using System; using System.IO; using System.Collections.Generic; using System.Linq; using UnityEngine; using BepInEx.Configuration; namespace COM3D2.MeidoPhotoStudio.Plugin { using Input = InputManager; internal class SceneManager : IManager { public static bool Busy { get; private set; } = false; public bool Initialized { get; private set; } = false; private MeidoPhotoStudio meidoPhotoStudio; private SceneModalWindow sceneModal; private int SortDirection => SortDescending ? -1 : 1; public static Vector2 sceneDimensions = new Vector2(480, 270); public bool KankyoMode { get; set; } = false; private static readonly ConfigEntry sortDescending; public bool SortDescending { get => sortDescending.Value; set => sortDescending.Value = value; } public List SceneList { get; private set; } = new List(); public int CurrentDirectoryIndex { get; private set; } = -1; public string CurrentDirectoryName => CurrentDirectoryList[CurrentDirectoryIndex]; public List CurrentDirectoryList { get => KankyoMode ? Constants.KankyoDirectoryList : Constants.SceneDirectoryList; } public string CurrentBasePath => KankyoMode ? Constants.kankyoPath : Constants.scenesPath; public string CurrentScenesDirectory { get => CurrentDirectoryIndex == 0 ? CurrentBasePath : Path.Combine(CurrentBasePath, CurrentDirectoryName); } private static readonly ConfigEntry currentSortMode; public SortMode CurrentSortMode { get => currentSortMode.Value; private set => currentSortMode.Value = value; } public int CurrentSceneIndex { get; private set; } = -1; public Scene CurrentScene { get { if (SceneList.Count == 0) return null; return SceneList[CurrentSceneIndex]; } } public enum SortMode { Name, DateCreated, DateModified } static SceneManager() { sortDescending = Configuration.Config.Bind( "SceneManager", "SortDescending", false, "Sort scenes descending (Z-A)" ); currentSortMode = Configuration.Config.Bind( "SceneManager", "SortMode", SortMode.Name, "Scene sorting mode" ); Input.Register(MpsKey.OpenSceneManager, KeyCode.F8, "Hide/show scene manager"); Input.Register(MpsKey.SaveScene, KeyCode.S, "Quick save scene"); Input.Register(MpsKey.LoadScene, KeyCode.A, "Load quick saved scene"); } public SceneManager(MeidoPhotoStudio meidoPhotoStudio) { this.meidoPhotoStudio = meidoPhotoStudio; this.sceneModal = new SceneModalWindow(this); } public void Activate() { } public void Initialize() { if (!Initialized) { Initialized = true; SelectDirectory(0); } } public void Deactivate() => ClearSceneList(); public void Update() { if (Input.Control) { if (Input.GetKeyDown(MpsKey.SaveScene)) QuickSaveScene(); else if (Input.GetKeyDown(MpsKey.LoadScene)) QuickLoadScene(); } } public void DeleteDirectory() { if (Directory.Exists(CurrentScenesDirectory)) { Directory.Delete(CurrentScenesDirectory, true); } CurrentDirectoryList.RemoveAt(CurrentDirectoryIndex); CurrentDirectoryIndex = Mathf.Clamp(CurrentDirectoryIndex, 0, CurrentDirectoryList.Count - 1); UpdateSceneList(); } public void OverwriteScene() => SaveScene(overwrite: true); public void ToggleKankyoMode() { this.KankyoMode = !this.KankyoMode; CurrentDirectoryIndex = 0; UpdateSceneList(); } public void SaveScene(bool overwrite = false) { if (Busy) return; if (!Directory.Exists(CurrentScenesDirectory)) Directory.CreateDirectory(CurrentScenesDirectory); meidoPhotoStudio.StartCoroutine(SaveSceneToFile(overwrite)); } public void SelectDirectory(int directoryIndex) { directoryIndex = Mathf.Clamp(directoryIndex, 0, CurrentDirectoryList.Count - 1); if (directoryIndex == CurrentDirectoryIndex) return; CurrentDirectoryIndex = directoryIndex; UpdateSceneList(); } public void SelectScene(int sceneIndex) { CurrentSceneIndex = Mathf.Clamp(sceneIndex, 0, SceneList.Count - 1); CurrentScene.GetNumberOfMaids(); } public void AddDirectory(string directoryName) { directoryName = Utility.SanitizePathPortion(directoryName); if (!CurrentDirectoryList.Contains(directoryName, StringComparer.InvariantCultureIgnoreCase)) { string finalPath = Path.Combine(CurrentBasePath, directoryName); string fullPath = Path.GetFullPath(finalPath); if (!fullPath.StartsWith(CurrentBasePath)) { string baseDirectoryName = KankyoMode ? Constants.kankyoDirectory : Constants.sceneDirectory; Utility.LogError($"Could not add directory to {baseDirectoryName}. Path is invalid: '{fullPath}'"); return; } CurrentDirectoryList.Add(directoryName); Directory.CreateDirectory(finalPath); UpdateDirectoryList(); CurrentDirectoryIndex = CurrentDirectoryList.IndexOf(directoryName); UpdateSceneList(); } } public void Refresh() { if (!Directory.Exists(CurrentScenesDirectory)) CurrentDirectoryIndex = 0; Constants.InitializeScenes(); UpdateSceneList(); } public void SortScenes(SortMode sortMode) { CurrentSortMode = sortMode; Comparison comparator; switch (CurrentSortMode) { case SortMode.DateModified: comparator = SortByDateModified; break; case SortMode.DateCreated: comparator = SortByDateCreated; break; default: comparator = SortByName; break; } SceneList.Sort(comparator); } public void DeleteScene() { if (CurrentScene.FileInfo.Exists) { CurrentScene.FileInfo.Delete(); } SceneList.RemoveAt(CurrentSceneIndex); CurrentSceneIndex = Mathf.Clamp(CurrentSceneIndex, 0, SceneList.Count - 1); } public void LoadScene() { meidoPhotoStudio.ApplyScene(CurrentScene.FileInfo.FullName); } private int SortByName(Scene a, Scene b) { return SortDirection * LexicographicStringComparer.Comparison(a.FileInfo.Name, b.FileInfo.Name); } private int SortByDateCreated(Scene a, Scene b) { return SortDirection * DateTime.Compare(a.FileInfo.CreationTime, b.FileInfo.CreationTime); } private int SortByDateModified(Scene a, Scene b) { return SortDirection * DateTime.Compare(a.FileInfo.LastWriteTime, b.FileInfo.LastWriteTime); } private void UpdateSceneList() { ClearSceneList(); if (!Directory.Exists(CurrentScenesDirectory)) { Directory.CreateDirectory(CurrentScenesDirectory); } foreach (string filename in Directory.GetFiles(CurrentScenesDirectory)) { if (Path.GetExtension(filename) == ".png") SceneList.Add(new Scene(filename)); } SortScenes(CurrentSortMode); CurrentSceneIndex = Mathf.Clamp(CurrentSceneIndex, 0, SceneList.Count - 1); } private void UpdateDirectoryList() { string baseDirectoryName = KankyoMode ? Constants.kankyoDirectory : Constants.sceneDirectory; CurrentDirectoryList.Sort((a, b) => { if (a.Equals(baseDirectoryName, StringComparison.InvariantCultureIgnoreCase)) return -1; else return a.CompareTo(b); }); } private void ClearSceneList() { foreach (Scene scene in SceneList) scene.Destroy(); SceneList.Clear(); } private void QuickSaveScene() { if (Busy) return; byte[] data = meidoPhotoStudio.SerializeScene(kankyo: false); if (data == null) return; File.WriteAllBytes(Path.Combine(Constants.configPath, "mpstempscene"), data); } private void QuickLoadScene() { if (Busy) return; meidoPhotoStudio.ApplyScene(Path.Combine(Constants.configPath, "mpstempscene")); } private System.Collections.IEnumerator SaveSceneToFile(bool overwrite = false) { Busy = true; byte[] sceneData = meidoPhotoStudio.SerializeScene(KankyoMode); if (sceneData != null) { string screenshotPath = Utility.TempScreenshotFilename(); MeidoPhotoStudio.TakeScreenshot(screenshotPath, 1, KankyoMode); do yield return new WaitForSecondsRealtime(0.2f); while (!File.Exists(screenshotPath)); string scenePrefix = KankyoMode ? "mpskankyo" : "mpsscene"; string fileName = $"{scenePrefix}{System.DateTime.Now:yyyyMMddHHmmss}.png"; string savePath = Path.Combine(CurrentScenesDirectory, fileName); if (overwrite && CurrentScene != null) { savePath = CurrentScene.FileInfo.FullName; } else overwrite = false; Texture2D screenshot = new Texture2D(1, 1, TextureFormat.ARGB32, false); screenshot.LoadImage(File.ReadAllBytes(screenshotPath)); int sceneWidth = (int)SceneManager.sceneDimensions.x; int sceneHeight = (int)SceneManager.sceneDimensions.y; Utility.ResizeToFit(screenshot, sceneWidth, sceneHeight); using (FileStream fileStream = File.Create(savePath)) { byte[] encodedPng = screenshot.EncodeToPNG(); fileStream.Write(encodedPng, 0, encodedPng.Length); fileStream.Write(sceneData, 0, sceneData.Length); } UnityEngine.Object.DestroyImmediate(screenshot); if (overwrite) { File.SetCreationTime(savePath, CurrentScene.FileInfo.CreationTime); CurrentScene.Destroy(); SceneList.RemoveAt(CurrentSceneIndex); } SceneList.Add(new Scene(savePath)); SortScenes(CurrentSortMode); } Busy = false; } public class Scene { public const int initialNumberOfMaids = -2; public Texture2D Thumbnail { get; private set; } public FileInfo FileInfo { get; set; } public int NumberOfMaids { get; private set; } = initialNumberOfMaids; public Scene(string filePath) { FileInfo = new FileInfo(filePath); Thumbnail = new Texture2D(1, 1, TextureFormat.ARGB32, false); Thumbnail.LoadImage(File.ReadAllBytes(FileInfo.FullName)); } public void GetNumberOfMaids() { if (NumberOfMaids != initialNumberOfMaids) return; string filePath = FileInfo.FullName; byte[] sceneData = MeidoPhotoStudio.DecompressScene(filePath); if (sceneData == null) return; using (MemoryStream memoryStream = new MemoryStream(sceneData)) using (BinaryReader binaryReader = new BinaryReader(memoryStream, System.Text.Encoding.UTF8)) { try { if (binaryReader.ReadString() != "MPS_SCENE") { Utility.LogWarning($"'{filePath}' is not a {MeidoPhotoStudio.pluginName} scene"); return; } if (binaryReader.ReadInt32() > MeidoPhotoStudio.sceneVersion) { Utility.LogWarning( $"'{filePath}' is made in a newer version of {MeidoPhotoStudio.pluginName}" ); return; } NumberOfMaids = binaryReader.ReadInt32(); } catch (Exception e) { Utility.LogWarning($"Failed to deserialize scene '{filePath}' because {e.Message}"); return; } } } public void Destroy() { if (Thumbnail != null) UnityEngine.Object.DestroyImmediate(Thumbnail); } } } }