using System; using UnityEngine; namespace MeidoPhotoStudio.Plugin { public class TabsPane : BasePane { private static readonly string[] tabNames = { "call", "pose", "face", "bg", "bg2" }; private readonly SelectionGrid Tabs; private Constants.Window selectedTab; public Constants.Window SelectedTab { get => selectedTab; set => Tabs.SelectedItemIndex = (int)value; } public event EventHandler TabChange; public TabsPane() { Translation.ReloadTranslationEvent += (s, a) => ReloadTranslation(); Tabs = new SelectionGrid(Translation.GetArray("tabs", tabNames)); Tabs.ControlEvent += (s, a) => OnChangeTab(); } protected override void ReloadTranslation() { updating = true; Tabs.SetItems(Translation.GetArray("tabs", tabNames), Tabs.SelectedItemIndex); updating = false; } private void OnChangeTab() { if (updating) return; selectedTab = (Constants.Window)Tabs.SelectedItemIndex; TabChange?.Invoke(null, EventArgs.Empty); } public override void Draw() { Tabs.Draw(GUILayout.ExpandWidth(false)); MpsGui.BlackLine(); } } }