DragPointMeido.cs 1.7 KB

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  1. using System;
  2. using UnityEngine;
  3. using static MeidoPhotoStudio.Plugin.CustomGizmo;
  4. namespace MeidoPhotoStudio.Plugin;
  5. public abstract class DragPointMeido : DragPoint
  6. {
  7. protected const int jointUpper = 0;
  8. protected const int jointMiddle = 1;
  9. protected const int jointLower = 2;
  10. public static readonly Vector3 boneScale = Vector3.one * 0.04f;
  11. protected Meido meido;
  12. protected Maid maid;
  13. protected bool isPlaying;
  14. protected bool isBone;
  15. protected IKCtrlData IkCtrlData =>
  16. meido.Body.IKCtrl.GetIKData("左手");
  17. public virtual bool IsBone
  18. {
  19. get => isBone;
  20. set
  21. {
  22. if (value == isBone)
  23. return;
  24. isBone = value;
  25. ApplyDragType();
  26. }
  27. }
  28. public virtual void Initialize(Meido meido, Func<Vector3> position, Func<Vector3> rotation)
  29. {
  30. base.Initialize(position, rotation);
  31. this.meido = meido;
  32. maid = meido.Maid;
  33. isPlaying = !meido.Stop;
  34. }
  35. public override void AddGizmo(float scale = 0.25f, GizmoMode mode = GizmoMode.Local)
  36. {
  37. base.AddGizmo(scale, mode);
  38. Gizmo.GizmoDrag += (_, _) =>
  39. {
  40. meido.Stop = true;
  41. isPlaying = false;
  42. };
  43. }
  44. protected override void OnMouseDown()
  45. {
  46. base.OnMouseDown();
  47. isPlaying = !meido.Stop;
  48. }
  49. protected void InitializeIK(TBody.IKCMO iKCmo, Transform upper, Transform middle, Transform lower) =>
  50. iKCmo.Init(upper, middle, lower, maid.body0);
  51. protected void Porc(TBody.IKCMO ikCmo, IKCtrlData ikData, Transform upper, Transform middle, Transform lower) =>
  52. ikCmo.Porc(upper, middle, lower, CursorPosition(), Vector3.zero, ikData);
  53. }