using System.IO; namespace MeidoPhotoStudio.Plugin { public class FogEffectSerializer : Serializer { private const short version = 1; public override void Serialize(FogEffectManager effect, BinaryWriter writer) { writer.Write(FogEffectManager.header); writer.WriteVersion(version); writer.Write(effect.Active); writer.Write(effect.Distance); writer.Write(effect.Density); writer.Write(effect.HeightScale); writer.Write(effect.Height); writer.WriteColour(effect.FogColour); } public override void Deserialize(FogEffectManager effect, BinaryReader reader, SceneMetadata metadata) { _ = reader.ReadVersion(); var active = reader.ReadBoolean(); effect.Distance = reader.ReadSingle(); effect.Density = reader.ReadSingle(); effect.HeightScale = reader.ReadSingle(); effect.Height = reader.ReadSingle(); effect.FogColour = reader.ReadColour(); effect.SetEffectActive(active); } } }