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@@ -43,14 +43,13 @@ public class Meido
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private readonly FieldInfo m_eMaskMode = Utility.GetFieldInfo<TBody>("m_eMaskMode");
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#pragma warning restore SA1308
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- private bool initialized;
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+ private bool faceNeedsInitialization = true;
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private float[] blendSetValueBackup;
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private bool freeLook;
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- public Meido(int stockMaidIndex)
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+ public Meido(Maid maid)
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{
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- StockNo = stockMaidIndex;
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- Maid = GameMain.Instance.CharacterMgr.GetStockMaid(stockMaidIndex);
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+ Maid = maid;
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IKManager = new(this);
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IKManager.SelectMaid += (_, args) =>
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@@ -96,8 +95,6 @@ public class Meido
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public bool Loading { get; private set; }
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- public int StockNo { get; }
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-
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public Maid Maid { get; }
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public MeidoDragPointManager IKManager { get; }
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@@ -128,21 +125,25 @@ public class Meido
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public bool HairGravityActive
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{
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- get => HairGravityControl.Active;
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+ get => HairGravityControl && HairGravityControl.Active;
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set
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{
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- if (HairGravityControl.Valid)
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- HairGravityControl.gameObject.SetActive(value);
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+ if (!HairGravityControl || !HairGravityControl.Valid)
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+ return;
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+
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+ HairGravityControl.gameObject.SetActive(value);
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}
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}
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public bool SkirtGravityActive
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{
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- get => SkirtGravityControl.Active;
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+ get => SkirtGravityControl && SkirtGravityControl.Active;
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set
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{
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- if (SkirtGravityControl.Valid)
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- SkirtGravityControl.gameObject.SetActive(value);
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+ if (!SkirtGravityControl || !SkirtGravityControl.Valid)
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+ return;
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+
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+ SkirtGravityControl.gameObject.SetActive(value);
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}
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}
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@@ -326,16 +327,30 @@ public class Meido
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if (!Body.isLoadedBody)
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{
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+ AllProcPropSeqStartPatcher.SequenceEnded += LoadMaid;
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+
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Maid.DutPropAll();
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Maid.AllProcPropSeqStart();
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- }
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- StartLoad(OnBodyLoad);
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+ void LoadMaid(object sender, ProcStartEventArgs e)
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+ {
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+ if (e.Maid.status.guid != Maid.status.guid)
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+ return;
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+
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+ OnBodyLoad();
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+
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+ AllProcPropSeqStartPatcher.SequenceEnded -= LoadMaid;
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+ }
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+ }
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+ else
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+ {
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+ OnBodyLoad();
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+ }
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}
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public void Unload()
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{
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- if (Body.isLoadedBody && Maid.Visible)
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+ if (Maid.Visible)
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{
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DetachAllMpnAttach();
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@@ -363,7 +378,11 @@ public class Meido
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SetFaceBlendSet(DefaultFaceBlendSet);
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}
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- AllProcPropSeqStartPatcher.SequenceStart -= ReinitializeBody;
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+ AllProcPropSeqStartPatcher.SequenceStarting -= OnMaidPropChanging;
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+
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+#if COM25
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+ SwapNewMaidPropPatcher.NewMaidPropSwapping -= OnNewBodySwapping;
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+#endif
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MuneYureLEnabled = true;
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MuneYureREnabled = true;
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@@ -394,7 +413,6 @@ public class Meido
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Body.transform.localScale = Vector3.one;
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Maid.ResetAll();
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Maid.MabatakiUpdateStop = false;
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- Maid.ActiveSlotNo = -1;
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}
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public void SetPose(PoseInfo poseInfo)
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@@ -580,8 +598,133 @@ public class Meido
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return faceData;
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}
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- public void SetFaceBlendSet(string blendSet)
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+ public void SetFaceBlendSet(string blendSet) =>
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+ SetFaceBlendSet(blendSet, true);
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+
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+ public void SetFaceBlendValue(string faceKey, float value)
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+ {
