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Support KC and preset body swapping

In regards to preset body swapping, the method of identifying when the
body is changing needed to be changed. The new method notifies right at
the heart of maid prop processing.

The new method also removes the need for coroutines which is nice.

Some bugs were fixed as well like gravity control breaking when
switching body.
habeebweeb 2 anni fa
parent
commit
dce7a836e4

+ 283 - 195
src/MeidoPhotoStudio.Plugin/Meido/Meido.cs

@@ -43,7 +43,7 @@ public class Meido
     private readonly FieldInfo m_eMaskMode = Utility.GetFieldInfo<TBody>("m_eMaskMode");
 #pragma warning restore SA1308
 
-    private bool initialized;
+    private bool faceNeedsInitialization = true;
     private float[] blendSetValueBackup;
     private bool freeLook;
 
@@ -128,21 +128,25 @@ public class Meido
 
     public bool HairGravityActive
     {
-        get => HairGravityControl.Active;
+        get => HairGravityControl && HairGravityControl.Active;
         set
         {
-            if (HairGravityControl.Valid)
-                HairGravityControl.gameObject.SetActive(value);
+            if (!HairGravityControl || !HairGravityControl.Valid)
+                return;
+
+            HairGravityControl.gameObject.SetActive(value);
         }
     }
 
     public bool SkirtGravityActive
     {
-        get => SkirtGravityControl.Active;
+        get => SkirtGravityControl && SkirtGravityControl.Active;
         set
         {
-            if (SkirtGravityControl.Valid)
-                SkirtGravityControl.gameObject.SetActive(value);
+            if (!SkirtGravityControl || !SkirtGravityControl.Valid)
+                return;
+
+            SkirtGravityControl.gameObject.SetActive(value);
         }
     }
 
@@ -326,16 +330,30 @@ public class Meido
 
         if (!Body.isLoadedBody)
         {
+            AllProcPropSeqStartPatcher.SequenceEnded += LoadMaid;
+
             Maid.DutPropAll();
             Maid.AllProcPropSeqStart();
-        }
 
-        StartLoad(OnBodyLoad);
+            void LoadMaid(object sender, ProcStartEventArgs e)
+            {
+                if (e.Maid.status.guid != Maid.status.guid)
+                    return;
+
+                OnBodyLoad();
+
+                AllProcPropSeqStartPatcher.SequenceEnded -= LoadMaid;
+            }
+        }
+        else
+        {
+            OnBodyLoad();
+        }
     }
 
     public void Unload()
     {
-        if (Body.isLoadedBody && Maid.Visible)
+        if (Maid.Visible)
         {
             DetachAllMpnAttach();
 
@@ -363,7 +381,11 @@ public class Meido
             SetFaceBlendSet(DefaultFaceBlendSet);
         }
 
-        AllProcPropSeqStartPatcher.SequenceStart -= ReinitializeBody;
+        AllProcPropSeqStartPatcher.SequenceStarting -= OnMaidPropChanging;
+
+#if COM25
+        SwapNewMaidPropPatcher.NewMaidPropSwapping -= OnNewBodySwapping;
+#endif
 
         MuneYureLEnabled = true;
         MuneYureREnabled = true;
@@ -394,7 +416,6 @@ public class Meido
         Body.transform.localScale = Vector3.one;
         Maid.ResetAll();
         Maid.MabatakiUpdateStop = false;
-        Maid.ActiveSlotNo = -1;
     }
 
     public void SetPose(PoseInfo poseInfo)
@@ -580,8 +601,133 @@ public class Meido
         return faceData;
     }
 
