using UnityEngine; namespace MeidoPhotoStudio.Plugin { public class BGWindowPane : BaseMainWindowPane { private readonly BackgroundSelectorPane backgroundSelectorPane; private readonly CameraPane cameraPane; private readonly LightsPane lightsPane; private readonly EffectsPane effectsPane; private readonly DragPointPane dragPointPane; private readonly OtherEffectsPane otherEffectsPane; private readonly Button sceneManagerButton; public BGWindowPane( EnvironmentManager environmentManager, LightManager lightManager, EffectManager effectManager, SceneWindow sceneWindow, CameraManager cameraManager ) { sceneManagerButton = new Button(Translation.Get("backgroundWindow", "manageScenesButton")); sceneManagerButton.ControlEvent += (s, a) => sceneWindow.Visible = !sceneWindow.Visible; backgroundSelectorPane = AddPane(new BackgroundSelectorPane(environmentManager)); cameraPane = AddPane(new CameraPane(cameraManager)); dragPointPane = AddPane(new DragPointPane()); lightsPane = AddPane(new LightsPane(lightManager)); effectsPane = AddPane(new EffectsPane() { ["bloom"] = new BloomPane(effectManager), ["dof"] = new DepthOfFieldPane(effectManager), ["vignette"] = new VignettePane(effectManager), ["fog"] = new FogPane(effectManager) }); otherEffectsPane = AddPane(new OtherEffectsPane(effectManager)); } protected override void ReloadTranslation() { sceneManagerButton.Label = Translation.Get("backgroundWindow", "manageScenesButton"); } public override void Draw() { tabsPane.Draw(); sceneManagerButton.Draw(); backgroundSelectorPane.Draw(); dragPointPane.Draw(); scrollPos = GUILayout.BeginScrollView(scrollPos); cameraPane.Draw(); lightsPane.Draw(); effectsPane.Draw(); otherEffectsPane.Draw(); GUILayout.EndScrollView(); } public override void UpdatePanes() { if (ActiveWindow) base.UpdatePanes(); } } }