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+ var morph = Body.Face.morph;
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+ var hash = Utility.GP01FbFaceHash(morph, faceKey);
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+
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+ if (!morph.Contains(hash))
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+ return;
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+
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+ var blendIndex = (int)morph.hash[hash];
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+
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+ if (faceKey is "nosefook")
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+ Maid.boNoseFook = morph.boNoseFook = value > 0f;
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+ else
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+ morph.dicBlendSet[CurrentFaceBlendSet][blendIndex] = value;
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+
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+ morph.SetBlendValues(blendIndex, value);
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+ morph.FixBlendValues_Face();
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+ }
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+
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+ public float GetFaceBlendValue(string hash)
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{
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+ var morph = Body.Face.morph;
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+
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+ if (hash is "nosefook")
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+ return (Maid.boNoseFook || morph.boNoseFook) ? 1f : 0f;
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+
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+ hash = Utility.GP01FbFaceHash(morph, hash);
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+
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+ return morph.dicBlendSet[CurrentFaceBlendSet][(int)morph.hash[hash]];
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+ }
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+
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+ public void StopBlink()
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+ {
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+ Maid.MabatakiUpdateStop = true;
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+ Body.Face.morph.EyeMabataki = 0f;
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+ Utility.SetFieldValue(Maid, "MabatakiVal", 0f);
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+ }
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+
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+ public void SetMaskMode(Mask maskMode) =>
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+ SetMaskMode(maskMode is Mask.Nude ? MaskMode.Nude : (MaskMode)maskMode);
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+
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+ public void SetMaskMode(MaskMode maskMode)
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+ {
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+ var invisibleBody = !Body.GetMask(SlotID.body);
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+
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+ Body.SetMaskMode(maskMode);
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+
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+ if (invisibleBody)
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+ SetBodyMask(false);
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+ }
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+
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+ public void SetBodyMask(bool enabled)
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+ {
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+ var table = Utility.GetFieldValue<TBody, Hashtable>(Body, "m_hFoceHide");
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+
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+ foreach (var bodySlot in MaidDressingPane.BodySlots)
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+ table[bodySlot] = enabled;
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+
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+ Body.FixMaskFlag();
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+ Body.FixVisibleFlag(false);
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+ }
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+
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+ public void SetCurling(Curl curling, bool enabled)
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+ {
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+ var name = curling is Curl.Shift
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+ ? new[] { "panz", "mizugi" }
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+ : new[] { "skirt", "onepiece" };
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+
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+ if (enabled)
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+ {
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+ var action = curling switch
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+ {
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+ Curl.Shift => "パンツずらし",
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+ Curl.Front => "めくれスカート",
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+ _ => "めくれスカート後ろ",
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+ };
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+
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+ Maid.ItemChangeTemp(name[0], action);
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+ Maid.ItemChangeTemp(name[1], action);
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+ }
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+ else
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+ {
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+ Maid.ResetProp(name[0]);
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+ Maid.ResetProp(name[1]);
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+ }
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+
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+ Maid.AllProcProp();
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+ HairGravityControl.Control.OnChangeMekure();
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+ SkirtGravityControl.Control.OnChangeMekure();
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+ }
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+
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+ public void SetMpnProp(MpnAttachProp prop, bool detach)
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+ {
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+ if (detach)
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+ Maid.ResetProp(prop.Tag, false);
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+ else
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+ Maid.SetProp(prop.Tag, prop.MenuFile, 0, true);
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+
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+ Maid.AllProcProp();
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+ }
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+
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+ public void DetachAllMpnAttach()
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+ {
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+ if (!Body.isLoadedBody)
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+ return;
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+
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+ Maid.ResetProp(MPN.kousoku_lower, false);
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+ Maid.ResetProp(MPN.kousoku_upper, false);
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+ Maid.AllProcProp();
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+ }
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+
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+ public void ApplyGravity(Vector3 position, bool skirt = false)
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+ {
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+ var dragPoint = skirt ? SkirtGravityControl : HairGravityControl;
