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@@ -144,13 +144,17 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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Bone.ClavicleL, Bone.ClavicleR, Bone.UpperArmL, Bone.UpperArmR, Bone.ForearmL, Bone.ForearmR,
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Bone.ThighL, Bone.ThighR, Bone.CalfL, Bone.CalfR, Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR
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};
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+ int handIndex = Array.IndexOf(bones, Bone.CalfR);
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for (Bone bone = Bone.Finger0L; bone <= Bone.Toe2NubR; ++bone)
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{
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BoneTransform[bone].localRotation = binaryReader.ReadQuaternion();
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}
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- foreach (Bone bone in bones)
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+ for (int i = 0; i < bones.Length; i++)
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{
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- BoneTransform[bone].rotation = binaryReader.ReadQuaternion();
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+ Bone bone = bones[i];
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+ Quaternion rotation = binaryReader.ReadQuaternion();
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+ if (i > handIndex) BoneTransform[bone].localRotation = rotation;
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+ else BoneTransform[bone].rotation = rotation;
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}
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BoneTransform[Bone.Hip].position = binaryReader.ReadVector3();
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}
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