EnvironmentManager.cs 9.7 KB

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  1. using System;
  2. using System.Linq;
  3. using UnityEngine;
  4. namespace COM3D2.MeidoPhotoStudio.Plugin
  5. {
  6. internal class EnvironmentManager : IManager, ISerializable
  7. {
  8. public const string header = "ENVIRONMENT";
  9. private static bool cubeActive;
  10. public static bool CubeActive
  11. {
  12. get => cubeActive;
  13. set
  14. {
  15. if (value != cubeActive)
  16. {
  17. cubeActive = value;
  18. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  19. }
  20. }
  21. }
  22. private static bool cubeSmall;
  23. public static bool CubeSmall
  24. {
  25. get => cubeSmall;
  26. set
  27. {
  28. if (value != cubeSmall)
  29. {
  30. cubeSmall = value;
  31. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  32. }
  33. }
  34. }
  35. private static event EventHandler CubeActiveChange;
  36. private static event EventHandler CubeSmallChange;
  37. private GameObject cameraObject;
  38. private Camera subCamera;
  39. private GameObject bgObject;
  40. private Transform bg;
  41. private CameraInfo cameraInfo;
  42. private DragPointBG bgDragPoint;
  43. private string currentBGAsset = "Theater";
  44. private bool bgVisible = true;
  45. public bool BGVisible
  46. {
  47. get => bgVisible;
  48. set
  49. {
  50. this.bgVisible = value;
  51. bgObject.SetActive(this.bgVisible);
  52. }
  53. }
  54. public EnvironmentManager(MeidoManager meidoManager)
  55. {
  56. DragPointLight.environmentManager = this;
  57. }
  58. public void Serialize(System.IO.BinaryWriter binaryWriter) => Serialize(binaryWriter, false);
  59. public void Serialize(System.IO.BinaryWriter binaryWriter, bool kankyo)
  60. {
  61. binaryWriter.Write(header);
  62. binaryWriter.Write(currentBGAsset);
  63. binaryWriter.WriteVector3(this.bg.position);
  64. binaryWriter.WriteQuaternion(this.bg.rotation);
  65. binaryWriter.WriteVector3(this.bg.localScale);
  66. binaryWriter.Write(kankyo);
  67. CameraMain camera = GameMain.Instance.MainCamera;
  68. binaryWriter.WriteVector3(camera.GetTargetPos());
  69. binaryWriter.Write(camera.GetDistance());
  70. binaryWriter.WriteQuaternion(camera.transform.rotation);
  71. StopCameraSpin();
  72. }
  73. public void Deserialize(System.IO.BinaryReader binaryReader)
  74. {
  75. string bgAsset = binaryReader.ReadString();
  76. bool isCreative = Utility.IsGuidString(bgAsset);
  77. System.Collections.Generic.List<string> bgList = isCreative
  78. ? Constants.MyRoomCustomBGList.Select(kvp => kvp.Key).ToList()
  79. : Constants.BGList;
  80. int assetIndex = bgList.FindIndex(
  81. asset => asset.Equals(bgAsset, StringComparison.InvariantCultureIgnoreCase)
  82. );
  83. if (assetIndex < 0)
  84. {
  85. Utility.LogWarning($"Could not load BG '{bgAsset}'");
  86. isCreative = false;
  87. bgAsset = "Theater";
  88. }
  89. else bgAsset = bgList[assetIndex];
  90. ChangeBackground(bgAsset, isCreative);
  91. this.bg.position = binaryReader.ReadVector3();
  92. this.bg.rotation = binaryReader.ReadQuaternion();
  93. this.bg.localScale = binaryReader.ReadVector3();
  94. bool kankyo = binaryReader.ReadBoolean();
  95. Vector3 cameraPosition = binaryReader.ReadVector3();
  96. float cameraDistance = binaryReader.ReadSingle();
  97. Quaternion cameraRotation = binaryReader.ReadQuaternion();
  98. if (!kankyo)
  99. {
  100. CameraMain camera = GameMain.Instance.MainCamera;
  101. camera.SetTargetPos(cameraPosition);
  102. camera.SetDistance(cameraDistance);
  103. camera.transform.rotation = cameraRotation;
  104. StopCameraSpin();
  105. }
  106. }
  107. public void Activate()
  108. {
  109. bgObject = GameObject.Find("__GameMain__/BG");
  110. bg = bgObject.transform;
  111. bgDragPoint = DragPoint.Make<DragPointBG>(
  112. PrimitiveType.Cube, Vector3.one * 0.12f, DragPoint.LightBlue
  113. );
  114. bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
  115. bgDragPoint.Set(bg);
  116. bgDragPoint.AddGizmo();
  117. bgDragPoint.ConstantScale = true;
  118. bgDragPoint.gameObject.SetActive(CubeActive);
  119. cameraObject = new GameObject("subCamera");
  120. subCamera = cameraObject.AddComponent<Camera>();
  121. subCamera.CopyFrom(Camera.main);