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+
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+ if (dragPoint && dragPoint.Valid)
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+ dragPoint.Control.transform.localPosition = position;
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+ }
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+
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+ private void SetFaceBlendSet(string blendSet, bool withNotify)
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+ {
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+ if (!Body.isLoadedBody)
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+ return;
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+
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if (blendSet.StartsWith(Constants.CustomFacePath))
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{
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var blendSetFileName = Path.GetFileNameWithoutExtension(blendSet);
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@@ -690,184 +833,87 @@ public class Meido
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}
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StopBlink();
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- OnUpdateMeido();
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- }
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- public void SetFaceBlendValue(string faceKey, float value)
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- {
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- var morph = Body.Face.morph;
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- var hash = Utility.GP01FbFaceHash(morph, faceKey);
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-
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- if (!morph.Contains(hash))
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- return;
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-
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- var blendIndex = (int)morph.hash[hash];
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-
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- if (faceKey is "nosefook")
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- Maid.boNoseFook = morph.boNoseFook = value > 0f;
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- else
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- morph.dicBlendSet[CurrentFaceBlendSet][blendIndex] = value;
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-
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- morph.SetBlendValues(blendIndex, value);
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- morph.FixBlendValues();
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- }
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-
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- public float GetFaceBlendValue(string hash)
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- {
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- var morph = Body.Face.morph;
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-
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- if (hash is "nosefook")
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- return (Maid.boNoseFook || morph.boNoseFook) ? 1f : 0f;
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-
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- hash = Utility.GP01FbFaceHash(morph, hash);
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-
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- return morph.dicBlendSet[CurrentFaceBlendSet][(int)morph.hash[hash]];
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- }
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-
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- public void StopBlink()
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- {
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- Maid.MabatakiUpdateStop = true;
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- Body.Face.morph.EyeMabataki = 0f;
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- Utility.SetFieldValue(Maid, "MabatakiVal", 0f);
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+ if (withNotify)
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+ OnUpdateMeido();
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}
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- public void SetMaskMode(Mask maskMode) =>
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- SetMaskMode(maskMode is Mask.Nude ? MaskMode.Nude : (MaskMode)maskMode);
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-
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- public void SetMaskMode(MaskMode maskMode)
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+ private void OnBodyLoad()
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{
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- var invisibleBody = !Body.GetMask(SlotID.body);
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-
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- Body.SetMaskMode(maskMode);
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+ InitializeFace();
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- if (invisibleBody)
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- SetBodyMask(false);
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- }
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+ InitializeGravityControls();
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- public void SetBodyMask(bool enabled)
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- {
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- var table = Utility.GetFieldValue<TBody, Hashtable>(Body, "m_hFoceHide");
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+ InitializeBody();
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- foreach (var bodySlot in MaidDressingPane.BodySlots)
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- table[bodySlot] = enabled;
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-
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- Body.FixMaskFlag();
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- Body.FixVisibleFlag(false);
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- }
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-
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- public void SetCurling(Curl curling, bool enabled)
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- {
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- var name = curling is Curl.Shift
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- ? new[] { "panz", "mizugi" }
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- : new[] { "skirt", "onepiece" };
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-
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- if (enabled)
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+ if (MeidoPhotoStudio.EditMode)
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{
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- var action = curling switch
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- {
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- Curl.Shift => "パンツずらし",
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- Curl.Front => "めくれスカート",
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- _ => "めくれスカート後ろ",
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- };
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+ AllProcPropSeqStartPatcher.SequenceStarting += OnMaidPropChanging;
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- Maid.ItemChangeTemp(name[0], action);
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- Maid.ItemChangeTemp(name[1], action);
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- }
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- else
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- {
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- Maid.ResetProp(name[0]);
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- Maid.ResetProp(name[1]);
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+#if COM25
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+ SwapNewMaidPropPatcher.NewMaidPropSwapping += OnNewBodySwapping;
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+#endif
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}
