using System.IO; namespace COM3D2.MeidoPhotoStudio.Plugin { public class VignetteEffectSerializer : Serializer { private const short version = 1; public override void Serialize(VignetteEffectManager manager, BinaryWriter writer) { writer.Write(VignetteEffectManager.header); writer.WriteVersion(version); writer.Write(manager.Active); writer.Write(manager.Intensity); writer.Write(manager.Blur); writer.Write(manager.BlurSpread); writer.Write(manager.ChromaticAberration); } public override void Deserialize(VignetteEffectManager manager, BinaryReader reader, SceneMetadata metadata) { _ = reader.ReadVersion(); var active = reader.ReadBoolean(); manager.Intensity = reader.ReadSingle(); manager.Blur = reader.ReadSingle(); manager.BlurSpread = reader.ReadSingle(); manager.ChromaticAberration = reader.ReadSingle(); manager.SetEffectActive(active); } } }