-    public void SetFaceBlendSet(string blendSet)
+    public void SetFaceBlendSet(string blendSet) =>
+        SetFaceBlendSet(blendSet, true);
+
+    public void SetFaceBlendValue(string faceKey, float value)
+    {
+        var morph = Body.Face.morph;
+        var hash = Utility.GP01FbFaceHash(morph, faceKey);
+
+        if (!morph.Contains(hash))
+            return;
+
+        var blendIndex = (int)morph.hash[hash];
+
+        if (faceKey is "nosefook")
+            Maid.boNoseFook = morph.boNoseFook = value > 0f;
+        else
+            morph.dicBlendSet[CurrentFaceBlendSet][blendIndex] = value;
+
+        morph.SetBlendValues(blendIndex, value);
+        morph.FixBlendValues_Face();
+    }
+
+    public float GetFaceBlendValue(string hash)
+    {
+        var morph = Body.Face.morph;
+
+        if (hash is "nosefook")
+            return (Maid.boNoseFook || morph.boNoseFook) ? 1f : 0f;
+
+        hash = Utility.GP01FbFaceHash(morph, hash);
+
+        return morph.dicBlendSet[CurrentFaceBlendSet][(int)morph.hash[hash]];
+    }
+
+    public void StopBlink()
+    {
+        Maid.MabatakiUpdateStop = true;
+        Body.Face.morph.EyeMabataki = 0f;
+        Utility.SetFieldValue(Maid, "MabatakiVal", 0f);
+    }
+
+    public void SetMaskMode(Mask maskMode) =>
+        SetMaskMode(maskMode is Mask.Nude ? MaskMode.Nude : (MaskMode)maskMode);
+
+    public void SetMaskMode(MaskMode maskMode)
+    {
+        var invisibleBody = !Body.GetMask(SlotID.body);
+
+        Body.SetMaskMode(maskMode);
+
+        if (invisibleBody)
+            SetBodyMask(false);
+    }
+
+    public void SetBodyMask(bool enabled)
+    {
+        var table = Utility.GetFieldValue<TBody, Hashtable>(Body, "m_hFoceHide");
+
+        foreach (var bodySlot in MaidDressingPane.BodySlots)
+            table[bodySlot] = enabled;
+
+        Body.FixMaskFlag();
+        Body.FixVisibleFlag(false);
+    }
+
+    public void SetCurling(Curl curling, bool enabled)
+    {
+        var name = curling is Curl.Shift
+            ? new[] { "panz", "mizugi" }
+            : new[] { "skirt", "onepiece" };
+
+        if (enabled)
+        {
+            var action = curling switch
+            {
+                Curl.Shift => "パンツずらし",
+                Curl.Front => "めくれスカート",
+                _ => "めくれスカート後ろ",
+            };
+
+            Maid.ItemChangeTemp(name[0], action);
+            Maid.ItemChangeTemp(name[1], action);
+        }
+        else
+        {
+            Maid.ResetProp(name[0]);
+            Maid.ResetProp(name[1]);
+        }
+
+        Maid.AllProcProp();
+        HairGravityControl.Control.OnChangeMekure();
+        SkirtGravityControl.Control.OnChangeMekure();
+    }
+
+    public void SetMpnProp(MpnAttachProp prop, bool detach)
+    {
+        if (detach)
+            Maid.ResetProp(prop.Tag, false);
+        else
+            Maid.SetProp(prop.Tag, prop.MenuFile, 0, true);
+
+        Maid.AllProcProp();
+    }
+
+    public void DetachAllMpnAttach()
+    {
+        if (!Body.isLoadedBody)
+            return;
+
+        Maid.ResetProp(MPN.kousoku_lower, false);
+        Maid.ResetProp(MPN.kousoku_upper, false);
+        Maid.AllProcProp();
+    }
+
+    public void ApplyGravity(Vector3 position, bool skirt = false)
     {
+        var dragPoint = skirt ? SkirtGravityControl : HairGravityControl;
+
+        if (dragPoint && dragPoint.Valid)
+            dragPoint.Control.transform.localPosition = position;
+    }
+
+    private void SetFaceBlendSet(string blendSet, bool withNotify)
+    {
+        if (!Body.isLoadedBody)
+            return;
+
         if (blendSet.StartsWith(Constants.CustomFacePath))
         {
             var blendSetFileName = Path.GetFileNameWithoutExtension(blendSet);
@@ -690,184 +836,87 @@ public class Meido
         }
 
