123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- using UnityEngine;
- using Input = MeidoPhotoStudio.Plugin.InputManager;
- namespace MeidoPhotoStudio.Plugin;
- public class DragPointSpine : DragPointMeido
- {
- private Quaternion spineRotation;
- private bool isHip;
- private bool isThigh;
- private bool isHead;
- public override void AddGizmo(float scale = 0.25f, CustomGizmo.GizmoMode mode = CustomGizmo.GizmoMode.Local)
- {
- base.AddGizmo(scale, mode);
- if (isHead)
- Gizmo.GizmoDrag += (_, _) =>
- meido.HeadToCam = false;
- }
- public override void Set(Transform myObject)
- {
- base.Set(myObject);
- isHip = myObject.name is "Bip01";
- isThigh = myObject.name.EndsWith("Thigh");
- isHead = myObject.name.EndsWith("Head");
- }
- protected override void ApplyDragType()
- {
- var current = CurrentDragType;
- if (IsBone && current is not DragType.Ignore)
- {
- if (!isHead && current is DragType.RotLocalXZ)
- ApplyProperties(false, false, isThigh);
- else if (!isThigh && current is DragType.MoveY)
- ApplyProperties(isHip, isHip, !isHip);
- else if (!isThigh && !isHead && current is DragType.RotLocalY)
- ApplyProperties(!isHip, !isHip, isHip);
- else
- ApplyProperties(!isThigh, !isThigh, false);
- }
- else
- ApplyProperties(false, false, false);
- }
- protected override void UpdateDragType()
- {
- var shift = Input.Shift;
- var alt = Input.Alt;
- if (OtherDragType())
- CurrentDragType = DragType.Ignore;
- else if (isThigh && !Input.Control && alt && shift)
- // gizmo thigh rotation
- CurrentDragType = DragType.RotLocalXZ;
- else if (alt)
- CurrentDragType = DragType.Ignore;
- else if (shift)
- CurrentDragType = DragType.RotLocalY;
- else if (Input.Control)
- // hip y transform and spine gizmo rotation
- CurrentDragType = DragType.MoveY;
- else
- CurrentDragType = DragType.None;
- }
- protected override void OnMouseDown()
- {
- base.OnMouseDown();
- spineRotation = MyObject.rotation;
- }
- protected override void Drag()
- {
- if (isPlaying)
- meido.Stop = true;
- var mouseDelta = MouseDelta();
- if (CurrentDragType is DragType.None)
- {
- if (isHead)
- meido.HeadToCam = false;
- MyObject.rotation = spineRotation;
- MyObject.Rotate(camera.transform.forward, -mouseDelta.x / 4.5f, Space.World);
- MyObject.Rotate(camera.transform.right, mouseDelta.y / 3f, Space.World);
- }
- if (CurrentDragType is DragType.RotLocalY)
- {
- if (isHead)
- meido.HeadToCam = false;
- MyObject.rotation = spineRotation;
- MyObject.Rotate(Vector3.right * mouseDelta.x / 4f);
- }
- if (CurrentDragType is DragType.MoveY)
- {
- var cursorPosition = CursorPosition();
- MyObject.position = new(MyObject.position.x, cursorPosition.y, MyObject.position.z);
- }
- }
- }
|