using System; using UnityEngine; namespace MeidoPhotoStudio.Plugin; public class ScreenshotEventArgs : EventArgs { public string Path { get; set; } = string.Empty; public int SuperSize { get; set; } = -1; public bool HideMaids { get; set; } public bool InMemory { get; set; } = false; public Texture2D Screenshot { get; set; } }