EnvironmentManager.cs 7.1 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace COM3D2.MeidoPhotoStudio.Plugin
  4. {
  5. internal class EnvironmentManager
  6. {
  7. private static bool cubeActive;
  8. public static bool CubeActive
  9. {
  10. get => cubeActive;
  11. set
  12. {
  13. if (value != cubeActive)
  14. {
  15. cubeActive = value;
  16. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  17. }
  18. }
  19. }
  20. private static bool cubeSmall;
  21. public static bool CubeSmall
  22. {
  23. get => cubeSmall;
  24. set
  25. {
  26. if (value != cubeSmall)
  27. {
  28. cubeSmall = value;
  29. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  30. }
  31. }
  32. }
  33. private static event EventHandler CubeActiveChange;
  34. private static event EventHandler CubeSmallChange;
  35. private GameObject cameraObject;
  36. private Camera subCamera;
  37. private GameObject bgObject;
  38. private Transform bg;
  39. private CameraInfo cameraInfo;
  40. private DragPointBG bgDragPoint;
  41. public LightManager LightManager { get; }
  42. public PropManager PropManager { get; }
  43. public EffectManager EffectManager { get; }
  44. private bool bgVisible = true;
  45. public bool BGVisible
  46. {
  47. get => bgVisible;
  48. set
  49. {
  50. this.bgVisible = value;
  51. bgObject.SetActive(this.bgVisible);
  52. }
  53. }
  54. public EnvironmentManager(MeidoManager meidoManager)
  55. {
  56. PropManager = new PropManager(meidoManager);
  57. LightManager = new LightManager();
  58. EffectManager = new EffectManager();
  59. }
  60. public void Activate()
  61. {
  62. bgObject = GameObject.Find("__GameMain__/BG");
  63. bg = bgObject.transform;
  64. bgDragPoint = DragPoint.Make<DragPointBG>(
  65. PrimitiveType.Cube, Vector3.one * 0.12f, DragPoint.LightBlue
  66. );
  67. bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
  68. bgDragPoint.Set(bg);
  69. bgDragPoint.AddGizmo();
  70. bgDragPoint.ConstantScale = true;
  71. bgDragPoint.gameObject.SetActive(CubeActive);
  72. cameraObject = new GameObject("subCamera");
  73. subCamera = cameraObject.AddComponent<Camera>();
  74. subCamera.CopyFrom(Camera.main);
  75. subCamera.clearFlags = CameraClearFlags.Depth;
  76. subCamera.cullingMask = 256;
  77. subCamera.depth = 1f;
  78. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  79. cameraObject.SetActive(true);
  80. bgObject.SetActive(true);
  81. GameMain.Instance.BgMgr.ChangeBg("Theater");
  82. UltimateOrbitCamera UOCamera =
  83. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  84. UOCamera.enabled = true;
  85. ResetCamera();
  86. SaveCameraInfo();
  87. PropManager.Activate();
  88. LightManager.Activate();
  89. EffectManager.Activate();
  90. CubeSmallChange += OnCubeSmall;
  91. CubeActiveChange += OnCubeActive;
  92. }
  93. public void Deactivate()
  94. {
  95. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  96. GameObject.Destroy(cameraObject);
  97. GameObject.Destroy(subCamera);
  98. PropManager.Deactivate();
  99. LightManager.Deactivate();
  100. EffectManager.Deactivate();
  101. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  102. if (isNight)
  103. {
  104. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  105. }
  106. else
  107. {
  108. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  109. }
  110. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  111. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  112. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  113. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  114. CubeSmallChange -= OnCubeSmall;
  115. CubeActiveChange -= OnCubeActive;
  116. }
  117. public void Update()
  118. {
  119. if (Input.GetKey(KeyCode.Q))
  120. {
  121. if (Input.GetKeyDown(KeyCode.S))
  122. {
  123. SaveCameraInfo();
  124. }
  125. if (Input.GetKeyDown(KeyCode.A))
  126. {
  127. LoadCameraInfo(cameraInfo);
  128. }
  129. if (Input.GetKeyDown(KeyCode.R))
  130. {
  131. ResetCamera();
  132. }
  133. }
  134. EffectManager.Update();
  135. }
  136. public void ChangeBackground(string assetName, bool creative = false)
  137. {
  138. if (creative)
  139. {
  140. GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  141. }
  142. else
  143. {
  144. GameMain.Instance.BgMgr.ChangeBg(assetName);
  145. if (assetName == "KaraokeRoom")
  146. {
  147. bg.transform.position = bgObject.transform.position;
  148. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  149. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  150. }
  151. }
  152. }
  153. private void SaveCameraInfo()
  154. {
  155. this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  156. }
  157. public void LoadCameraInfo(CameraInfo cameraInfo)
  158. {
  159. CameraMain camera = GameMain.Instance.MainCamera;
  160. camera.SetTargetPos(cameraInfo.TargetPos);
  161. camera.SetPos(cameraInfo.Pos);
  162. camera.SetDistance(cameraInfo.Distance);
  163. camera.transform.eulerAngles = cameraInfo.Angle;
  164. }
  165. private void ResetCamera()
  166. {
  167. CameraMain cameraMain = GameMain.Instance.MainCamera;
  168. cameraMain.Reset(CameraMain.CameraType.Target, true);
  169. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  170. cameraMain.SetDistance(3f, true);
  171. }
  172. private void OnCubeSmall(object sender, EventArgs args)
  173. {
  174. this.bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  175. }
  176. private void OnCubeActive(object sender, EventArgs args)
  177. {
  178. this.bgDragPoint.gameObject.SetActive(CubeActive);
  179. }
  180. }
  181. public struct CameraInfo
  182. {
  183. public Vector3 TargetPos { get; }
  184. public Vector3 Pos { get; }
  185. public Vector3 Angle { get; }
  186. public float Distance { get; }
  187. public CameraInfo(CameraMain camera)
  188. {
  189. this.TargetPos = camera.GetTargetPos();
  190. this.Pos = camera.GetPos();
  191. this.Angle = camera.transform.eulerAngles;
  192. this.Distance = camera.GetDistance();
  193. }
  194. }
  195. }