using System.Collections.Generic; using UnityEngine; namespace MeidoPhotoStudio.Plugin { public class MyRoomPropsPane : BasePane { private readonly PropManager propManager; private readonly Dropdown propCategoryDropdown; private Vector2 propListScrollPos; private string SelectedCategory => Constants.MyRoomPropCategories[propCategoryDropdown.SelectedItemIndex]; private List myRoomPropList; private string currentCategory; public MyRoomPropsPane(PropManager propManager) { this.propManager = propManager; propCategoryDropdown = new Dropdown(Translation.GetArray("doguCategories", Constants.MyRoomPropCategories)); propCategoryDropdown.SelectionChange += (s, a) => ChangePropCategory(SelectedCategory); ChangePropCategory(SelectedCategory); } protected override void ReloadTranslation() { propCategoryDropdown.SetDropdownItems( Translation.GetArray("doguCategories", Constants.MyRoomPropCategories) ); } public override void Draw() { const float dropdownButtonHeight = 30f; const float dropdownButtonWidth = 120f; GUILayoutOption[] dropdownLayoutOptions = new GUILayoutOption[] { GUILayout.Height(dropdownButtonHeight), GUILayout.Width(dropdownButtonWidth) }; GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); propCategoryDropdown.Draw(dropdownLayoutOptions); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); Rect windowRect = parent.WindowRect; float windowHeight = windowRect.height; float windowWidth = windowRect.width; const float offsetTop = 80f; const int columns = 3; float buttonSize = (windowWidth / columns) - 10f; int listCount = myRoomPropList.Count; Rect positionRect = new Rect( 5f, offsetTop + dropdownButtonHeight, windowWidth - 10f, windowHeight - 145f ); Rect viewRect = new Rect( 0f, 0f, buttonSize * columns, (buttonSize * Mathf.Ceil(listCount / (float)columns)) + 5f ); propListScrollPos = GUI.BeginScrollView(positionRect, propListScrollPos, viewRect); for (int i = 0; i < listCount; i++) { float x = i % columns * buttonSize; float y = i / columns * buttonSize; MyRoomItem myRoomItem = myRoomPropList[i]; Rect iconRect = new Rect(x, y, buttonSize, buttonSize); if (GUI.Button(iconRect, "")) propManager.AddMyRoomProp(myRoomItem); GUI.DrawTexture(iconRect, myRoomItem.Icon); } GUI.EndScrollView(); } private void ChangePropCategory(string category) { if (currentCategory == category) return; currentCategory = category; propListScrollPos = Vector2.zero; myRoomPropList = Constants.MyRoomPropDict[category]; if (myRoomPropList[0].Icon == null) { foreach (MyRoomItem item in myRoomPropList) { item.Icon = (Texture2D)MyRoomCustom.PlacementData.GetData(item.ID).GetThumbnail(); } } } } }