using UnityEngine; namespace COM3D2.MeidoPhotoStudio.Plugin { internal static class MiscGUI { public static readonly GUILayoutOption HalfSlider = GUILayout.Width(98); public static readonly Texture2D white = Utility.MakeTex(2, 2, Color.white); public static readonly Texture2D transparentBlack = Utility.MakeTex(2, 2, new Color(0f, 0f, 0f, 0.8f)); private static GUIStyle lineStyleWhite; private static GUIStyle lineStyleBlack; private static GUIStyle textureBoxStyle; static MiscGUI() { lineStyleWhite = new GUIStyle(GUI.skin.box); lineStyleWhite.padding = lineStyleWhite.border = new RectOffset(0, 0, 1, 1); lineStyleWhite.margin = new RectOffset(0, 0, 8, 8); lineStyleWhite.normal.background = Utility.MakeTex(2, 2, new Color(1f, 1f, 1f, 0.2f)); lineStyleBlack = new GUIStyle(lineStyleWhite); lineStyleBlack.normal.background = Utility.MakeTex(2, 2, new Color(0f, 0f, 0f, 0.3f)); textureBoxStyle = new GUIStyle(GUI.skin.box); textureBoxStyle.normal.background = Utility.MakeTex(2, 2, new Color(0f, 0f, 0f, 0f)); textureBoxStyle.padding = textureBoxStyle.margin = new RectOffset(0, 0, 0, 0); } private static void Line(GUIStyle style) => GUILayout.Box(GUIContent.none, style, GUILayout.Height(1)); public static void WhiteLine() => Line(lineStyleWhite); public static void BlackLine() => Line(lineStyleBlack); public static void DrawTexture(Texture texture, params GUILayoutOption[] layoutOptions) { GUILayout.Box(texture, textureBoxStyle, layoutOptions); } public static int ClampFont(int size, int min, int max) { return Mathf.Clamp(Utility.GetPix(size), min, max); } public static void Header(string text, params GUILayoutOption[] layoutOptions) { GUIStyle style = new GUIStyle(GUI.skin.label); style.padding = new RectOffset(7, 0, 0, -5); GUILayout.Label(text, style, layoutOptions); } } }