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- Maid.AllProcProp();
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- HairGravityControl.Control.OnChangeMekure();
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- SkirtGravityControl.Control.OnChangeMekure();
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- }
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-
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- public void SetMpnProp(MpnAttachProp prop, bool detach)
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- {
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- if (detach)
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- Maid.ResetProp(prop.Tag, false);
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- else
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- Maid.SetProp(prop.Tag, prop.MenuFile, 0, true);
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-
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- Maid.AllProcProp();
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- }
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+ IK = true;
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+ Stop = false;
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+ Bone = false;
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- public void DetachAllMpnAttach()
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- {
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- Maid.ResetProp(MPN.kousoku_lower, false);
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- Maid.ResetProp(MPN.kousoku_upper, false);
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- Maid.AllProcProp();
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+ Active = true;
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}
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- public void ApplyGravity(Vector3 position, bool skirt = false)
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+#if COM25
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+ private void OnNewBodySwapping(object sender, ProcStartEventArgs args)
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{
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- var dragPoint = skirt ? SkirtGravityControl : HairGravityControl;
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-
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- if (dragPoint.Valid)
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- dragPoint.Control.transform.localPosition = position;
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- }
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+ if (Loading || !Body.isLoadedBody)
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+ return;
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- private void StartLoad(Action callback)
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- {
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- if (Loading)
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+ if (args.Maid.status.guid != Maid.status.guid)
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return;
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- GameMain.Instance.StartCoroutine(Load(callback));
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- }
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+ IKManager.Destroy();
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- private IEnumerator Load(Action callback)
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- {
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- Loading = true;
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+ SetFaceBlendSet(DefaultFaceBlendSet);
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- while (Maid.IsBusy)
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- yield return null;
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+ DestroyGravityControl(HairGravityControl);
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+ DestroyGravityControl(SkirtGravityControl);
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- yield return new WaitForEndOfFrame();
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+ // Prevent reinitializing again
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+ AllProcPropSeqStartPatcher.SequenceStarting -= OnMaidPropChanging;
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- callback();
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- Loading = false;
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- }
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+ AllProcPropSeqStartPatcher.SequenceEnded += OnSequenceEnded;
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- private void OnBodyLoad()
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- {
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- if (!initialized)
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+ void OnSequenceEnded(object sender, ProcStartEventArgs e)
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{
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- DefaultEyeRotL = Body.quaDefEyeL;
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- DefaultEyeRotR = Body.quaDefEyeR;
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-
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- initialized = true;
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- }
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+ if (e.Maid.status.guid != Maid.status.guid)
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+ return;
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- if (blendSetValueBackup is null)
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- BackupBlendSetValues();
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+ InitializeFace(true);
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- if (!HairGravityControl)
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InitializeGravityControls();
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- HairGravityControl.Move += OnGravityEvent;
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- SkirtGravityControl.Move += OnGravityEvent;
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+ InitializeBody();
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- if (MeidoPhotoStudio.EditMode)
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- AllProcPropSeqStartPatcher.SequenceStart += ReinitializeBody;
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+ if (!Maid.IsCrcBody)
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+ {
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+ // Maid animation needs to be set again for custom parts edit
|
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|
+ var uiRoot = GameObject.Find("UI Root");
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|
+ var customPartsWindow = UTY.GetChildObject(uiRoot, "Window/CustomPartsWindow")
|
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|
+ .GetComponent<SceneEditWindow.CustomPartsWindow>();
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|
|
|
|
|
-#if COM25
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|
- // NOTE: This is required for IK to work in COM3D2.5
|
|
|
- Body.motionBlendTime = 0f;
|
|
|
-#endif
|
|
|
- IKManager.Initialize();
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|
|
+ Utility.SetFieldValue(customPartsWindow, "animation", Maid.GetAnimation());
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|
|
+ }
|
|
|
|
|
|
- SetFaceBlendSet(DefaultFaceBlendSet);
|
|
|
+ OnUpdateMeido();
|
|
|
|
|
|
- IK = true;
|
|
|
- Stop = false;
|
|
|
- Bone = false;
|
|
|
+ AllProcPropSeqStartPatcher.SequenceEnded -= OnSequenceEnded;
|
|
|
|
|
|
- Active = true;
|
|
|
+ AllProcPropSeqStartPatcher.SequenceStarting += OnMaidPropChanging;
|
|
|
+ }
|
|
|
}
|
|
|
+#endif
|
|
|
|
|
|
- private void ReinitializeBody(object sender, ProcStartEventArgs args)
|
|
|
+ private void OnMaidPropChanging(object sender, ProcStartEventArgs args)
|
|
|
{
|
|
|
if (Loading || !Body.isLoadedBody)
|
|
|
return;
|
|
@@ -878,76 +924,72 @@ public class Meido
|
|
|
var gravityControlProps =
|
|
|
new[]
|
|
|
{
|
|
|
- MPN.skirt, MPN.onepiece, MPN.mizugi, MPN.panz, MPN.set_maidwear, MPN.set_mywear, MPN.set_underwear,
|
|
|
- MPN.hairf, MPN.hairr, MPN.hairs, MPN.hairt,
|
|
|
+ // NOTE: body is checked because the gravity control is destroyed along with the body.
