using UnityEngine; namespace MeidoPhotoStudio.Converter.MultipleMaids; internal static class ConversionUtility { public static Quaternion ParseEulerAngle(string euler) { var data = euler.Split(','); return Quaternion.Euler(float.Parse(data[0]), float.Parse(data[1]), float.Parse(data[2])); } public static Vector3 ParseVector3(string vector3) { var data = vector3.Split(','); return new(float.Parse(data[0]), float.Parse(data[1]), float.Parse(data[2])); } /// /// Checks if the string has 3 euler angle components delimited by commas before parsing. /// /// Euler angle string in the form "x,y,z". /// Resulting angle as a Quaternion. /// Whether or not the euler string can be safely parsed. public static bool TryParseEulerAngle(string euler, out Quaternion result) { result = Quaternion.identity; var data = euler.Split(','); if (data.Length is not 3) return false; try { result = Quaternion.Euler(float.Parse(data[0]), float.Parse(data[1]), float.Parse(data[2])); } catch { return false; } return true; } }