using System.Collections.Generic; using System.IO; using UnityEngine; namespace MeidoPhotoStudio.Plugin { public class MeidoManagerSerializer : Serializer { private const short version = 1; private static Serializer MeidoSerializer => Serialization.Get(); public override void Serialize(MeidoManager manager, BinaryWriter writer) { writer.Write(MeidoManager.header); writer.WriteVersion(version); List meidoList = manager.ActiveMeidoList; var meidoCount = meidoList.Count; var hairPosition = Vector3.zero; var skirtPosition = Vector3.zero; var hairMeidoFound = false; var skirtMeidoFound = false; var globalGravity = manager.GlobalGravity; writer.Write(meidoCount); foreach (var meido in meidoList) { MeidoSerializer.Serialize(meido, writer); if (!globalGravity || meidoCount <= 0) continue; // Get gravity and skirt control positions to apply to meidos past the meido count if (!hairMeidoFound && meido.HairGravityControl.Valid) { hairPosition = meido.HairGravityControl.Control.transform.localPosition; hairMeidoFound = true; } else if (!skirtMeidoFound && meido.SkirtGravityControl.Valid) { skirtPosition = meido.SkirtGravityControl.Control.transform.localPosition; skirtMeidoFound = true; } } writer.Write(globalGravity); writer.Write(hairPosition); writer.Write(skirtPosition); } public override void Deserialize(MeidoManager manager, BinaryReader reader, SceneMetadata metadata) { _ = reader.ReadVersion(); var meidoCount = reader.ReadInt32(); for (var i = 0; i < meidoCount; i++) { if (i >= manager.ActiveMeidoList.Count) { reader.BaseStream.Seek(reader.ReadInt64(), SeekOrigin.Current); continue; } MeidoSerializer.Deserialize(manager.ActiveMeidoList[i], reader, metadata); } var globalGravity = reader.ReadBoolean(); var hairPosition = reader.ReadVector3(); var skirtPosition = reader.ReadVector3(); Utility.SetFieldValue(manager, "globalGravity", globalGravity); if (!globalGravity) return; foreach (var meido in manager.ActiveMeidoList) { meido.HairGravityActive = true; meido.SkirtGravityActive = true; meido.ApplyGravity(hairPosition); meido.ApplyGravity(skirtPosition, true); } } } }