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@@ -1,6 +1,5 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine;
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-using Object = UnityEngine.Object;
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namespace COM3D2.MeidoPhotoStudio.Plugin
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namespace COM3D2.MeidoPhotoStudio.Plugin
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{
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{
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@@ -11,8 +10,6 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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public const string header = "CAMERA";
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public const string header = "CAMERA";
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private static readonly CameraMain mainCamera = CameraUtility.MainCamera;
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private static readonly CameraMain mainCamera = CameraUtility.MainCamera;
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private static readonly UltimateOrbitCamera ultimateOrbitCamera = CameraUtility.UOCamera;
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private static readonly UltimateOrbitCamera ultimateOrbitCamera = CameraUtility.UOCamera;
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- private GameObject cameraObject;
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- private Camera subCamera;
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private float defaultCameraMoveSpeed;
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private float defaultCameraMoveSpeed;
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private float defaultCameraZoomSpeed;
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private float defaultCameraZoomSpeed;
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private const float cameraFastMoveSpeed = 0.1f;
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private const float cameraFastMoveSpeed = 0.1f;
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@@ -52,16 +49,6 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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public void Activate()
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public void Activate()
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{
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{
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- cameraObject = new GameObject("subCamera");
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- subCamera = cameraObject.AddComponent<Camera>();
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- subCamera.CopyFrom(mainCamera.camera);
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- subCamera.clearFlags = CameraClearFlags.Depth;
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- subCamera.cullingMask = 256;
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- subCamera.depth = 1f;
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- subCamera.transform.parent = mainCamera.transform;
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-
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- cameraObject.SetActive(true);
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-
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ultimateOrbitCamera.enabled = true;
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ultimateOrbitCamera.enabled = true;
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defaultCameraMoveSpeed = ultimateOrbitCamera.moveSpeed;
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defaultCameraMoveSpeed = ultimateOrbitCamera.moveSpeed;
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@@ -78,9 +65,6 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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public void Deactivate()
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public void Deactivate()
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{
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{
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- Object.Destroy(cameraObject);
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- Object.Destroy(subCamera);
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-
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mainCamera.camera.backgroundColor = Color.black;
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mainCamera.camera.backgroundColor = Color.black;
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ultimateOrbitCamera.moveSpeed = defaultCameraMoveSpeed;
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ultimateOrbitCamera.moveSpeed = defaultCameraMoveSpeed;
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