using System; using System.Collections.Generic; using System.IO; using System.Linq; using BepInEx.Configuration; using UnityEngine; using Object = UnityEngine.Object; namespace MeidoPhotoStudio.Plugin { using static ModelUtility; public class PropManager : IManager { public const string header = "PROP"; private static readonly ConfigEntry modItemsOnly; private static bool cubeActive = true; private static Dictionary modFileToFullPath; private static Dictionary ModFileToFullPath { get { if (modFileToFullPath != null) return modFileToFullPath; string[] modFiles = Menu.GetModFiles(); modFileToFullPath = new Dictionary(modFiles.Length, StringComparer.OrdinalIgnoreCase); foreach (var mod in modFiles) { var key = Path.GetFileName(mod); if (!modFileToFullPath.ContainsKey(key)) modFileToFullPath[key] = mod; } return modFileToFullPath; } } public static bool CubeActive { get => cubeActive; set { if (value != cubeActive) { cubeActive = value; CubeActiveChange?.Invoke(null, EventArgs.Empty); } } } private static bool cubeSmall; public static bool CubeSmall { get => cubeSmall; set { if (value != cubeSmall) { cubeSmall = value; CubeSmallChange?.Invoke(null, EventArgs.Empty); } } } private static event EventHandler CubeActiveChange; private static event EventHandler CubeSmallChange; public static bool ModItemsOnly => modItemsOnly.Value; private readonly List propList = new List(); public string[] PropNameList => propList.Count == 0 ? new[] { Translation.Get("systemMessage", "noProps") } : propList.Select(prop => prop.Name).ToArray(); public int PropCount => propList.Count; private int currentPropIndex; private MeidoManager meidoManager; public int CurrentPropIndex { get => currentPropIndex; set { if (PropCount == 0) { currentPropIndex = 0; return; } if ((uint) value >= (uint) PropCount) throw new ArgumentOutOfRangeException(nameof(value)); if (currentPropIndex == value) return; currentPropIndex = value; PropSelectionChange?.Invoke(this, EventArgs.Empty); } } public DragPointProp CurrentProp => PropCount == 0 ? null : propList[CurrentPropIndex]; public event EventHandler PropSelectionChange; public event EventHandler FromPropSelect; public event EventHandler PropListChange; static PropManager() => modItemsOnly = Configuration.Config.Bind( "Prop", "ModItemsOnly", false, "Disable waiting for and loading base game clothing" ); public PropManager(MeidoManager meidoManager) { this.meidoManager = meidoManager; meidoManager.BeginCallMeidos += OnBeginCallMeidos; meidoManager.EndCallMeidos += OnEndCallMeidos; Activate(); } public bool AddFromPropInfo(PropInfo propInfo) { switch (propInfo.Type) { case PropInfo.PropType.Mod: ModItem modItem; if (!string.IsNullOrEmpty(propInfo.SubFilename)) { modItem = ModItem.OfficialMod(ModFileToFullPath[propInfo.Filename]); modItem.BaseMenuFile = propInfo.SubFilename; } else modItem = ModItem.Mod(propInfo.Filename); return AddModProp(modItem); case PropInfo.PropType.MyRoom: return AddMyRoomProp(new MyRoomItem { ID = propInfo.MyRoomID, PrefabName = propInfo.Filename }); case PropInfo.PropType.Bg: return AddBgProp(propInfo.Filename); case PropInfo.PropType.Odogu: return AddGameProp(propInfo.Filename); default: throw new ArgumentOutOfRangeException(); } } public bool AddModProp(ModItem modItem) { var model = LoadMenuModel(modItem); if (!model) return false; var name = modItem.MenuFile; if (modItem.IsOfficialMod) name = Path.GetFileName(name) + ".menu"; // add '.menu' for partsedit support model.name = name; var dragPoint = AttachDragPoint(model); dragPoint.Info = PropInfo.FromModItem(modItem); AddProp(dragPoint); return true; } public bool AddMyRoomProp(MyRoomItem myRoomItem) { var model = LoadMyRoomModel(myRoomItem); if (!model) return false; model.name = Translation.Get("myRoomPropNames", myRoomItem.PrefabName); var