         StopBlink();
-        OnUpdateMeido();
-    }
-
-    public void SetFaceBlendValue(string faceKey, float value)
-    {
-        var morph = Body.Face.morph;
-        var hash = Utility.GP01FbFaceHash(morph, faceKey);
-
-        if (!morph.Contains(hash))
-            return;
-
-        var blendIndex = (int)morph.hash[hash];
-
-        if (faceKey is "nosefook")
-            Maid.boNoseFook = morph.boNoseFook = value > 0f;
-        else
-            morph.dicBlendSet[CurrentFaceBlendSet][blendIndex] = value;
-
-        morph.SetBlendValues(blendIndex, value);
-        morph.FixBlendValues();
-    }
-
-    public float GetFaceBlendValue(string hash)
-    {
-        var morph = Body.Face.morph;
-
-        if (hash is "nosefook")
-            return (Maid.boNoseFook || morph.boNoseFook) ? 1f : 0f;
-
-        hash = Utility.GP01FbFaceHash(morph, hash);
-
-        return morph.dicBlendSet[CurrentFaceBlendSet][(int)morph.hash[hash]];
-    }
-
-    public void StopBlink()
-    {
-        Maid.MabatakiUpdateStop = true;
-        Body.Face.morph.EyeMabataki = 0f;
-        Utility.SetFieldValue(Maid, "MabatakiVal", 0f);
-    }
-
-    public void SetMaskMode(Mask maskMode) =>
-        SetMaskMode(maskMode is Mask.Nude ? MaskMode.Nude : (MaskMode)maskMode);
-
-    public void SetMaskMode(MaskMode maskMode)
-    {
-        var invisibleBody = !Body.GetMask(SlotID.body);
-
-        Body.SetMaskMode(maskMode);
 
-        if (invisibleBody)
-            SetBodyMask(false);
+        if (withNotify)
+            OnUpdateMeido();
     }
 
-    public void SetBodyMask(bool enabled)
+    private void OnBodyLoad()
     {
-        var table = Utility.GetFieldValue<TBody, Hashtable>(Body, "m_hFoceHide");
+        InitializeFace();
 
-        foreach (var bodySlot in MaidDressingPane.BodySlots)
-            table[bodySlot] = enabled;
+        InitializeGravityControls();
 
-        Body.FixMaskFlag();
-        Body.FixVisibleFlag(false);
-    }
+        InitializeBody();
 
-    public void SetCurling(Curl curling, bool enabled)
-    {
-        var name = curling is Curl.Shift
-            ? new[] { "panz", "mizugi" }
-            : new[] { "skirt", "onepiece" };
-
-        if (enabled)
+        if (MeidoPhotoStudio.EditMode)
         {
-            var action = curling switch
-            {
-                Curl.Shift => "パンツずらし",
-                Curl.Front => "めくれスカート",
-                _ => "めくれスカート後ろ",
-            };
+            AllProcPropSeqStartPatcher.SequenceStarting += OnMaidPropChanging;
 
-            Maid.ItemChangeTemp(name[0], action);
-            Maid.ItemChangeTemp(name[1], action);
-        }
-        else
-        {
-            Maid.ResetProp(name[0]);
-            Maid.ResetProp(name[1]);
+#if COM25
+            SwapNewMaidPropPatcher.NewMaidPropSwapping += OnNewBodySwapping;
+#endif
         }
 
-        Maid.AllProcProp();
-        HairGravityControl.Control.OnChangeMekure();
-        SkirtGravityControl.Control.OnChangeMekure();
-    }
-
-    public void SetMpnProp(MpnAttachProp prop, bool detach)
-    {
-        if (detach)
-            Maid.ResetProp(prop.Tag, false);
-        else
-            Maid.SetProp(prop.Tag, prop.MenuFile, 0, true);
-
-        Maid.AllProcProp();
-    }
+        IK = true;
+        Stop = false;
+        Bone = false;
 
-    public void DetachAllMpnAttach()
-    {
-        Maid.ResetProp(MPN.kousoku_lower, false);
-        Maid.ResetProp(MPN.kousoku_upper, false);
-        Maid.AllProcProp();
+        Active = true;
     }
 
-    public void ApplyGravity(Vector3 position, bool skirt = false)
+#if COM25
+    private void OnNewBodySwapping(object sender, ProcStartEventArgs args)
     {
-        var dragPoint = skirt ? SkirtGravityControl : HairGravityControl;
-
-        if (dragPoint.Valid)
-            dragPoint.Control.transform.localPosition = position;
-    }
+        if (Loading || !Body.isLoadedBody)
+            return;
 
