {
  814. SetMpnProp(new MpnAttachProp(MPN.kousoku_lower, binaryReader.ReadString()), false);
  815. }
  816. catch { }
  817. }
  818. // OnUpdateMeido();
  819. }
  820. private void DeserializeFace(BinaryReader binaryReader)
  821. {
  822. StopBlink();
  823. binaryReader.ReadString(); // read face header
  824. string header;
  825. while ((header = binaryReader.ReadString()) != "END_FACE")
  826. {
  827. SetFaceBlendValue(header, binaryReader.ReadSingle());
  828. }
  829. }
  830. }
  831. public class GravityEventArgs : EventArgs
  832. {
  833. public Vector3 LocalPosition { get; }
  834. public bool IsSkirt { get; }
  835. public GravityEventArgs(bool isSkirt, Vector3 localPosition)
  836. {
  837. LocalPosition = localPosition;
  838. IsSkirt = isSkirt;
  839. }
  840. }
  841. public struct PoseInfo
  842. {
  843. public string PoseGroup { get; }
  844. public string Pose { get; }
  845. public bool CustomPose { get; }
  846. public PoseInfo(string poseGroup, string pose, bool customPose = false)
  847. {
  848. PoseGroup = poseGroup;
  849. Pose = pose;
  850. CustomPose = customPose;
  851. }
  852. public void Serialize(BinaryWriter binaryWriter)
  853. {
  854. binaryWriter.Write(PoseGroup);
  855. binaryWriter.Write(Pose);
  856. binaryWriter.Write(CustomPose);
  857. }
  858. public static PoseInfo Deserialize(BinaryReader binaryReader)
  859. {
  860. return new PoseInfo
  861. (
  862. binaryReader.ReadString(),
  863. binaryReader.ReadString(),
  864. binaryReader.ReadBoolean()
  865. );
  866. }
  867. }
  868. }