using System; using System.IO; using System.Reflection; using UnityEngine; namespace COM3D2.MeidoPhotoStudio.Plugin { public static class Utility { public enum ModKey { Control, Shift, Alt } internal static int Wrap(int value, int min, int max) { max -= 1; return value < min ? max : value > max ? min : value; } internal static int GetPix(int num) { return (int)((1f + (Screen.width / 1280f - 1f) * 0.6f) * num); } internal static float Bound(float value, float left, float right) { if ((double)left > (double)right) return Mathf.Clamp(value, right, left); else return Mathf.Clamp(value, left, right); } internal static Texture2D MakeTex(int width, int height, Color color) { Color[] colors = new Color[width * height]; for (int i = 0; i < colors.Length; i++) { colors[i] = color; } Texture2D texture2D = new Texture2D(width, height); texture2D.SetPixels(colors); texture2D.Apply(); return texture2D; } internal static FieldInfo GetFieldInfo(string field) { BindingFlags bindingFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static; return typeof(T).GetField(field, bindingFlags); } internal static TValue GetFieldValue(TType instance, string field) { FieldInfo fieldInfo = GetFieldInfo(field); if (fieldInfo == null || !fieldInfo.IsStatic && instance == null) return default(TValue); return (TValue)fieldInfo.GetValue(instance); } internal static void SetFieldValue(TType instance, string name, TValue value) { GetFieldInfo(name).SetValue(instance, value); } internal static bool GetModKey(ModKey key) { switch (key) { case ModKey.Control: return Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); case ModKey.Alt: return Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt); case ModKey.Shift: return Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); default: return false; } } internal static bool AnyMouseDown() { return Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2); } internal static string ScreenshotFilename() { string screenShotDir = Path.Combine( GameMain.Instance.SerializeStorageManager.StoreDirectoryPath, "ScreenShot" ); if (!Directory.Exists(screenShotDir)) { Directory.CreateDirectory(screenShotDir); } return Path.Combine(screenShotDir, $"img{DateTime.Now:yyyyMMddHHmmss}.png"); } internal static void ShowMouseExposition(string text, float time = 2f) { MouseExposition mouseExposition = MouseExposition.GetObject(); mouseExposition.SetText(text, time); } } }