using System; using UnityEngine; namespace COM3D2.MeidoPhotoStudio.Plugin { using Input = InputManager; using UInput = Input; public class CameraManager : IManager { public const string header = "CAMERA"; private static readonly CameraMain mainCamera = CameraUtility.MainCamera; private static readonly UltimateOrbitCamera ultimateOrbitCamera = CameraUtility.UOCamera; private float defaultCameraMoveSpeed; private float defaultCameraZoomSpeed; private const float cameraFastMoveSpeed = 0.1f; private const float cameraFastZoomSpeed = 3f; private CameraInfo tempCameraInfo = new CameraInfo(); private const KeyCode AlphaOne = KeyCode.Alpha1; public int CameraCount => cameraInfos.Length; public EventHandler CameraChange; private int currentCameraIndex; public int CurrentCameraIndex { get => currentCameraIndex; set { cameraInfos[currentCameraIndex].UpdateInfo(mainCamera); currentCameraIndex = value; LoadCameraInfo(cameraInfos[currentCameraIndex]); } } private CameraInfo[] cameraInfos; static CameraManager() { Input.Register(MpsKey.CameraLayer, KeyCode.Q, "Camera control layer"); Input.Register(MpsKey.CameraSave, KeyCode.S, "Save camera transform"); Input.Register(MpsKey.CameraLoad, KeyCode.A, "Load camera transform"); Input.Register(MpsKey.CameraReset, KeyCode.R, "Reset camera transform"); } public CameraManager() { cameraInfos = new CameraInfo[5]; for (var i = 0; i < cameraInfos.Length; i++) cameraInfos[i] = new CameraInfo(); Activate(); } public void Activate() { ultimateOrbitCamera.enabled = true; defaultCameraMoveSpeed = ultimateOrbitCamera.moveSpeed; defaultCameraZoomSpeed = ultimateOrbitCamera.zoomSpeed; if (!MeidoPhotoStudio.EditMode) ResetCamera(); currentCameraIndex = 0; tempCameraInfo.Reset(); for (var i = 0; i < CameraCount; i++) cameraInfos[i].Reset(); mainCamera.ForceCalcNearClip(); } public void Deactivate() { mainCamera.camera.backgroundColor = Color.black; ultimateOrbitCamera.moveSpeed = defaultCameraMoveSpeed; ultimateOrbitCamera.zoomSpeed = defaultCameraZoomSpeed; if (MeidoPhotoStudio.EditMode) return; mainCamera.Reset(CameraMain.CameraType.Target, true); mainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f)); mainCamera.SetDistance(1.6f); mainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f)); mainCamera.ResetCalcNearClip(); } public void Update() { if (Input.GetKey(MpsKey.CameraLayer)) { if (Input.GetKeyDown(MpsKey.CameraSave)) SaveTempCamera(); else if (Input.GetKeyDown(MpsKey.CameraLoad)) LoadCameraInfo(tempCameraInfo); else if (Input.GetKeyDown(MpsKey.CameraReset)) ResetCamera(); for (var i = 0; i < CameraCount; i++) { if (i != CurrentCameraIndex && UInput.GetKeyDown(AlphaOne + i)) CurrentCameraIndex = i; } } var shift = Input.Shift; ultimateOrbitCamera.moveSpeed = shift ? cameraFastMoveSpeed : defaultCameraMoveSpeed; ultimateOrbitCamera.zoomSpeed = shift ? cameraFastZoomSpeed : defaultCameraZoomSpeed; } private void SaveTempCamera() { tempCameraInfo.UpdateInfo(mainCamera); CameraUtility.StopAll(); } public void LoadCameraInfo(CameraInfo info) { info.Apply(mainCamera); CameraUtility.StopAll(); CameraChange?.Invoke(this, EventArgs.Empty); } private void ResetCamera() { mainCamera.Reset(CameraMain.CameraType.Target, true); mainCamera.SetTargetPos(new Vector3(0f, 0.9f, 0f)); mainCamera.SetDistance(3f); CameraChange?.Invoke(this, EventArgs.Empty); } } public class CameraInfo { public Vector3 TargetPos { get; set; } public Quaternion Angle { get; set; } public float Distance { get; set; } public float FOV { get; set; } public CameraInfo() => Reset(); public static CameraInfo FromCamera(CameraMain mainCamera) { var info = new CameraInfo(); info.UpdateInfo(mainCamera); return info; } public void Reset() { TargetPos = new Vector3(0f, 0.9f, 0f); Angle = Quaternion.Euler(10f, 180f, 0f); Distance = 3f; FOV = 35f; } public void UpdateInfo(CameraMain camera) { TargetPos = camera.GetTargetPos(); Angle = camera.transform.rotation; Distance = camera.GetDistance(); FOV = camera.camera.fieldOfView; } public void Apply(CameraMain camera) { camera.SetTargetPos(TargetPos); camera.SetDistance(Distance); camera.transform.rotation = Angle; camera.camera.fieldOfView = FOV; } } }