using UnityEngine; namespace MeidoPhotoStudio.Plugin { public class SceneManagerScenePane : BasePane { public static readonly float thumbnailScale = 0.55f; private readonly SceneManager sceneManager; private readonly SceneModalWindow sceneModalWindow; private readonly Button addSceneButton; private Vector2 sceneScrollPos; public SceneManagerScenePane(SceneManager sceneManager, SceneModalWindow sceneModalWindow) { this.sceneManager = sceneManager; this.sceneModalWindow = sceneModalWindow; addSceneButton = new Button("+"); addSceneButton.ControlEvent += (s, a) => sceneManager.SaveScene(overwrite: false); } public override void Draw() { GUIStyle sceneImageStyle = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleCenter, padding = new RectOffset(0, 0, 0, 0) }; GUIStyle addSceneStyle = new GUIStyle(GUI.skin.button) { alignment = TextAnchor.MiddleCenter, fontSize = 60 }; GUILayout.BeginVertical(); float sceneWidth = SceneManager.sceneDimensions.x * thumbnailScale; float sceneHeight = SceneManager.sceneDimensions.y * thumbnailScale; float sceneGridWidth = parent.WindowRect.width - SceneManagerDirectoryPane.listWidth; GUILayoutOption[] sceneLayoutOptions = new[] { GUILayout.Height(sceneHeight), GUILayout.Width(sceneWidth) }; int columns = Mathf.Max(1, (int)(sceneGridWidth / sceneWidth)); int rows = (int)Mathf.Ceil(sceneManager.SceneList.Count + (1 / (float)columns)); sceneScrollPos = GUILayout.BeginScrollView(sceneScrollPos); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); int currentScene = -1; for (int i = 0; i < rows; i++) { GUILayout.BeginHorizontal(); for (int j = 0; j < columns; j++, currentScene++) { if (currentScene == -1) { addSceneButton.Draw(addSceneStyle, sceneLayoutOptions); } else if (currentScene < sceneManager.SceneList.Count) { var scene = sceneManager.SceneList[currentScene]; if (GUILayout.Button(scene.Thumbnail, sceneImageStyle, sceneLayoutOptions)) { sceneManager.SelectScene(currentScene); sceneModalWindow.ShowSceneDialogue(); } } } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndScrollView(); GUILayout.EndVertical(); } } }