-    private void StartLoad(Action callback)
-    {
-        if (Loading)
+        if (args.Maid.status.guid != Maid.status.guid)
             return;
 
-        GameMain.Instance.StartCoroutine(Load(callback));
-    }
+        IKManager.Destroy();
 
-    private IEnumerator Load(Action callback)
-    {
-        Loading = true;
+        SetFaceBlendSet(DefaultFaceBlendSet);
 
-        while (Maid.IsBusy)
-            yield return null;
+        DestroyGravityControl(HairGravityControl);
+        DestroyGravityControl(SkirtGravityControl);
 
-        yield return new WaitForEndOfFrame();
+        // Prevent reinitializing again
+        AllProcPropSeqStartPatcher.SequenceStarting -= OnMaidPropChanging;
 
-        callback();
-        Loading = false;
-    }
+        AllProcPropSeqStartPatcher.SequenceEnded += OnSequenceEnded;
 
-    private void OnBodyLoad()
-    {
-        if (!initialized)
+        void OnSequenceEnded(object sender, ProcStartEventArgs e)
         {
-            DefaultEyeRotL = Body.quaDefEyeL;
-            DefaultEyeRotR = Body.quaDefEyeR;
-
-            initialized = true;
-        }
+            if (e.Maid.status.guid != Maid.status.guid)
+                return;
 
-        if (blendSetValueBackup is null)
-            BackupBlendSetValues();
+            InitializeFace(true);
 
-        if (!HairGravityControl)
             InitializeGravityControls();
 
-        HairGravityControl.Move += OnGravityEvent;
-        SkirtGravityControl.Move += OnGravityEvent;
+            InitializeBody();
 
-        if (MeidoPhotoStudio.EditMode)
-            AllProcPropSeqStartPatcher.SequenceStart += ReinitializeBody;
+            if (!Maid.IsCrcBody)
+            {
+                // Maid animation needs to be set again for custom parts edit
+                var uiRoot = GameObject.Find("UI Root");
+                var customPartsWindow = UTY.GetChildObject(uiRoot, "Window/CustomPartsWindow")
+                    .GetComponent<SceneEditWindow.CustomPartsWindow>();
 
-#if COM25
-        // NOTE: This is required for IK to work in COM3D2.5
-        Body.motionBlendTime = 0f;
-#endif
-        IKManager.Initialize();
+                Utility.SetFieldValue(customPartsWindow, "animation", Maid.GetAnimation());
+            }
 
-        SetFaceBlendSet(DefaultFaceBlendSet);
+            OnUpdateMeido();
 
-        IK = true;
-        Stop = false;
-        Bone = false;
+            AllProcPropSeqStartPatcher.SequenceEnded -= OnSequenceEnded;
 
-        Active = true;
+            AllProcPropSeqStartPatcher.SequenceStarting += OnMaidPropChanging;
+        }
     }
+#endif
 
-    private void ReinitializeBody(object sender, ProcStartEventArgs args)
+    private void OnMaidPropChanging(object sender, ProcStartEventArgs args)
     {
         if (Loading || !Body.isLoadedBody)
             return;
@@ -878,76 +927,72 @@ public class Meido
         var gravityControlProps =
             new[]
             {
-                MPN.skirt, MPN.onepiece, MPN.mizugi, MPN.panz, MPN.set_maidwear, MPN.set_mywear, MPN.set_underwear,
-                MPN.hairf, MPN.hairr, MPN.hairs, MPN.hairt,
+                // NOTE: body is checked because the gravity control is destroyed along with the body.
+                MPN.body, MPN.skirt, MPN.onepiece, MPN.mizugi, MPN.panz, MPN.set_maidwear, MPN.set_mywear,
+                MPN.set_underwear, MPN.hairf, MPN.hairr, MPN.hairs, MPN.hairt,
             };
 
-        Action action = null;
+        Action reinitializationCallback = null;
 
