using System; using System.Collections.Generic; using UnityEngine; namespace COM3D2.MeidoPhotoStudio.Plugin { using ModKey = Utility.ModKey; public class DragPointManager { enum IKMode { None, UpperLock, Mune, RotLocal, BodyTransform, FingerRotLocalY, FingerRotLocalXZ, BodySelect } enum Bone { Head, HeadNub, ClavicleL, ClavicleR, UpperArmL, UpperArmR, ForearmL, ForearmR, HandL, HandR, IKHandL, IKHandR, MuneL, MuneSubL, MuneR, MuneSubR, Neck, Spine, Spine0a, Spine1, Spine1a, ThighL, ThighR, Pelvis, Hip, CalfL, CalfR, FootL, FootR, // Dragpoint specific Cube, Body, Torso, // Fingers Finger0L, Finger01L, Finger02L, Finger0NubL, Finger1L, Finger11L, Finger12L, Finger1NubL, Finger2L, Finger21L, Finger22L, Finger2NubL, Finger3L, Finger31L, Finger32L, Finger3NubL, Finger4L, Finger41L, Finger42L, Finger4NubL, Finger0R, Finger01R, Finger02R, Finger0NubR, Finger1R, Finger11R, Finger12R, Finger1NubR, Finger2R, Finger21R, Finger22R, Finger2NubR, Finger3R, Finger31R, Finger32R, Finger3NubR, Finger4R, Finger41R, Finger42R, Finger4NubR, // Toes Toe0L, Toe01L, Toe0NubL, Toe1L, Toe11L, Toe1NubL, Toe2L, Toe21L, Toe2NubL, Toe0R, Toe01R, Toe0NubR, Toe1R, Toe11R, Toe1NubR, Toe2R, Toe21R, Toe2NubR } private static readonly Dictionary IKGroup = new Dictionary() { [IKMode.None] = new[] { Bone.UpperArmL, Bone.ForearmL, Bone.HandL, Bone.UpperArmR, Bone.ForearmR, Bone.HandR, Bone.CalfL, Bone.FootL, Bone.CalfR, Bone.FootR }, [IKMode.UpperLock] = new[] { Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR }, [IKMode.Mune] = new[] { Bone.Head, Bone.MuneL, Bone.MuneR }, [IKMode.RotLocal] = new[] { Bone.Head, Bone.CalfL, Bone.CalfR, Bone.Torso, Bone.Pelvis, Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR }, [IKMode.BodyTransform] = new[] { Bone.Body, Bone.Cube }, [IKMode.BodySelect] = new[] { Bone.Head, Bone.Body }, [IKMode.FingerRotLocalXZ] = new[] { Bone.Finger01L, Bone.Finger02L, Bone.Finger0NubL, Bone.Finger11L, Bone.Finger12L, Bone.Finger1NubL, Bone.Finger21L, Bone.Finger22L, Bone.Finger2NubL, Bone.Finger31L, Bone.Finger32L, Bone.Finger3NubL, Bone.Finger41L, Bone.Finger42L, Bone.Finger4NubL, Bone.Finger01R, Bone.Finger02R, Bone.Finger0NubR, Bone.Finger11R, Bone.Finger12R, Bone.Finger1NubR, Bone.Finger21R, Bone.Finger22R, Bone.Finger2NubR, Bone.Finger31R, Bone.Finger32R, Bone.Finger3NubR, Bone.Finger41R, Bone.Finger42R, Bone.Finger4NubR, Bone.Toe01L, Bone.Toe0NubL, Bone.Toe11L, Bone.Toe1NubL, Bone.Toe21L, Bone.Toe2NubL, Bone.Toe01R, Bone.Toe0NubR, Bone.Toe11R, Bone.Toe1NubR, Bone.Toe21R, Bone.Toe2NubR }, [IKMode.FingerRotLocalY] = new[] { Bone.Finger01L, Bone.Finger11L, Bone.Finger21L, Bone.Finger31L, Bone.Finger41L, Bone.Finger01R, Bone.Finger11R, Bone.Finger21R, Bone.Finger31R, Bone.Finger41R, Bone.Toe01L, Bone.Toe11L, Bone.Toe21L, Bone.Toe01R, Bone.Toe11R, Bone.Toe21R } }; private Meido meido; private Maid maid; private Dictionary DragPoint; private Dictionary BoneTransform; private IKMode ikMode; private IKMode ikModeOld = IKMode.None; public event EventHandler SelectMaid; public bool Initialized { get; private set; } public bool Active { get; set; } public DragPointManager(Meido meido) { meido.BodyLoad += Initialize; this.meido = meido; this.maid = meido.Maid; } public void Initialize(object sender, EventArgs args) { if (Initialized) return; this.Active = true; InitializeBones(); InitializeDragPoints(); Initialized = true; meido.BodyLoad -= Initialize; } public void Destroy() { foreach (KeyValuePair dragPoint in DragPoint) { GameObject.Destroy(dragPoint.Value); } DragPoint = null; BoneTransform = null; Initialized = false; this.Active = false; } public void Deactivate() { this.Active = false; foreach (KeyValuePair dragPoint in DragPoint) { dragPoint.Value.SetActive(false); } } public void Activate() { this.Active = true; ikMode = ikModeOld = IKMode.None; UpdateIK(); } public void Update() { if (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.X) || Input.GetKey(KeyCode.C)) { ikMode = IKMode.BodyTransform; } else if (Input.GetKey(KeyCode.A)) { ikMode = IKMode.BodySelect; } else if (Utility.GetModKey(ModKey.Control) && Utility.GetModKey(ModKey.Alt)) { ikMode = IKMode.Mune; } else if (Utility.GetModKey(ModKey.Shift) && Input.GetKey(KeyCode.Space)) { ikMode = IKMode.FingerRotLocalY; } else if (Utility.GetModKey(ModKey.Alt) /* && Utility.GetModKey(ModKey.Shift) */) { ikMode = IKMode.RotLocal; } else if (Input.GetKey(KeyCode.Space)) { ikMode = IKMode.FingerRotLocalXZ; } else if (Utility.GetModKey(ModKey.Control)) { ikMode = IKMode.UpperLock; } else { ikMode = IKMode.None; } if (ikMode != ikModeOld) UpdateIK(); ikModeOld = ikMode; } private void UpdateIK() { if (Active) { foreach (KeyValuePair dragPoint in DragPoint) { dragPoint.Value.SetActive(false); } foreach (Bone bone in IKGroup[ikMode]) { DragPoint[bone].SetActive(true); } } else { if (ikMode == IKMode.BodySelect) { DragPoint[Bone.Body].SetActive(true); DragPoint[Bone.Head].SetActive(true); } else if (ikMode == IKMode.BodyTransform) { DragPoint[Bone.Body].SetActive(true); DragPoint[Bone.Cube].SetActive(true); } else { DragPoint[Bone.Body].SetActive(false); DragPoint[Bone.Head].SetActive(false); DragPoint[Bone.Cube].SetActive(false); } } } // TODO: Rework this a little to reduce number of needed BaseDrag derived components private void InitializeDragPoints() { DragPoint = new Dictionary(); Vector3 limbDragPointSize = Vector3.one * 0.12f; Vector3 fingerDragPointSize = Vector3.one * 0.015f; Material transparentBlue = new Material(Shader.Find("Transparent/Diffuse")) { color = new Color(0.4f, 0.4f, 1f, 0.3f) }; Material transparentBlue2 = new Material(Shader.Find("Transparent/Diffuse")) { color = new Color(0.5f, 0.5f, 1f, 0.8f) }; Func MakeDragPoint = (primitive, scale, material) => { GameObject dragPoint = GameObject.CreatePrimitive(primitive); dragPoint.transform.localScale = scale; if (material != null) dragPoint.GetComponent().material = material; dragPoint.layer = 8; return dragPoint; }; Func MakeIKChainDragPoint = (upper, middle, lower, leg) => { GameObject[] dragPoints = new GameObject[3]; for (int i = 0; i < dragPoints.Length; i++) { dragPoints[i] = MakeDragPoint(PrimitiveType.Sphere, limbDragPointSize, transparentBlue); } DragJointForearm dragUpper = dragPoints[0].AddComponent(); dragUpper.Initialize(upper, false, maid, () => upper[2].position, () => Vector3.zero); dragUpper.DragEvent += OnDragEvent; DragJointForearm dragMiddle = dragPoints[1].AddComponent(); dragMiddle.Initialize(middle, leg, maid, () => middle[2].position, () => Vector3.zero); dragMiddle.DragEvent += OnDragEvent; DragJointHand dragLower = dragPoints[2].AddComponent(); dragLower.Initialize(lower, leg, maid, () => lower[2].position, () => Vector3.zero); dragLower.DragEvent += OnDragEvent; return dragPoints; }; // Cube Dragpoint DragPoint[Bone.Cube] = MakeDragPoint(PrimitiveType.Cube, new Vector3(0.12f, 0.12f, 0.12f), transparentBlue2); DragPoint[Bone.Cube].AddComponent() .Initialize(maid, () => maid.transform.position, () => maid.transform.eulerAngles ); // Body Dragpoint DragPoint[Bone.Body] = MakeDragPoint(PrimitiveType.Capsule, new Vector3(0.2f, 0.3f, 0.24f), transparentBlue); DragBody dragBody = DragPoint[Bone.Body].AddComponent(); dragBody.Initialize(maid, () => new Vector3( (BoneTransform[Bone.Hip].position.x + BoneTransform[Bone.Spine0a].position.x) / 2f, (BoneTransform[Bone.Spine1].position.y + BoneTransform[Bone.Spine0a].position.y) / 2f, (BoneTransform[Bone.Spine0a].position.z + BoneTransform[Bone.Hip].position.z) / 2f ), () => new Vector3( BoneTransform[Bone.Spine0a].transform.eulerAngles.x, BoneTransform[Bone.Spine0a].transform.eulerAngles.y, BoneTransform[Bone.Spine0a].transform.eulerAngles.z + 90f ) ); dragBody.Select += (s, e) => OnMeidoSelect(new MeidoChangeEventArgs(meido.ActiveSlot, true)); // Head Dragpoint DragPoint[Bone.Head] = MakeDragPoint(PrimitiveType.Sphere, new Vector3(0.2f, 0.24f, 0.2f), transparentBlue); DragHead dragHead = DragPoint[Bone.Head].AddComponent(); dragHead.Initialize(BoneTransform[Bone.Neck], maid, () => new Vector3( BoneTransform[Bone.Head].position.x, (BoneTransform[Bone.Head].position.y * 1.2f + BoneTransform[Bone.HeadNub].position.y * 0.8f) / 2f, BoneTransform[Bone.Head].position.z ), () => new Vector3(BoneTransform[Bone.Head].eulerAngles.x, BoneTransform[Bone.Head].eulerAngles.y, BoneTransform[Bone.Head].eulerAngles.z + 90f) ); dragHead.Select += (s, a) => OnMeidoSelect(new MeidoChangeEventArgs(meido.ActiveSlot, true, false)); dragHead.DragEvent += OnDragEvent; // Torso Dragpoint DragPoint[Bone.Torso] = MakeDragPoint(PrimitiveType.Capsule, new Vector3(0.2f, 0.19f, 0.24f), transparentBlue); Transform spineTrans1 = BoneTransform[Bone.Spine1]; Transform spineTrans2 = BoneTransform[Bone.Spine1a]; Transform[] spineParts = new Transform[4] { BoneTransform[Bone.Spine1a], BoneTransform[Bone.Spine1], BoneTransform[Bone.Spine0a], BoneTransform[Bone.Spine] }; DragTorso dragTorso = DragPoint[Bone.Torso].AddComponent(); dragTorso.Initialize(maid, spineParts, () => new Vector3( spineTrans1.position.x, (spineTrans2.position.y * 2f) / 2f, spineTrans1.position.z ), () => new Vector3( spineTrans1.eulerAngles.x, spineTrans1.eulerAngles.y, spineTrans1.eulerAngles.z + 90f ) ); dragTorso.DragEvent += OnDragEvent; // Pelvis Dragpoint DragPoint[Bone.Pelvis] = MakeDragPoint(PrimitiveType.Capsule, new Vector3(0.2f, 0.15f, 0.24f), transparentBlue); Transform pelvisTrans = BoneTransform[Bone.Pelvis]; Transform spineTrans = BoneTransform[Bone.Spine]; DragPelvis dragPelvis = DragPoint[Bone.Pelvis].AddComponent(); dragPelvis.Initialize(maid, BoneTransform[Bone.Pelvis], () => new Vector3( pelvisTrans.position.x, (pelvisTrans.position.y + spineTrans.position.y) / 2f, pelvisTrans.position.z ), () => new Vector3( pelvisTrans.eulerAngles.x + 90f, pelvisTrans.eulerAngles.y + 90f, pelvisTrans.eulerAngles.z ) ); dragPelvis.DragEvent += OnDragEvent; // Left Mune Dragpoint DragPoint[Bone.MuneL] = MakeDragPoint(PrimitiveType.Sphere, new Vector3(0.12f, 0.12f, 0.12f), transparentBlue); DragMune dragMuneL = DragPoint[Bone.MuneL].AddComponent(); Transform[] muneIKChainL = new Transform[3] { BoneTransform[Bone.MuneL], BoneTransform[Bone.MuneL], BoneTransform[Bone.MuneSubL] }; dragMuneL.Initialize(muneIKChainL, maid, () => (BoneTransform[Bone.MuneL].position + BoneTransform[Bone.MuneSubL].position) / 2f, () => Vector3.zero ); dragMuneL.DragEvent += OnDragEvent; // Right Mune Dragpoint DragPoint[Bone.MuneR] = MakeDragPoint(PrimitiveType.Sphere, new Vector3(0.12f, 0.12f, 0.12f), transparentBlue); DragMune dragMuneR = DragPoint[Bone.MuneR].AddComponent(); Transform[] muneIKChainR = new Transform[3] { BoneTransform[Bone.MuneR], BoneTransform[Bone.MuneR], BoneTransform[Bone.MuneSubR] }; dragMuneR.Initialize(muneIKChainR, maid, () => (BoneTransform[Bone.MuneR].position + BoneTransform[Bone.MuneSubR].position) / 2f, () => Vector3.zero ); dragMuneR.DragEvent += OnDragEvent; // Left Arm Dragpoint