  122. subCamera.clearFlags = CameraClearFlags.Depth;
  123. subCamera.cullingMask = 256;
  124. subCamera.depth = 1f;
  125. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  126. cameraObject.SetActive(true);
  127. bgObject.SetActive(true);
  128. GameMain.Instance.BgMgr.ChangeBg("Theater");
  129. UltimateOrbitCamera uoCamera =
  130. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  131. uoCamera.enabled = true;
  132. ResetCamera();
  133. SaveCameraInfo();
  134. CubeSmallChange += OnCubeSmall;
  135. CubeActiveChange += OnCubeActive;
  136. }
  137. public void Deactivate()
  138. {
  139. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  140. GameObject.Destroy(cameraObject);
  141. GameObject.Destroy(subCamera);
  142. BGVisible = true;
  143. Camera mainCamera = GameMain.Instance.MainCamera.camera;
  144. mainCamera.backgroundColor = Color.black;
  145. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  146. if (isNight)
  147. {
  148. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  149. }
  150. else
  151. {
  152. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  153. }
  154. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  155. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  156. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  157. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  158. bg.localScale = Vector3.one;
  159. CubeSmallChange -= OnCubeSmall;
  160. CubeActiveChange -= OnCubeActive;
  161. }
  162. public void Update()
  163. {
  164. if (Input.GetKey(KeyCode.Q))
  165. {
  166. if (Input.GetKeyDown(KeyCode.S))
  167. {
  168. SaveCameraInfo();
  169. }
  170. if (Input.GetKeyDown(KeyCode.A))
  171. {
  172. LoadCameraInfo(cameraInfo);
  173. }
  174. if (Input.GetKeyDown(KeyCode.R))
  175. {
  176. ResetCamera();
  177. }
  178. }
  179. }
  180. public void ChangeBackground(string assetName, bool creative = false)
  181. {
  182. currentBGAsset = assetName;
  183. if (creative)
  184. {
  185. GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  186. }
  187. else
  188. {
  189. GameMain.Instance.BgMgr.ChangeBg(assetName);
  190. if (assetName == "KaraokeRoom")
  191. {
  192. bg.transform.position = bgObject.transform.position;
  193. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  194. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  195. }
  196. }
  197. }
  198. private void SaveCameraInfo()
  199. {
  200. this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  201. StopCameraSpin();
  202. }
  203. public void LoadCameraInfo(CameraInfo cameraInfo)
  204. {
  205. CameraMain camera = GameMain.Instance.MainCamera;
  206. camera.SetTargetPos(cameraInfo.TargetPos);
  207. camera.SetPos(cameraInfo.Pos);
  208. camera.SetDistance(cameraInfo.Distance);
  209. camera.transform.eulerAngles = cameraInfo.Angle;
  210. StopCameraSpin();
  211. }
  212. private void StopCameraSpin()
  213. {
  214. UltimateOrbitCamera uoCamera = Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(
  215. GameMain.Instance.MainCamera, "m_UOCamera"
  216. );
  217. Utility.SetFieldValue<UltimateOrbitCamera, float>(uoCamera, "xVelocity", 0f);
  218. Utility.SetFieldValue<UltimateOrbitCamera, float>(uoCamera, "yVelocity", 0f);
  219. }
  220. private void ResetCamera()
  221. {
  222. CameraMain cameraMain = GameMain.Instance.MainCamera;
  223. cameraMain.Reset(CameraMain.CameraType.Target, true);
  224. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  225. cameraMain.SetDistance(3f, true);
  226. }
  227. private void OnCubeSmall(object sender, EventArgs args)
  228. {
  229. this.bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  230. }
  231. private void OnCubeActive(object sender, EventArgs args)
  232. {
  233. this.bgDragPoint.gameObject.SetActive(CubeActive);
  234. }
  235. }
  236. public struct CameraInfo
  237. {
  238. public Vector3 TargetPos { get; }
  239. public Vector3 Pos { get; }
  240. public Vector3 Angle { get; }
  241. public float Distance { get; }
  242. public CameraInfo(CameraMain camera)
  243. {
  244. this.TargetPos = camera.GetTargetPos();
  245. this.Pos = camera.GetPos();
  246. this.Angle = camera.transform.eulerAngles;
  247. this.Distance = camera.GetDistance();
  248. }
  249. }
  250. }