using System; using UnityEngine; namespace MeidoPhotoStudio.Plugin { public class Toggle : BaseControl { private bool value; public bool Value { get => value; set { this.value = value; OnControlEvent(EventArgs.Empty); } } public string Label { get; set; } public Toggle(string label, bool state = false) { Label = label; value = state; } public override void Draw(params GUILayoutOption[] layoutOptions) { Draw(new GUIStyle(GUI.skin.toggle), layoutOptions); } public void Draw(GUIStyle toggleStyle, params GUILayoutOption[] layoutOptions) { bool value = GUILayout.Toggle(Value, Label, toggleStyle, layoutOptions); if (value != Value) Value = value; } public void Draw(Rect rect) { bool value = GUI.Toggle(rect, Value, Label); if (value != Value) Value = value; } } }