using System; using UnityEngine; namespace COM3D2.MeidoPhotoStudio.Plugin { public class SelectionGrid : BaseControl { public string[] Items { get; set; } public int XCount { get; set; } private int selectedItem; public int SelectedItem { get => selectedItem; set { this.selectedItem = value; OnControlEvent(EventArgs.Empty); } } public SelectionGrid(string[] items, int xCount, int selectedTab = 0) { Items = items; XCount = xCount; this.selectedItem = selectedTab; } public void Draw(GUIStyle gridStyle, params GUILayoutOption[] layoutOptions) { if (!Visible) return; GUILayout.BeginHorizontal(); int selected; selected = GUILayout.SelectionGrid(SelectedItem, Items, XCount, gridStyle, layoutOptions); GUILayout.EndHorizontal(); if (selected != SelectedItem) SelectedItem = selected; } public override void Draw(params GUILayoutOption[] layoutOptions) { this.Draw(new GUIStyle(GUI.skin.button)); } } }