using UnityEngine; namespace MeidoPhotoStudio.Plugin; public class MousePosition : MonoBehaviour { private Vector3 mousePosition; public Vector3 Position => mousePosition; private void Awake() { DontDestroyOnLoad(this); mousePosition = Input.mousePosition; } private void Update() { if (Input.GetMouseButton(0)) { mousePosition.x += Input.GetAxis("Mouse X") * 20; mousePosition.y += Input.GetAxis("Mouse Y") * 20; } else { mousePosition = Input.mousePosition; } } }