using UnityEngine; namespace MeidoPhotoStudio.Plugin { using Input = InputManager; public class DragPointLimb : DragPointChain { private int foot = 1; private bool isLower; private bool isMiddle; private bool isUpper; public override bool IsBone { set { base.IsBone = value; BaseScale = isBone ? boneScale : OriginalScale; } } public override void Set(Transform myObject) { base.Set(myObject); string name = myObject.name; foot = name.EndsWith("Foot") ? -1 : 1; isLower = name.EndsWith("Hand") || foot == -1; isMiddle = name.EndsWith("Calf") || name.EndsWith("Forearm"); isUpper = !isMiddle && !isLower; if (isLower) ikChain[0] = ikChain[0].parent; } protected override void ApplyDragType() { DragType current = CurrentDragType; bool isBone = IsBone; if (CurrentDragType == DragType.Ignore) ApplyProperties(); else if (current == DragType.RotLocalXZ) { if (isLower) ApplyProperties(!isBone, false, isBone); else ApplyProperties(); } else if (current == DragType.RotLocalY) { if (isLower || isMiddle) ApplyProperties(!isBone, false, false); else if (isUpper) ApplyProperties(false, false, isBone); else ApplyProperties(); } else if (current == DragType.RotY) { if (isMiddle) ApplyProperties(false, false, isBone); else ApplyProperties(); } else if (current == DragType.MoveXZ) { if (isLower) ApplyProperties(true, isBone, false); else ApplyProperties(); } else ApplyProperties(true, isBone, false); } protected override void UpdateDragType() { bool control = Input.Control; bool alt = Input.Alt; // Check for DragMove so that hand dragpoint is not in the way if (OtherDragType()) CurrentDragType = DragType.Ignore; else if (control && !Input.GetKey(MpsKey.DragMove)) { if (alt) CurrentDragType = DragType.RotY; else CurrentDragType = DragType.MoveXZ; } else if (alt) CurrentDragType = Input.Shift ? DragType.RotLocalY : DragType.RotLocalXZ; else CurrentDragType = Input.Shift ? DragType.Ignore : DragType.None; } protected override void Drag() { if (isPlaying) meido.Stop = true; bool altRotation = CurrentDragType == DragType.MoveXZ || CurrentDragType == DragType.RotY; if (CurrentDragType == DragType.None || altRotation) { int upperJoint = altRotation ? jointMiddle : jointUpper; Porc(IK, ikCtrlData, ikChain[upperJoint], ikChain[jointMiddle], ikChain[jointLower]); InitializeRotation(); } Vector3 mouseDelta = MouseDelta(); if (CurrentDragType == DragType.RotLocalY) { int joint = isMiddle ? jointUpper : jointLower; ikChain[joint].localRotation = jointRotation[joint]; ikChain[joint].Rotate(Vector3.right * (-mouseDelta.x / 1.5f)); } if (CurrentDragType == DragType.RotLocalXZ) { ikChain[jointLower].localRotation = jointRotation[jointLower]; ikChain[jointLower].Rotate(Vector3.up * (foot * mouseDelta.x / 1.5f)); ikChain[jointLower].Rotate(Vector3.forward * (foot * mouseDelta.y / 1.5f)); } } } }