using System.Collections; using System.Collections.Generic; using UnityEngine; namespace COM3D2.MeidoPhotoStudio.Plugin { internal class BG2WindowPane : BaseWindowPane { private EnvironmentManager environmentManager; private MeidoManager meidoManager; private PropsPane propsPane; private AttachPropPane attachPropPane; public BG2WindowPane(MeidoManager meidoManager, EnvironmentManager environmentManager) { this.environmentManager = environmentManager; this.meidoManager = meidoManager; this.propsPane = new PropsPane(this.environmentManager.PropManager); this.attachPropPane = new AttachPropPane(this.meidoManager, this.environmentManager.PropManager); } public override void Draw() { this.propsPane.Draw(); this.attachPropPane.Draw(); } public override void UpdatePanes() { if (ActiveWindow) { this.propsPane.UpdatePane(); this.attachPropPane.UpdatePane(); } } } }