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Tweak general dragpoint rotation

Change axis to camera transform's forward and right

Closes #8
habeebweeb 4 年之前
父節點
當前提交
b11187ecf5
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      COM3D2.MeidoPhotoStudio.Plugin/MeidoPhotoStudio/DragPoint/DragPointGeneral.cs

+ 2 - 2
COM3D2.MeidoPhotoStudio.Plugin/MeidoPhotoStudio/DragPoint/DragPointGeneral.cs

@@ -145,8 +145,8 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
             if (CurrentDragType == DragType.RotLocalXZ)
             {
                 MyObject.rotation = currentRotation;
-                MyObject.Rotate(Vector3.forward, mouseDelta.x / 6f, Space.World);
-                MyObject.Rotate(Vector3.right, -mouseDelta.y / 4f, Space.World);
+                MyObject.Rotate(camera.transform.forward, -mouseDelta.x / 6f, Space.World);
+                MyObject.Rotate(camera.transform.right, mouseDelta.y / 4f, Space.World);
                 OnRotate();
             }