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@@ -31,11 +31,7 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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if (!isHead && current == DragType.RotLocalXZ) ApplyProperties(false, false, isThigh);
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else if (!isThigh && (current == DragType.MoveY)) ApplyProperties(isHip, isHip, !isHip);
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else if (!(isThigh || isHead) && (current == DragType.RotLocalY)) ApplyProperties(!isHip, !isHip, isHip);
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- else
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- {
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- bool active = !isThigh;
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- ApplyProperties(active, active, false);
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- }
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+ else ApplyProperties(!isThigh, !isThigh, false);
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}
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else ApplyProperties(false, false, false);
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}
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@@ -84,17 +80,25 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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{
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if (isPlaying) meido.Stop = true;
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+ Vector3 mouseDelta = MouseDelta();
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+
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if (CurrentDragType == DragType.None)
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{
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if (isHead) meido.HeadToCam = false;
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- Vector3 mouseDelta = MouseDelta();
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-
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MyObject.rotation = spineRotation;
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MyObject.Rotate(camera.transform.forward, -mouseDelta.x / 4.5f, Space.World);
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MyObject.Rotate(camera.transform.right, mouseDelta.y / 3f, Space.World);
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}
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+ if (CurrentDragType == DragType.RotLocalY)
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+ {
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+ if (isHead) meido.HeadToCam = false;
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+
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+ MyObject.rotation = spineRotation;
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+ MyObject.Rotate(Vector3.right * mouseDelta.x / 4f);
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+ }
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+
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if (CurrentDragType == DragType.MoveY)
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{
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Vector3 cursorPosition = CursorPosition();
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