|
|
|
+ MPN.body, MPN.skirt, MPN.onepiece, MPN.mizugi, MPN.panz, MPN.set_maidwear, MPN.set_mywear,
|
|
|
+ MPN.set_underwear, MPN.hairf, MPN.hairr, MPN.hairs, MPN.hairt,
|
|
|
};
|
|
|
|
|
|
- Action action = null;
|
|
|
+ Action reinitializationCallback = null;
|
|
|
|
|
|
// Change body
|
|
|
if (Maid.GetProp(MPN.body).boDut)
|
|
|
{
|
|
|
IKManager.Destroy();
|
|
|
- action += ReinitializeBody;
|
|
|
+
|
|
|
+ reinitializationCallback += () =>
|
|
|
+ {
|
|
|
+ // Maid animation needs to be set again for custom parts edit
|
|
|
+ var uiRoot = GameObject.Find("UI Root");
|
|
|
+ var customPartsWindow = UTY.GetChildObject(uiRoot, "Window/CustomPartsWindow")
|
|
|
+ .GetComponent<SceneEditWindow.CustomPartsWindow>();
|
|
|
+
|
|
|
+ Utility.SetFieldValue(customPartsWindow, "animation", Maid.GetAnimation());
|
|
|
+
|
|
|
+ InitializeBody();
|
|
|
+ };
|
|
|
}
|
|
|
|
|
|
// Change face
|
|
|
if (Maid.GetProp(MPN.head).boDut)
|
|
|
{
|
|
|
SetFaceBlendSet(DefaultFaceBlendSet);
|
|
|
- action += ReinitializeFace;
|
|
|
+
|
|
|
+ reinitializationCallback += () =>
|
|
|
+ InitializeFace(true);
|
|
|
}
|
|
|
|
|
|
// Gravity control clothing/hair change
|
|
|
if (gravityControlProps.Any(prop => Maid.GetProp(prop).boDut))
|
|
|
{
|
|
|
- if (HairGravityControl)
|
|
|
- Object.Destroy(HairGravityControl.gameObject);
|
|
|
-
|
|
|
- if (SkirtGravityControl)
|
|
|
- Object.Destroy(SkirtGravityControl.gameObject);
|
|
|
+ DestroyGravityControl(HairGravityControl);
|
|
|
+ DestroyGravityControl(SkirtGravityControl);
|
|
|
|
|
|
- action += ReinitializeGravity;
|
|
|
+ reinitializationCallback += InitializeGravityControls;
|
|
|
}
|
|
|
|
|
|
// Clothing/accessory changes
|
|
|
// Includes null_mpn too but any button click results in null_mpn bodut I think
|
|
|
- action ??= Default;
|
|
|
+ reinitializationCallback += () =>
|
|
|
+ OnUpdateMeido();
|
|
|
|
|
|
- StartLoad(action);
|
|
|
+ AllProcPropSeqStartPatcher.SequenceEnded += OnSequenceEnded;
|
|
|
|
|
|
- void ReinitializeBody()
|
|
|
+ void OnSequenceEnded(object sender, ProcStartEventArgs e)
|
|
|
{
|
|
|
- IKManager.Initialize();
|
|
|
- Stop = false;
|
|
|
-
|
|
|
- // Maid animation needs to be set again for custom parts edit
|
|
|
- var uiRoot = GameObject.Find("UI Root");
|
|
|
- var customPartsWindow = UTY.GetChildObject(uiRoot, "Window/CustomPartsWindow")
|
|
|
- .GetComponent<SceneEditWindow.CustomPartsWindow>();
|
|
|
-
|
|
|
- Utility.SetFieldValue(customPartsWindow, "animation", Maid.GetAnimation());
|
|
|
- }
|
|
|
+ if (e.Maid.status.guid != Maid.status.guid)
