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@@ -113,7 +113,6 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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this.StockNo = stockMaidIndex;
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this.Maid = GameMain.Instance.CharacterMgr.GetStockMaid(stockMaidIndex);
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this.Portrait = Maid.GetThumIcon();
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- Maid.boAllProcPropBUSY = false;
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IKManager = new MeidoDragPointManager(this);
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IKManager.SelectMaid += (s, args) => OnUpdateMeido((MeidoUpdateEventArgs)args);
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}
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@@ -157,6 +156,9 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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DetachAllMpnAttach();
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Body.jbMuneL.enabled = true;
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Body.jbMuneR.enabled = true;
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+
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+ Body.quaDefEyeL = DefaultEyeRotL;
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+ Body.quaDefEyeR = DefaultEyeRotR;
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}
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Body.MuneYureL(1f);
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@@ -178,8 +180,7 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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Maid.SetRot(Vector3.zero);
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Maid.SetPosOffset(Vector3.zero);
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Body.transform.localScale = Vector3.one;
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-
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- Maid.DelPrefabAll();
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+ Maid.ResetAll();
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Maid.ActiveSlotNo = -1;
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}
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@@ -516,6 +517,10 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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int poseBufferLength = binaryReader.ReadInt32();
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byte[] poseBuffer = binaryReader.ReadBytes(poseBufferLength);
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GetCacheBoneData().SetFrameBinary(poseBuffer);
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+ Body.MuneYureL(0f);
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+ Body.MuneYureR(0f);
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+ Body.jbMuneL.enabled = false;
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+ Body.jbMuneR.enabled = false;
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}
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CachedPose = PoseInfo.Deserialize(binaryReader);
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// eye direction
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