GameObject[] ikChainArmL = MakeIKChainDragPoint( new Transform[3] { BoneTransform[Bone.ClavicleL], BoneTransform[Bone.ClavicleL], BoneTransform[Bone.UpperArmL] }, new Transform[3] { BoneTransform[Bone.UpperArmL], BoneTransform[Bone.UpperArmL], BoneTransform[Bone.ForearmL] }, new Transform[3] { BoneTransform[Bone.UpperArmL], BoneTransform[Bone.ForearmL], BoneTransform[Bone.HandL] }, false ); DragPoint[Bone.UpperArmL] = ikChainArmL[0]; DragPoint[Bone.ForearmL] = ikChainArmL[1]; DragPoint[Bone.HandL] = ikChainArmL[2]; // Right Arm Dragpoint GameObject[] ikChainArmR = MakeIKChainDragPoint( new Transform[3] { BoneTransform[Bone.ClavicleR], BoneTransform[Bone.ClavicleR], BoneTransform[Bone.UpperArmR] }, new Transform[3] { BoneTransform[Bone.UpperArmR], BoneTransform[Bone.UpperArmR], BoneTransform[Bone.ForearmR] }, new Transform[3] { BoneTransform[Bone.UpperArmR], BoneTransform[Bone.ForearmR], BoneTransform[Bone.HandR] }, false ); DragPoint[Bone.UpperArmR] = ikChainArmR[0]; DragPoint[Bone.ForearmR] = ikChainArmR[1]; DragPoint[Bone.HandR] = ikChainArmR[2]; // Left Leg Dragpoint GameObject[] ikChainLegL = MakeIKChainDragPoint( new Transform[3] { BoneTransform[Bone.ThighL], BoneTransform[Bone.CalfL], BoneTransform[Bone.FootL] }, new Transform[3] { BoneTransform[Bone.ThighL], BoneTransform[Bone.ThighL], BoneTransform[Bone.CalfL] }, new Transform[3] { BoneTransform[Bone.ThighL], BoneTransform[Bone.CalfL], BoneTransform[Bone.FootL] }, true ); DragPoint[Bone.CalfL] = ikChainLegL[1]; DragPoint[Bone.FootL] = ikChainLegL[2]; // Right Arm Dragpoint GameObject[] ikChainLegR = MakeIKChainDragPoint( new Transform[3] { BoneTransform[Bone.ThighR], BoneTransform[Bone.CalfR], BoneTransform[Bone.FootR] }, new Transform[3] { BoneTransform[Bone.ThighR], BoneTransform[Bone.ThighR], BoneTransform[Bone.CalfR] }, new Transform[3] { BoneTransform[Bone.ThighR], BoneTransform[Bone.CalfR], BoneTransform[Bone.FootR] }, true ); DragPoint[Bone.CalfR] = ikChainLegR[1]; DragPoint[Bone.FootR] = ikChainLegR[2]; // destroy unused thigh dragpoints GameObject.Destroy(ikChainLegL[0]); GameObject.Destroy(ikChainLegR[0]); // Spine Dragpoints for (Bone bone = Bone.Neck; bone <= Bone.ThighR; ++bone) { Transform pos = BoneTransform[bone]; DragPoint[bone] = MakeDragPoint(PrimitiveType.Sphere, limbDragPointSize, transparentBlue); DragSpine dragSpine = DragPoint[bone].AddComponent(); dragSpine.Initialize(BoneTransform[bone], maid, () => pos.position, () => Vector3.zero ); dragSpine.DragEvent += OnDragEvent; } // Finger Dragpoints for (Bone finger = Bone.Finger0L; finger <= Bone.Finger4R; finger += 4) { for (int i = 0; i < 3; i++) { Bone bone = finger + 1 + i; // Bone.Finger01 DragPoint[bone] = MakeDragPoint(PrimitiveType.Sphere, fingerDragPointSize, transparentBlue); Transform[] trans = new Transform[3] { BoneTransform[bone - 1], BoneTransform[bone - 1], BoneTransform[bone] }; Func pos = () => BoneTransform[bone].position; bool baseFinger = i == 0; DragJointFinger dragJointFinger = DragPoint[bone].AddComponent(); dragJointFinger.Initialize(trans, baseFinger, maid, pos, () => Vector3.zero); dragJointFinger.DragEvent += OnDragEvent; } } // Toe Dragpoints for (Bone toe = Bone.Toe0L; toe <= Bone.Toe2R; toe += 3) { for (int i = 0; i < 2; i++) { Bone bone = toe + 1 + i; // Bone.Toe01 DragPoint[bone] = MakeDragPoint(PrimitiveType.Sphere, fingerDragPointSize, transparentBlue); Transform[] trans = new Transform[3] { BoneTransform[bone - 1], BoneTransform[bone - 1], BoneTransform[bone] }; Func pos = () => BoneTransform[bone].position; bool baseFinger = i == 0; DragJointFinger dragJointFinger = DragPoint[bone].AddComponent(); dragJointFinger.Initialize(trans, baseFinger, maid, pos, () => Vector3.zero); dragJointFinger.DragEvent += OnDragEvent; } } ikModeOld = IKMode.None; ikMode = IKMode.None; UpdateIK(); } private void InitializeBones() { BoneTransform = new Dictionary() { [Bone.Head] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Head", true), [Bone.Neck] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true), [Bone.HeadNub] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 HeadNub", true), [Bone.IKHandL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handL", true), [Bone.IKHandR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handR", true), [Bone.MuneL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L", true), [Bone.MuneSubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L_sub", true), [Bone.MuneR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R", true), [Bone.MuneSubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R_sub", true), [Bone.Pelvis] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Pelvis", true), [Bone.Hip] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true), [Bone.Spine] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true), [Bone.Spine0a] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true), [Bone.Spine1] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true), [Bone.Spine1a] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true), [Bone.ClavicleL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Clavicle", true), [Bone.ClavicleR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Clavicle", true), [Bone.UpperArmL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L UpperArm", true), [Bone.ForearmL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Forearm", true), [Bone.HandL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Hand", true), [Bone.UpperArmR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R UpperArm", true), [Bone.ForearmR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Forearm", true), [Bone.HandR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Hand", true), [Bone.ThighL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Thigh", true), [Bone.CalfL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Calf", true), [Bone.FootL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Foot", true), [Bone.ThighR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Thigh", true), [Bone.CalfR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Calf", true), [Bone.FootR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Foot", true), // fingers [Bone.Finger0L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0", true), [Bone.Finger01L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger01", true), [Bone.Finger02L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger02", true), [Bone.Finger0NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0Nub", true), [Bone.Finger1L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1", true), [Bone.Finger11L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger11", true), [Bone.Finger12L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger12", true), [Bone.Finger1NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1Nub", true), [Bone.Finger2L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2", true), [Bone.Finger21L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger21", true), [Bone.Finger22L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger22", true), [Bone.Finger2NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2Nub", true), [Bone.Finger3L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3", true), [Bone.Finger31L