using UnityEngine; namespace MeidoPhotoStudio.Plugin { using Input = InputManager; public class DragPointMune : DragPointChain { private bool isMuneL; private int inv = 1; public override void Set(Transform myObject) { base.Set(myObject); isMuneL = myObject.name[5] == 'L'; // Mune_L_Sub if (isMuneL) inv *= -1; } protected override void ApplyDragType() => ApplyProperties(CurrentDragType != DragType.None, false, false); protected override void OnMouseDown() { base.OnMouseDown(); meido.SetMune(false, isMuneL); } protected override void OnDoubleClick() { if (CurrentDragType != DragType.None) meido.SetMune(true, isMuneL); } protected override void UpdateDragType() { if (Input.Control && Input.Alt) CurrentDragType = Input.Shift ? DragType.RotLocalY : DragType.RotLocalXZ; else CurrentDragType = DragType.None; } protected override void Drag() { if (isPlaying) meido.Stop = true; if (CurrentDragType == DragType.RotLocalXZ) { Porc(IK, ikCtrlData, ikChain[jointUpper], ikChain[jointMiddle], ikChain[jointLower]); InitializeRotation(); } if (CurrentDragType == DragType.RotLocalY) { Vector3 mouseDelta = MouseDelta(); ikChain[jointLower].localRotation = jointRotation[jointLower]; ikChain[jointLower].Rotate(Vector3.up * (-mouseDelta.x / 1.5f) * inv); ikChain[jointLower].Rotate(Vector3.forward * (mouseDelta.y / 1.5f) * inv); } } } }