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@@ -1,868 +0,0 @@
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-using System;
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-using System.Linq;
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-using System.Collections.Generic;
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-using UnityEngine;
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-
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-namespace COM3D2.MeidoPhotoStudio.Plugin
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-{
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- using ModKey = Utility.ModKey;
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- internal class DragPointManager
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- {
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- enum IKMode
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- {
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- None, UpperLock, Mune, RotLocal, BodyTransform, FingerRotLocalY, FingerRotLocalXZ, BodySelect,
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- UpperRot
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- }
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- enum Bone
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- {
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- Head, HeadNub, ClavicleL, ClavicleR,
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- UpperArmL, UpperArmR, ForearmL, ForearmR,
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- HandL, HandR, IKHandL, IKHandR,
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- MuneL, MuneSubL, MuneR, MuneSubR,
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- Neck, Spine, Spine0a, Spine1, Spine1a, ThighL, ThighR,
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- Pelvis, Hip,
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- CalfL, CalfR, FootL, FootR,
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- // Dragpoint specific
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- Cube, Body, Torso,
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- // Fingers
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- Finger0L, Finger01L, Finger02L, Finger0NubL,
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- Finger1L, Finger11L, Finger12L, Finger1NubL,
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- Finger2L, Finger21L, Finger22L, Finger2NubL,
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- Finger3L, Finger31L, Finger32L, Finger3NubL,
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- Finger4L, Finger41L, Finger42L, Finger4NubL,
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- Finger0R, Finger01R, Finger02R, Finger0NubR,
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- Finger1R, Finger11R, Finger12R, Finger1NubR,
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- Finger2R, Finger21R, Finger22R, Finger2NubR,
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- Finger3R, Finger31R, Finger32R, Finger3NubR,
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- Finger4R, Finger41R, Finger42R, Finger4NubR,
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- // Toes
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- Toe0L, Toe01L, Toe0NubL,
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- Toe1L, Toe11L, Toe1NubL,
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- Toe2L, Toe21L, Toe2NubL,
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- Toe0R, Toe01R, Toe0NubR,
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- Toe1R, Toe11R, Toe1NubR,
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- Toe2R, Toe21R, Toe2NubR
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- }
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- public enum AttachPoint
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- {
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- None,
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- Head, Neck, UpperArmL, UpperArmR, ForearmL, ForearmR, MuneL, MuneR, HandL, HandR,
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- Pelvis, ThighL, ThighR, CalfL, CalfR, FootL, FootR
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- }
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-
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- private static readonly Dictionary<AttachPoint, Bone> PointToBone = new Dictionary<AttachPoint, Bone>()
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- {
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- [AttachPoint.Head] = Bone.Head,
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- [AttachPoint.Neck] = Bone.HeadNub,
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- [AttachPoint.UpperArmL] = Bone.UpperArmL,
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- [AttachPoint.UpperArmR] = Bone.UpperArmR,
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- [AttachPoint.ForearmL] = Bone.ForearmL,
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- [AttachPoint.ForearmR] = Bone.ForearmR,
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- [AttachPoint.MuneL] = Bone.MuneL,
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- [AttachPoint.MuneR] = Bone.MuneR,
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- [AttachPoint.HandL] = Bone.HandL,
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- [AttachPoint.HandR] = Bone.HandR,
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- [AttachPoint.Pelvis] = Bone.Pelvis,
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- [AttachPoint.ThighL] = Bone.ThighL,
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- [AttachPoint.ThighR] = Bone.ThighR,
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- [AttachPoint.CalfL] = Bone.CalfL,
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- [AttachPoint.CalfR] = Bone.CalfR,
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- [AttachPoint.FootL] = Bone.FootL,
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- [AttachPoint.FootR] = Bone.FootR,
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- };
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-
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-
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- private static readonly Dictionary<IKMode, Bone[]> IKGroup = new Dictionary<IKMode, Bone[]>()
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- {
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- [IKMode.None] = new[]
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- {
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- Bone.UpperArmL, Bone.ForearmL, Bone.HandL, Bone.UpperArmR,
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- Bone.ForearmR, Bone.HandR, Bone.CalfL, Bone.FootL, Bone.CalfR, Bone.FootR
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- },
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- [IKMode.UpperLock] = new[] { Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR },
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- [IKMode.Mune] = new[] { Bone.Head, Bone.MuneL, Bone.MuneR },
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- [IKMode.RotLocal] = new[]
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- {
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- Bone.Head, Bone.CalfL, Bone.CalfR, Bone.Torso,
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- Bone.Pelvis, Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR
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- },
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- [IKMode.BodyTransform] = new[] { Bone.Body, Bone.Cube },
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- [IKMode.BodySelect] = new[] { Bone.Head, Bone.Body },
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- [IKMode.FingerRotLocalXZ] = new[]
