using UnityEngine; namespace MeidoPhotoStudio.Plugin { public class MessageWindowManager : IManager { public const string header = "TEXTBOX"; public static readonly SliderProp fontBounds = new SliderProp(25f, 60f); private static GameObject sysRoot; private readonly MessageClass msgClass; private readonly MessageWindowMgr msgWnd; private readonly UILabel msgLabel; private readonly UILabel nameLabel; private readonly GameObject msgGameObject; public bool ShowingMessage { get; private set; } public string MessageName { get; private set; } = string.Empty; public string MessageText { get; private set; } = string.Empty; public int FontSize { get => msgLabel.fontSize; set => msgLabel.fontSize = (int)Mathf.Clamp(value, fontBounds.Left, fontBounds.Right); } static MessageWindowManager() { InputManager.Register(MpsKey.ToggleMessage, KeyCode.M, "Show/hide message box"); } public MessageWindowManager() { sysRoot = GameObject.Find("__GameMain__/SystemUI Root"); msgWnd = GameMain.Instance.MsgWnd; msgGameObject = sysRoot.transform.Find("MessageWindowPanel").gameObject; msgClass = new MessageClass(msgGameObject, msgWnd); nameLabel = UTY.GetChildObject(msgGameObject, "MessageViewer/MsgParent/SpeakerName/Name") .GetComponent(); msgLabel = UTY.GetChildObject(msgGameObject, "MessageViewer/MsgParent/Message") .GetComponent(); Utility.SetFieldValue(msgClass, "message_label_", msgLabel); Utility.SetFieldValue(msgClass, "name_label_", nameLabel); Activate(); } public void Activate() => SetPhotoMessageWindowActive(true); public void Deactivate() { msgWnd.CloseMessageWindowPanel(); SetPhotoMessageWindowActive(false); } public void Update() { } private void SetPhotoMessageWindowActive(bool active) { UTY.GetChildObject(msgGameObject, "MessageViewer/MsgParent/MessageBox").SetActive(active); UTY.GetChildObject(msgGameObject, "MessageViewer/MsgParent/Hitret") .GetComponent().enabled = !active; nameLabel.gameObject.SetActive(active); msgLabel.gameObject.SetActive(active); Transform transform = sysRoot.transform.Find("MessageWindowPanel/MessageViewer/MsgParent/Buttons"); var msgButtons = new[] { MessageWindowMgr.MessageWindowUnderButton.Skip, MessageWindowMgr.MessageWindowUnderButton.Auto, MessageWindowMgr.MessageWindowUnderButton.Voice, MessageWindowMgr.MessageWindowUnderButton.BackLog, MessageWindowMgr.MessageWindowUnderButton.Config }; foreach (MessageWindowMgr.MessageWindowUnderButton msgButton in msgButtons) { transform.Find(msgButton.ToString()).gameObject.SetActive(!active); } if (!msgClass.subtitles_manager_) return; msgClass.subtitles_manager_.visible = false; msgClass.subtitles_manager_ = null; } public void ShowMessage(string name, string message) { MessageName = name; MessageText = message; ShowingMessage = true; msgWnd.OpenMessageWindowPanel(); msgLabel.ProcessText(); msgClass.SetText(name, message, "", 0, AudioSourceMgr.Type.System); msgClass.FinishChAnime(); } public void CloseMessagePanel() { ShowingMessage = false; msgWnd.CloseMessageWindowPanel(); } } }