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@@ -1,28 +1,30 @@
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<Project Sdk="Microsoft.NET.Sdk">
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- <PropertyGroup>
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- <Configurations>Debug;Release</Configurations>
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- <Platforms>AnyCPU</Platforms>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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- <DefineConstants>DEBUG;TRACE</DefineConstants>
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- </PropertyGroup>
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+ <PropertyGroup>
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+ <Configurations>Debug;Release</Configurations>
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+ <Platforms>AnyCPU</Platforms>
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+ </PropertyGroup>
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- <ItemGroup>
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- <Reference Include="..\..\lib\Assembly-CSharp.dll" />
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- <Reference Include="..\..\lib\Assembly-CSharp-firstpass.dll" />
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- <Reference Include="..\..\lib\Assembly-UnityScript-firstpass.dll" />
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- <Reference Include="..\..\lib\UnityEngine.dll" />
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- <Reference Include="..\..\lib\UnityEngine.UI.dll" />
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- <Reference Include="..\..\lib\Newtonsoft.Json.dll" />
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- <Reference Include="..\..\lib\Ionic.Zlib.dll" />
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- <Reference Include="..\..\lib\BepInEx.dll" />
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- <Reference Include="..\..\lib\0Harmony.dll" />
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- </ItemGroup>
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+ <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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+ <DefineConstants>DEBUG;TRACE</DefineConstants>
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+ </PropertyGroup>
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+
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+ <ItemGroup>
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+ <Reference Include="..\..\lib\Assembly-CSharp.dll" />
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+ <Reference Include="..\..\lib\Assembly-CSharp-firstpass.dll" />
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+ <Reference Include="..\..\lib\Assembly-UnityScript-firstpass.dll" />
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+ <Reference Include="..\..\lib\UnityEngine.dll" />
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+ <Reference Include="..\..\lib\UnityEngine.UI.dll" />
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+ <Reference Include="..\..\lib\Newtonsoft.Json.dll" />
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+ <Reference Include="..\..\lib\Ionic.Zlib.dll" />
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+ <Reference Include="..\..\lib\BepInEx.dll" />
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+ <Reference Include="..\..\lib\0Harmony.dll" />
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+ </ItemGroup>
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+
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+ <ItemGroup>
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+ <Content Include="Config\**">
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+ <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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+ </Content>
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+ </ItemGroup>
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- <ItemGroup>
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- <Content Include="Config\**">
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- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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- </Content>
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- </ItemGroup>
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</Project>
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