using System; using UnityEngine; namespace COM3D2.MeidoPhotoStudio.Plugin { internal class BGWindowPane : BaseWindowPane { private BackgroundSelectorPane backgroundSelectorPane; private LightsPane lightsPane; private EffectsPane effectsPane; private DragPointPane dragPointPane; public BGWindowPane(EnvironmentManager environmentManager) { this.backgroundSelectorPane = new BackgroundSelectorPane(environmentManager); this.dragPointPane = new DragPointPane(); this.lightsPane = new LightsPane(environmentManager); EffectManager effectManager = environmentManager.EffectManager; this.effectsPane = new EffectsPane() { ["bloom"] = new BloomPane(effectManager), ["dof"] = new DepthOfFieldPane(effectManager), ["vignette"] = new VignettePane(effectManager), ["fog"] = new FogPane(effectManager) }; } public override void Draw() { this.backgroundSelectorPane.Draw(); this.dragPointPane.Draw(); this.scrollPos = GUILayout.BeginScrollView(this.scrollPos); this.lightsPane.Draw(); this.effectsPane.Draw(); GUILayout.EndScrollView(); } public override void UpdatePanes() { if (ActiveWindow) { this.lightsPane.UpdatePane(); this.effectsPane.UpdatePane(); } } } }