Dealing with objects at a much smaller scale is fairly difficult. Some other aspects of MPS would need to be tweaked to accomodate for this change. For now, the lower limit is set to 0x as per issue #44.
@@ -197,7 +197,7 @@ namespace MeidoPhotoStudio.Plugin
{
scaling = true;
float scale = currentScale + (mouseDelta.y / 200f * ScaleFactor);
- if (scale < 0.1f) scale = 0.1f;
+ if (scale < 0f) scale = 0f;
MyObject.localScale = new Vector3(scale, scale, scale);
OnScale();
}