         // Change body
         if (Maid.GetProp(MPN.body).boDut)
         {
             IKManager.Destroy();
-            action += ReinitializeBody;
+
+            reinitializationCallback += () =>
+            {
+                // Maid animation needs to be set again for custom parts edit
+                var uiRoot = GameObject.Find("UI Root");
+                var customPartsWindow = UTY.GetChildObject(uiRoot, "Window/CustomPartsWindow")
+                    .GetComponent<SceneEditWindow.CustomPartsWindow>();
+
+                Utility.SetFieldValue(customPartsWindow, "animation", Maid.GetAnimation());
+
+                InitializeBody();
+            };
         }
 
         // Change face
         if (Maid.GetProp(MPN.head).boDut)
         {
             SetFaceBlendSet(DefaultFaceBlendSet);
-            action += ReinitializeFace;
+
+            reinitializationCallback += () =>
+                InitializeFace(true);
         }
 
         // Gravity control clothing/hair change
         if (gravityControlProps.Any(prop => Maid.GetProp(prop).boDut))
         {
-            if (HairGravityControl)
-                Object.Destroy(HairGravityControl.gameObject);
-
-            if (SkirtGravityControl)
-                Object.Destroy(SkirtGravityControl.gameObject);
+            DestroyGravityControl(HairGravityControl);
+            DestroyGravityControl(SkirtGravityControl);
 
-            action += ReinitializeGravity;
+            reinitializationCallback += InitializeGravityControls;
         }
 
         // Clothing/accessory changes
         // Includes null_mpn too but any button click results in null_mpn bodut I think
-        action ??= Default;
+        reinitializationCallback += () =>
+            OnUpdateMeido();
 
-        StartLoad(action);
+        AllProcPropSeqStartPatcher.SequenceEnded += OnSequenceEnded;
 
-        void ReinitializeBody()
+        void OnSequenceEnded(object sender, ProcStartEventArgs e)
         {
-            IKManager.Initialize();
-            Stop = false;
-
-            // Maid animation needs to be set again for custom parts edit
-            var uiRoot = GameObject.Find("UI Root");
-            var customPartsWindow = UTY.GetChildObject(uiRoot, "Window/CustomPartsWindow")
-                .GetComponent<SceneEditWindow.CustomPartsWindow>();
-
-            Utility.SetFieldValue(customPartsWindow, "animation", Maid.GetAnimation());
-        }
+            if (e.Maid.status.guid != Maid.status.guid)
+                return;
 
-        void ReinitializeFace()
-        {
-            DefaultEyeRotL = Body.quaDefEyeL;
-            DefaultEyeRotR = Body.quaDefEyeR;
-            BackupBlendSetValues();
-        }
+            AllProcPropSeqStartPatcher.SequenceEnded -= OnSequenceEnded;
 
-        void ReinitializeGravity()
-        {
-            InitializeGravityControls();
-            OnUpdateMeido();
+            reinitializationCallback?.Invoke();
         }
-
-        void Default() =>
-            OnUpdateMeido();
     }
 
     private void BackupBlendSetValues()
     {
+        if (!Body.isLoadedBody)
+            return;
+
         var values = Body.Face.morph.dicBlendSet[CurrentFaceBlendSet];
 
         blendSetValueBackup = new float[values.Length];
@@ -982,10 +1027,44 @@ public class Meido
         return cache;
     }
 
+    private void InitializeBody()
+    {
+        if (!Body.isLoadedBody)
+            return;
+
+#if COM25
+        // NOTE: This is required for IK to work in COM3D2.5
+        Body.motionBlendTime = 0f;
+#endif
+
+        IKManager.Initialize();
+    }
+
+    private void InitializeFace(bool force = false)
+    {
+        if (force || faceNeedsInitialization)
+        {
+            DefaultEyeRotL = Body.quaDefEyeL;
+            DefaultEyeRotR = Body.quaDefEyeR;
+
+            faceNeedsInitialization = false;
+        }
+
+        BackupBlendSetValues();
+
+        SetFaceBlendSet(DefaultFaceBlendSet, false);
+    }
+
     private void InitializeGravityControls()
     {
-        HairGravityControl = MakeGravityControl(skirt: false);
-        SkirtGravityControl = MakeGravityControl(skirt: true);
+        if (!HairGravityControl)
+            HairGravityControl = MakeGravityControl(skirt: false);
+
+        if (!SkirtGravityControl)
+            SkirtGravityControl = MakeGravityControl(skirt: true);
+
+        HairGravityControl.Move += OnGravityEvent;
+        SkirtGravityControl.Move += OnGravityEvent;
     }
 
     private DragPointGravity MakeGravityControl(bool skirt = false)
@@ -1001,6 +1080,15 @@ public class Meido
         return gravityDragpoint;
     }
 
