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@@ -190,9 +190,9 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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protected virtual void OnMouseDown()
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{
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screenPoint = camera.WorldToScreenPoint(transform.position);
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- startMousePosition = Input.mousePosition;
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+ startMousePosition = Utility.MousePosition;
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startOffset = transform.position - camera.ScreenToWorldPoint(
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- new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z)
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+ new Vector3(startMousePosition.x, startMousePosition.y, screenPoint.z)
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);
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newOffset = transform.position - MyObject.position;
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}
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