using UnityEngine; namespace MeidoPhotoStudio.Plugin; public class LightProperty { public static readonly Vector3 DefaultPosition = new(0f, 1.9f, 0.4f); public static readonly Quaternion DefaultRotation = Quaternion.Euler(40f, 180f, 0f); public Quaternion Rotation { get; set; } = DefaultRotation; public float Intensity { get; set; } = 0.95f; public float Range { get; set; } = GameMain.Instance.MainLight.GetComponent().range; public float SpotAngle { get; set; } = 50f; public float ShadowStrength { get; set; } = 0.10f; public Color LightColour { get; set; } = Color.white; }