+    private void DestroyGravityControl(DragPointGravity control)
+    {
+        if (!control)
+            return;
+
+        control.Move -= OnGravityEvent;
+        Object.Destroy(control.gameObject);
+    }
+
     private void OnUpdateMeido(MeidoUpdateEventArgs args = null) =>
         UpdateMeido?.Invoke(this, args ?? MeidoUpdateEventArgs.Empty);
 

+ 25 - 5
src/MeidoPhotoStudio.Plugin/Patchers/AllProcPropSeqStartPatcher.cs

@@ -5,14 +5,34 @@ using HarmonyLib;
 
 namespace MeidoPhotoStudio.Plugin;
 
-// TODO: Extend this further to potentially reduce the need for coroutines that wait for maid proc state
 public static class AllProcPropSeqStartPatcher
 {
-    public static event EventHandler<ProcStartEventArgs> SequenceStart;
+    public static event EventHandler<ProcStartEventArgs> SequenceStarting;
 
-    [HarmonyPatch(typeof(Maid), nameof(Maid.AllProcPropSeqStart))]
+    public static event EventHandler<ProcStartEventArgs> SequenceEnded;
+
+    [HarmonyPatch(typeof(Maid), "AllProcPropSeq")]
+    [HarmonyPrefix]
+    [SuppressMessage("StyleCop.Analyzers.NamingRules", "SA1313", Justification = "Harmony parameter")]
+    private static void NotifyAllProcPropStarting(Maid __instance)
+    {
+        // TODO: Consider sending a patch to EditBodyLoadFix rather than relying on this brittle hack.
+        // The check for boModelChg is needed because AllProcProp2Cnt gets reset to 0 before the next phase which causes
+        // a second false start
+        if (__instance.AllProcProp2Fase == 0 && __instance.AllProcProp2Cnt == 0 && !__instance.boModelChg)
+        {
+            SequenceStarting?.Invoke(null, new(__instance));
+            if (__instance.GetProp(MPN.head).boDut)
+                Utility.LogDebug("Face is being initialized");
+        }
+    }
+
+    [HarmonyPatch(typeof(Maid), "AllProcPropSeq")]
     [HarmonyPostfix]
     [SuppressMessage("StyleCop.Analyzers.NamingRules", "SA1313", Justification = "Harmony parameter")]
-    private static void NotifyProcStart(Maid __instance) =>
-        SequenceStart?.Invoke(null, new(__instance));
+    private static void NotifyAllProcPropEnded(Maid __instance)
+    {
+        if (__instance.AllProcProp2Fase == 5 && !__instance.IsAllProcPropBusy)
+            SequenceEnded?.Invoke(null, new(__instance));
+    }
 }

+ 24 - 0
src/MeidoPhotoStudio.Plugin/Patchers/SwapNewMaidPropPatcher.cs

@@ -0,0 +1,24 @@
+#if COM25
+using System;
+using System.Diagnostics.CodeAnalysis;
+
+using HarmonyLib;
+
+namespace MeidoPhotoStudio.Plugin;
+
+public static class SwapNewMaidPropPatcher
+{
+    public static event EventHandler<ProcStartEventArgs> NewMaidPropSwapping;
+
+    [HarmonyPatch(typeof(Maid), nameof(Maid.SwapNewMaidProp))]
+    [HarmonyPrefix]
+    [SuppressMessage("StyleCop.Analyzers.NamingRules", "SA1313", Justification = "Harmony parameter")]
+    private static void NotifyNewMaidPropSwapping(Maid __instance, bool toNewBody)
+    {
+        if (__instance.IsCrcBody == toNewBody)
+            return;
+
+        NewMaidPropSwapping?.Invoke(null, new(__instance));
+    }
+}
+#endif