using System.IO; namespace COM3D2.MeidoPhotoStudio.Plugin { public class BloomEffectSerializer : Serializer { private const short version = 1; public override void Serialize(BloomEffectManager effect, BinaryWriter writer) { writer.Write(BloomEffectManager.header); writer.WriteVersion(version); writer.Write(effect.Active); writer.Write(effect.BloomValue); writer.Write(effect.BlurIterations); writer.Write(effect.BloomThresholdColour); writer.Write(effect.BloomHDR); } public override void Deserialize(BloomEffectManager effect, BinaryReader reader, SceneMetadata metadata) { _ = reader.ReadVersion(); var active = reader.ReadBoolean(); effect.BloomValue = reader.ReadSingle(); effect.BlurIterations = reader.ReadInt32(); effect.BloomThresholdColour = reader.ReadColour(); effect.BloomHDR = reader.ReadBoolean(); effect.SetEffectActive(active); } } }