using UnityEngine; namespace MeidoPhotoStudio.Converter; public class UI { public bool Visible; private const int WindowID = 0xEA4040; private const string WindowTitle = Plugin.PluginName + " " + Plugin.PluginVersion; private readonly PluginCore core; private Rect windowRect; public UI(PluginCore pluginCore) => core = pluginCore; public void Draw() { if (!Visible) return; windowRect.width = 230f; windowRect.height = 100f; windowRect.x = Mathf.Clamp(windowRect.x, 0, Screen.width - windowRect.width); windowRect.y = Mathf.Clamp(windowRect.y, 0, Screen.height - windowRect.height); windowRect = GUI.Window(WindowID, windowRect, GUIFunc, WindowTitle); } private void GUIFunc(int windowId) { GUILayout.FlexibleSpace(); if (GUILayout.Button("Convert")) core.Convert(); GUI.DragWindow(); } }