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- {
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- Bone.Finger01L, Bone.Finger02L, Bone.Finger0NubL,
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- Bone.Finger11L, Bone.Finger12L, Bone.Finger1NubL,
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- Bone.Finger21L, Bone.Finger22L, Bone.Finger2NubL,
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- Bone.Finger31L, Bone.Finger32L, Bone.Finger3NubL,
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- Bone.Finger41L, Bone.Finger42L, Bone.Finger4NubL,
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- Bone.Finger01R, Bone.Finger02R, Bone.Finger0NubR,
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- Bone.Finger11R, Bone.Finger12R, Bone.Finger1NubR,
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- Bone.Finger21R, Bone.Finger22R, Bone.Finger2NubR,
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- Bone.Finger31R, Bone.Finger32R, Bone.Finger3NubR,
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- Bone.Finger41R, Bone.Finger42R, Bone.Finger4NubR,
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- Bone.Toe01L, Bone.Toe0NubL, Bone.Toe11L, Bone.Toe1NubL,
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- Bone.Toe21L, Bone.Toe2NubL, Bone.Toe01R, Bone.Toe0NubR,
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- Bone.Toe11R, Bone.Toe1NubR, Bone.Toe21R, Bone.Toe2NubR
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- },
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- [IKMode.FingerRotLocalY] = new[] {
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- Bone.Finger01L, Bone.Finger11L, Bone.Finger21L, Bone.Finger31L, Bone.Finger41L,
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- Bone.Finger01R, Bone.Finger11R, Bone.Finger21R, Bone.Finger31R, Bone.Finger41R,
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- Bone.Toe01L, Bone.Toe11L, Bone.Toe21L, Bone.Toe01R, Bone.Toe11R, Bone.Toe21R
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- }
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- };
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- private static readonly Dictionary<IKMode, DragInfo[]> IKGroupBone = new Dictionary<IKMode, DragInfo[]>()
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- {
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- [IKMode.None] = new[] {
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- DragInfo.DragBone(Bone.UpperArmL), DragInfo.DragBone(Bone.ForearmL), DragInfo.DragBone(Bone.HandL),
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- DragInfo.DragBone(Bone.UpperArmR), DragInfo.DragBone(Bone.ForearmR), DragInfo.DragBone(Bone.HandR),
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- DragInfo.DragBone(Bone.CalfL), DragInfo.DragBone(Bone.FootL), DragInfo.DragBone(Bone.CalfR),
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- DragInfo.DragBone(Bone.FootR), DragInfo.DragBone(Bone.Neck), DragInfo.DragBone(Bone.Spine1a),
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- DragInfo.DragBone(Bone.Spine1), DragInfo.DragBone(Bone.Spine0a), DragInfo.DragBone(Bone.Spine),
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- DragInfo.DragBone(Bone.Hip)
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- },
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- [IKMode.UpperLock] = new[] {
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- DragInfo.Gizmo(Bone.Neck), DragInfo.Gizmo(Bone.Spine1a), DragInfo.Gizmo(Bone.Spine1),
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- DragInfo.Gizmo(Bone.Spine0a), DragInfo.Gizmo(Bone.Spine), DragInfo.DragBone(Bone.Hip),
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- DragInfo.DragBone(Bone.HandR), DragInfo.DragBone(Bone.HandL), DragInfo.DragBone(Bone.FootL),
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- DragInfo.DragBone(Bone.FootR)
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- },
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- [IKMode.RotLocal] = new[] {
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- DragInfo.Gizmo(Bone.HandL), DragInfo.Gizmo(Bone.HandR), DragInfo.Gizmo(Bone.FootL),
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- DragInfo.Gizmo(Bone.FootR), DragInfo.Gizmo(Bone.Hip)
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- },
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- [IKMode.Mune] = new[] {
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- DragInfo.Gizmo(Bone.ForearmL), DragInfo.Gizmo(Bone.ForearmR), DragInfo.Gizmo(Bone.CalfL),
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- DragInfo.Gizmo(Bone.CalfR), DragInfo.Drag(Bone.MuneL), DragInfo.Drag(Bone.MuneR),
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- DragInfo.Drag(Bone.Head)
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- },
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- [IKMode.UpperRot] = new[] {
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- DragInfo.Gizmo(Bone.UpperArmL), DragInfo.Gizmo(Bone.UpperArmR), DragInfo.Gizmo(Bone.ThighL),
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- DragInfo.Gizmo(Bone.ThighR)
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- },
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- [IKMode.BodyTransform] = new[] { DragInfo.Drag(Bone.Body), DragInfo.DragAll(Bone.Cube) },
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- [IKMode.BodySelect] = new[] { DragInfo.Drag(Bone.Head), DragInfo.Drag(Bone.Body) },
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- [IKMode.FingerRotLocalXZ] = IKGroup[IKMode.FingerRotLocalXZ]
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- .Select(bone => DragInfo.DragBone(bone)).ToArray(),
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- [IKMode.FingerRotLocalY] = IKGroup[IKMode.FingerRotLocalY]
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- .Select(bone => DragInfo.DragBone(bone)).ToArray()
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- };
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- private static bool cubeActive = false;
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- public static bool CubeActive
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- {
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- get => cubeActive;
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- set
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- {
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- if (value != cubeActive)
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- {
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- cubeActive = value;
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- CubeActiveChange?.Invoke(null, EventArgs.Empty);
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- }
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- }
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- }
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- private static bool cubeSmall = false;
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- public static bool CubeSmall
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- {
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- get => cubeSmall;
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- set
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- {
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- if (value != cubeSmall)
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- {
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- cubeSmall = value;
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- CubeSmallChange?.Invoke(null, EventArgs.Empty);
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- }
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- }
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- }