|
|
|
+ return;
|
|
|
|
|
|
- void ReinitializeFace()
|
|
|
- {
|
|
|
- DefaultEyeRotL = Body.quaDefEyeL;
|
|
|
- DefaultEyeRotR = Body.quaDefEyeR;
|
|
|
- BackupBlendSetValues();
|
|
|
- }
|
|
|
+ AllProcPropSeqStartPatcher.SequenceEnded -= OnSequenceEnded;
|
|
|
|
|
|
- void ReinitializeGravity()
|
|
|
- {
|
|
|
- InitializeGravityControls();
|
|
|
- OnUpdateMeido();
|
|
|
+ reinitializationCallback?.Invoke();
|
|
|
}
|
|
|
-
|
|
|
- void Default() =>
|
|
|
- OnUpdateMeido();
|
|
|
}
|
|
|
|
|
|
private void BackupBlendSetValues()
|
|
|
{
|
|
|
+ if (!Body.isLoadedBody)
|
|
|
+ return;
|
|
|
+
|
|
|
var values = Body.Face.morph.dicBlendSet[CurrentFaceBlendSet];
|
|
|
|
|
|
blendSetValueBackup = new float[values.Length];
|
|
@@ -982,10 +1024,44 @@ public class Meido
|
|
|
return cache;
|
|
|
}
|
|
|
|
|
|
+ private void InitializeBody()
|
|
|
+ {
|
|
|
+ if (!Body.isLoadedBody)
|
|
|
+ return;
|
|
|
+
|
|
|
+#if COM25
|
|
|
+ // NOTE: This is required for IK to work in COM3D2.5
|
|
|
+ Body.motionBlendTime = 0f;
|
|
|
+#endif
|
|
|
+
|
|
|
+ IKManager.Initialize();
|
|
|
+ }
|
|
|
+
|
|
|
+ private void InitializeFace(bool force = false)
|
|
|
+ {
|
|
|
+ if (force || faceNeedsInitialization)
|
|
|
+ {
|
|
|
+ DefaultEyeRotL = Body.quaDefEyeL;
|
|
|
+ DefaultEyeRotR = Body.quaDefEyeR;
|
|
|
+
|
|
|
+ faceNeedsInitialization = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ BackupBlendSetValues();
|
|
|
+
|
|
|
+ SetFaceBlendSet(DefaultFaceBlendSet, false);
|
|
|
+ }
|
|
|
+
|
|
|
private void InitializeGravityControls()
|
|
|
{
|
|
|
- HairGravityControl = MakeGravityControl(skirt: false);
|
|
|
- SkirtGravityControl = MakeGravityControl(skirt: true);
|
|
|
+ if (!HairGravityControl)
|
|
|
+ HairGravityControl = MakeGravityControl(skirt: false);
|
|
|
+
|
|
|
+ if (!SkirtGravityControl)
|
|
|
+ SkirtGravityControl = MakeGravityControl(skirt: true);
|
|
|
+
|
|
|
+ HairGravityControl.Move += OnGravityEvent;
|
|
|
+ SkirtGravityControl.Move += OnGravityEvent;
|
|
|
}
|
|
|
|
|
|
private DragPointGravity MakeGravityControl(bool skirt = false)
|
|
@@ -1001,6 +1077,15 @@ public class Meido
|
|
|
return gravityDragpoint;
|
|
|
}
|
|
|
|
|
|
+ private void DestroyGravityControl(DragPointGravity control)
|
|
|
+ {
|
|
|
+ if (!control)
|
|
|
+ return;
|
|
|
+
|
|
|
+ control.Move -= OnGravityEvent;
|
|
|
+ Object.Destroy(control.gameObject);
|
|
|
+ }
|
|
|
+
|
|
|
private void OnUpdateMeido(MeidoUpdateEventArgs args = null) =>
|
|
|
UpdateMeido?.Invoke(this, args ?? MeidoUpdateEventArgs.Empty);
|
|
|
|