using System.IO; using System.Text; using UnityEngine; namespace COM3D2.MeidoPhotoStudio.Plugin { public class MPSScene { public Texture2D Thumbnail { get; } public FileInfo FileInfo { get; } public bool Environment { get; private set; } public int NumberOfMaids { get; private set; } private byte[] data; public byte[] Data { get { if (data == null) Preload(); return data; } private set => data = value; } public MPSScene(string path, Texture2D thumbnail = null) { FileInfo = new FileInfo(path); if (!thumbnail) { thumbnail = new Texture2D(1, 1, TextureFormat.ARGB32, false); thumbnail.LoadImage(File.ReadAllBytes(FileInfo.FullName)); } Thumbnail = thumbnail; } public void Preload() { if (data != null) return; using var fileStream = FileInfo.OpenRead(); Utility.SeekPngEnd(fileStream); using var memoryStream = new MemoryStream(); fileStream.CopyTo(memoryStream); memoryStream.Position = 0L; using var binaryReader = new BinaryReader(memoryStream, Encoding.UTF8); var sceneHeader = MeidoPhotoStudio.SceneHeader; if (!Utility.BytesEqual(binaryReader.ReadBytes(sceneHeader.Length), sceneHeader)) { Utility.LogWarning($"'{FileInfo.FullName}' is not a MPS Scene"); return; } (_, Environment, _, NumberOfMaids) = SceneMetadata.ReadMetadata(binaryReader); Data = memoryStream.ToArray(); } public void Destroy() { if (Thumbnail) Object.DestroyImmediate(Thumbnail); } } }