using UnityEngine; using System.Collections.Generic; using System.Linq; namespace MeidoPhotoStudio.Plugin { public class PropsPane : BasePane { private readonly PropManager propManager; private string currentCategory; private string SelectedCategory => Constants.DoguCategories[doguCategoryDropdown.SelectedItemIndex]; private readonly Dropdown doguCategoryDropdown; private readonly Dropdown doguDropdown; private readonly Button addDoguButton; private readonly Button nextDoguButton; private readonly Button prevDoguButton; private readonly Button nextDoguCategoryButton; private readonly Button prevDoguCategoryButton; private static bool handItemsReady; private bool itemSelectorEnabled = true; public PropsPane(PropManager propManager) { this.propManager = propManager; handItemsReady = Constants.HandItemsInitialized; if (!handItemsReady) Constants.MenuFilesChange += InitializeHandItems; doguCategoryDropdown = new Dropdown(Translation.GetArray("doguCategories", Constants.DoguCategories)); doguCategoryDropdown.SelectionChange += (s, a) => ChangeDoguCategory(SelectedCategory); doguDropdown = new Dropdown(new[] { string.Empty }); addDoguButton = new Button("+"); addDoguButton.ControlEvent += (s, a) => SpawnObject(); nextDoguButton = new Button(">"); nextDoguButton.ControlEvent += (s, a) => doguDropdown.Step(1); prevDoguButton = new Button("<"); prevDoguButton.ControlEvent += (s, a) => doguDropdown.Step(-1); nextDoguCategoryButton = new Button(">"); nextDoguCategoryButton.ControlEvent += (s, a) => doguCategoryDropdown.Step(1); prevDoguCategoryButton = new Button("<"); prevDoguCategoryButton.ControlEvent += (s, a) => doguCategoryDropdown.Step(-1); ChangeDoguCategory(SelectedCategory); } protected override void ReloadTranslation() { doguCategoryDropdown.SetDropdownItems( Translation.GetArray("doguCategories", Constants.DoguCategories) ); string category = SelectedCategory; string[] translationArray; if (category == Constants.customDoguCategories[Constants.DoguCategory.HandItem] && !handItemsReady) { translationArray = new[] { Translation.Get("systemMessage", "initializing") }; } else translationArray = GetTranslations(category); doguDropdown.SetDropdownItems(translationArray); } public override void Draw() { const float buttonHeight = 30; GUILayoutOption[] arrowLayoutOptions = { GUILayout.Width(buttonHeight), GUILayout.Height(buttonHeight) }; const float dropdownButtonWidth = 120f; GUILayoutOption[] dropdownLayoutOptions = new GUILayoutOption[] { GUILayout.Height(buttonHeight), GUILayout.Width(dropdownButtonWidth) }; GUILayout.BeginHorizontal(); prevDoguCategoryButton.Draw(arrowLayoutOptions); doguCategoryDropdown.Draw(dropdownLayoutOptions); nextDoguCategoryButton.Draw(arrowLayoutOptions); GUILayout.EndHorizontal(); GUI.enabled = itemSelectorEnabled; GUILayout.BeginHorizontal(); doguDropdown.Draw(dropdownLayoutOptions); prevDoguButton.Draw(arrowLayoutOptions); nextDoguButton.Draw(arrowLayoutOptions); addDoguButton.Draw(arrowLayoutOptions); GUILayout.EndHorizontal(); GUI.enabled = true; } private void InitializeHandItems(object sender, MenuFilesEventArgs args) { if (args.Type == MenuFilesEventArgs.EventType.HandItems) { handItemsReady = true; string selectedCategory = SelectedCategory; if (selectedCategory == Constants.customDoguCategories[Constants.DoguCategory.HandItem]) { ChangeDoguCategory(selectedCategory, true); } } } private void ChangeDoguCategory(string category, bool force = false) { if (category != currentCategory || force) { currentCategory = category; string[] translationArray; if (category == Constants.customDoguCategories[Constants.DoguCategory.HandItem] && !handItemsReady) { translationArray = new[] { Translation.Get("systemMessage", "initializing") }; itemSelectorEnabled = false; } else { translationArray = GetTranslations(category); itemSelectorEnabled = true; } doguDropdown.SetDropdownItems(translationArray, 0); } } private string[] GetTranslations(string category) { IEnumerable itemList = Constants.DoguDict[category]; if (category == Constants.customDoguCategories[Constants.DoguCategory.HandItem]) { itemList = itemList.Select(item => { string handItemAsOdogu = Utility.HandItemToOdogu(item); return Translation.Has("propNames", handItemAsOdogu) ? handItemAsOdogu : item; }); } string translationCategory = category == Constants.customDoguCategories[Constants.DoguCategory.BGSmall] ? "bgNames" : "propNames"; return Translation.GetArray(translationCategory, itemList); } private void SpawnObject() { string assetName = Constants.DoguDict[SelectedCategory][doguDropdown.SelectedItemIndex]; if (SelectedCategory == Constants.customDoguCategories[Constants.DoguCategory.BGSmall]) { propManager.AddBgProp(assetName); } else { propManager.AddGameProp(assetName); } } } }