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- private static event EventHandler CubeActiveChange;
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- private static event EventHandler CubeSmallChange;
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- private Meido meido;
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- private Maid maid;
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- private Dictionary<Bone, BaseDrag> DragPoint;
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- private Dictionary<Bone, Transform> BoneTransform;
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- private IKMode ikMode;
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- private IKMode ikModeOld = IKMode.None;
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- public event EventHandler<MeidoUpdateEventArgs> SelectMaid;
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- private bool active = false;
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- public bool Active
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- {
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- get => active;
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- set
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- {
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- if (this.active == value) return;
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- this.active = value;
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- this.SetActive(this.active);
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- }
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- }
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- private bool isBone = false;
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- public bool IsBone
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- {
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- get => isBone;
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- set
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- {
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- if (this.isBone == value) return;
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- this.isBone = value;
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- this.SetBoneMode(this.isBone);
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- }
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- }
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-
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- public DragPointManager(Meido meido)
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- {
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- this.meido = meido;
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- this.maid = meido.Maid;
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- this.meido.BodyLoad += Initialize;
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- }
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-
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- public void Destroy()
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- {
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- foreach (KeyValuePair<Bone, BaseDrag> dragPoint in DragPoint)
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- {
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- GameObject.Destroy(dragPoint.Value.gameObject);
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- }
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- BoneTransform.Clear();
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- DragPoint.Clear();
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- CubeSmallChange -= OnCubeSmall;
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- CubeActiveChange -= OnCubeSmall;
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- }
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-
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- public void Update()
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- {
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- if (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.X) || Input.GetKey(KeyCode.C))
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- {
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- ikMode = IKMode.BodyTransform;
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- }
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- else if (Input.GetKey(KeyCode.A))
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- {
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- ikMode = IKMode.BodySelect;
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- }
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- else if (Utility.GetModKey(ModKey.Control) && Utility.GetModKey(ModKey.Alt))
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- {
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- ikMode = IKMode.Mune;
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- }
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- else if (Utility.GetModKey(ModKey.Shift) && Input.GetKey(KeyCode.Space))
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- {
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- ikMode = IKMode.FingerRotLocalY;
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- }
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- else if (Utility.GetModKey(ModKey.Alt))
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- {
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- bool shift = IsBone && Utility.GetModKey(ModKey.Shift);
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- ikMode = shift ? IKMode.UpperRot : IKMode.RotLocal;
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- }
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- else if (Input.GetKey(KeyCode.Space))
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- {
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- ikMode = IKMode.FingerRotLocalXZ;
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- }
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- else if (Utility.GetModKey(ModKey.Control))
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- {
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- ikMode = IKMode.UpperLock;
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- }
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- else
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- {
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- ikMode = IKMode.None;
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- }
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-
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- if (ikMode != ikModeOld) UpdateIK();
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-
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- ikModeOld = ikMode;
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- }
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-
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- public Transform GetAttachPointTransform(AttachPoint point)
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- {
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- if (point == AttachPoint.None) return null;
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- return BoneTransform[PointToBone[point]];
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- }
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-
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- private void Initialize(object sender, EventArgs args)
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- {
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- meido.BodyLoad -= Initialize;
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- InitializeBones();
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- InitializeDragPoints();
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- this.Active = true;