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger31", true), [Bone.Finger32L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger32", true), [Bone.Finger3NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3Nub", true), [Bone.Finger4L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4", true), [Bone.Finger41L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger41", true), [Bone.Finger42L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger42", true), [Bone.Finger4NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4Nub", true), [Bone.Finger0R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0", true), [Bone.Finger01R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger01", true), [Bone.Finger02R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger02", true), [Bone.Finger0NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0Nub", true), [Bone.Finger1R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1", true), [Bone.Finger11R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger11", true), [Bone.Finger12R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger12", true), [Bone.Finger1NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1Nub", true), [Bone.Finger2R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2", true), [Bone.Finger21R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger21", true), [Bone.Finger22R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger22", true), [Bone.Finger2NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2Nub", true), [Bone.Finger3R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3", true), [Bone.Finger31R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger31", true), [Bone.Finger32R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger32", true), [Bone.Finger3NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3Nub", true), [Bone.Finger4R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4", true), [Bone.Finger41R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger41", true), [Bone.Finger42R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger42", true), [Bone.Finger4NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4Nub", true), // Toes [Bone.Toe0L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true), [Bone.Toe01L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true), [Bone.Toe0NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true), [Bone.Toe1L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true), [Bone.Toe11L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true), [Bone.Toe1NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true), [Bone.Toe2L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true), [Bone.Toe21L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true), [Bone.Toe2NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true), [Bone.Toe0R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true), [Bone.Toe01R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true), [Bone.Toe0NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true), [Bone.Toe1R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true), [Bone.Toe11R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true), [Bone.Toe1NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true), [Bone.Toe2R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true), [Bone.Toe21R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true), [Bone.Toe2NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true) }; } private void OnMeidoSelect(MeidoChangeEventArgs args) { SelectMaid?.Invoke(this, args); } private void OnDragEvent(object sender, EventArgs args) { this.meido.IsStop = true; } } }