When there are no meidos, setting global gravity is not possible through the UI. Deserializing a scene can modify the global gravity value without there being meidos and that breaks deserialization.
@@ -33,6 +33,9 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
set
{
globalGravity = value;
+
+ if (!HasActiveMeido) return;
Meido activeMeido = ActiveMeido;
int activeMeidoSlot = activeMeido.Slot;