dragPoint = AttachDragPoint(model); dragPoint.Info = PropInfo.FromMyRoom(myRoomItem); AddProp(dragPoint); return true; } public bool AddBgProp(string assetName) { var model = LoadBgModel(assetName); if (!model) return false; model.name = Translation.Get("bgNames", assetName); var dragPoint = AttachDragPoint(model); dragPoint.Info = PropInfo.FromBg(assetName); AddProp(dragPoint); return true; } public bool AddGameProp(string assetName) { var isMenu = assetName.EndsWith(".menu"); var model = isMenu ? LoadMenuModel(assetName) : LoadGameModel(assetName); if (!model) return false; model.name = Translation.Get("propNames", isMenu ? Utility.HandItemToOdogu(assetName) : assetName, !isMenu); var dragPoint = AttachDragPoint(model); dragPoint.Info = PropInfo.FromGameProp(assetName); AddProp(dragPoint); return true; } public void CopyProp(int propIndex) { if ((uint) propIndex >= (uint) PropCount) throw new ArgumentOutOfRangeException(nameof(propIndex)); AddFromPropInfo(propList[propIndex].Info); } public void DeleteAllProps() { foreach (var prop in propList) DestroyProp(prop); propList.Clear(); CurrentPropIndex = 0; EmitPropListChange(); } public void RemoveProp(int index) { if ((uint) index >= (uint) PropCount) throw new ArgumentOutOfRangeException(nameof(index)); DestroyProp(propList[index]); propList.RemoveAt(index); CurrentPropIndex = Utility.Bound(CurrentPropIndex, 0, PropCount - 1); EmitPropListChange(); } public void AttachProp(DragPointProp prop, AttachPoint point, int index) { if ((uint) index >= (uint) meidoManager.ActiveMeidoList.Count) return; var meido = meidoManager.ActiveMeidoList[index]; prop.AttachTo(meido, point); } private DragPointProp AttachDragPoint(GameObject model) { var dragPoint = DragPoint.Make(PrimitiveType.Cube, Vector3.one * 0.12f); dragPoint.Initialize(() => model.transform.position, () => Vector3.zero); dragPoint.Set(model.transform); dragPoint.AddGizmo(0.45f, CustomGizmo.GizmoMode.World); dragPoint.ConstantScale = true; dragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f; dragPoint.Delete += OnDeleteProp; dragPoint.Select += OnSelectProp; return dragPoint; } private void AddProp(DragPointProp dragPoint) { propList.Add(dragPoint); EmitPropListChange(); } private void DestroyProp(DragPointProp prop) { if (!prop) return; prop.Delete -= OnDeleteProp; prop.Select -= OnSelectProp; Object.Destroy(prop.gameObject); } private void EmitPropListChange() => PropListChange?.Invoke(this, EventArgs.Empty); private void OnBeginCallMeidos(object sender, EventArgs args) { foreach (var prop in propList.Where(p => p.AttachPointInfo.AttachPoint != AttachPoint.None)) prop.DetachTemporary(); } private void OnEndCallMeidos(object sender, EventArgs args) { foreach (var prop in propList.Where(p => p.AttachPointInfo.AttachPoint != AttachPoint.None)) { var info = prop.AttachPointInfo; var meido = meidoManager.GetMeido(info.MaidGuid); prop.AttachTo(meido, info.AttachPoint, meido == null); } } private void OnDeleteProp(object sender, EventArgs args) => RemoveProp(propList.IndexOf((DragPointProp) sender)); private void OnSelectProp(object sender, EventArgs args) { CurrentPropIndex = propList.IndexOf((DragPointProp) sender); FromPropSelect?.Invoke(this, EventArgs.Empty); } private void OnCubeSmall(object sender, EventArgs args) { foreach (var dragPoint in propList) dragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f; } private void OnCubeActive(object sender, EventArgs args) { foreach (var dragPoint in propList) dragPoint.gameObject.SetActive(CubeActive); } public void Update() { } public void Activate() { CubeSmallChange += OnCubeSmall; CubeActiveChange += OnCubeActive; } public void Deactivate() { DeleteAllProps(); CubeSmallChange -= OnCubeSmall; CubeActiveChange -= OnCubeActive; } } }