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- this.SetBoneMode(false);
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- CubeSmallChange += OnCubeSmall;
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- CubeActiveChange += OnCubeActive;
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- }
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-
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- private void SetBoneMode(bool active)
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- {
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- foreach (KeyValuePair<Bone, BaseDrag> dragPoint in DragPoint)
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- {
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- dragPoint.Value.IsBone = this.IsBone;
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- if (!this.IsBone)
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- {
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- dragPoint.Value.SetDragProp(false, true, dragPoint.Key >= Bone.Finger0L);
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- }
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- }
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- UpdateIK();
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- }
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-
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- private void SetActive(bool active)
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- {
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- if (active)
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- {
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- ikMode = ikModeOld = IKMode.None;
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- ((DragHead)DragPoint[Bone.Head]).IsIK = true;
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- UpdateIK();
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- }
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- else
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- {
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- foreach (KeyValuePair<Bone, BaseDrag> dragPoint in DragPoint)
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- {
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- dragPoint.Value.gameObject.SetActive(false);
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- }
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- ((DragHead)DragPoint[Bone.Head]).IsIK = false;
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- DragPoint[Bone.Head].SetDragProp(false, true, false);
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- DragPoint[Bone.Body].SetDragProp(false, true, false);
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- DragPoint[Bone.Cube].SetDragProp(false, true, true);
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- }
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- }
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-
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- private void UpdateIK()
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- {
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- if (this.Active)
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- {
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- if (this.IsBone) UpdateBoneIK();
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- else
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- {
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- foreach (KeyValuePair<Bone, BaseDrag> dragPoint in DragPoint)
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- {
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- dragPoint.Value.gameObject.SetActive(false);
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- }
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-
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- foreach (Bone bone in IKGroup[ikMode])
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- {
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- DragPoint[bone].gameObject.SetActive(true);
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- }
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- }
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-
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- bool cubeVisible = CubeActive && (ikMode == IKMode.BodyTransform);
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- DragPoint[Bone.Cube].SetDragProp(cubeVisible, cubeVisible, cubeVisible);
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- DragPoint[Bone.Cube].gameObject.SetActive(cubeVisible);
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- }
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- else
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- {
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- if (ikMode == IKMode.BodySelect)
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- {
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- DragPoint[Bone.Body].gameObject.SetActive(true);
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- DragPoint[Bone.Head].gameObject.SetActive(true);
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- }
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- else if (ikMode == IKMode.BodyTransform)
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- {
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- DragPoint[Bone.Body].gameObject.SetActive(true);
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- DragPoint[Bone.Cube].gameObject.SetActive(CubeActive);
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- }
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- else if (ikMode == IKMode.UpperRot || ikMode == IKMode.RotLocal)
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- {
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- DragPoint[Bone.Head].gameObject.SetActive(true);
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- }
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- else
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- {
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- DragPoint[Bone.Body].gameObject.SetActive(false);
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- DragPoint[Bone.Head].gameObject.SetActive(false);
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- DragPoint[Bone.Cube].gameObject.SetActive(false);
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- }
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- }
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- }
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-
|
|
|
- private void UpdateBoneIK()
|
|
|
- {
|
|
|
- foreach (KeyValuePair<Bone, BaseDrag> dragPoint in DragPoint)
|
|
|
- {
|
|
|
- dragPoint.Value.gameObject.SetActive(false);
|
|
|
- dragPoint.Value.SetDragProp(false, false, dragPoint.Key >= Bone.Finger0L);
|
|
|
- }
|
|
|
-
|
|
|
- foreach (DragInfo info in IKGroupBone[ikMode])
|
|
|
- {
|
|
|
- BaseDrag drag = DragPoint[info.Bone];
|
|
|
- drag.gameObject.SetActive(true);
|
|
|
- drag.SetDragProp(info.GizmoActive, info.DragPointActive, info.DragPointVisible);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- private void OnCubeSmall(object sender, EventArgs args)
|
|
|
- {
|
|
|
- DragBody dragPoint = (DragBody)DragPoint[Bone.Cube];
|
|
|
- dragPoint.DragPointScale = CubeSmall ? 0.4f : 1f;
|
|
|
- }
|
|
|
-
|
|
|
- private void OnCubeActive(object sender, EventArgs args)
|
|
|
- {
|
|
|
- DragPoint[Bone.Cube].SetDragProp(CubeActive, CubeActive, CubeActive);
|
|
|
- DragPoint[Bone.Cube].gameObject.SetActive(CubeActive);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnSelectFace(object sender, EventArgs args)
|
|
|
- {
|
|
|
- OnMeidoSelect(new MeidoUpdateEventArgs(meido.ActiveSlot, true, false));
|
|
|
- }
|
|
|
-
|
|
|
- private void OnSelectBody(object sender, EventArgs args)
|
|
|
- {
|
|
|
- OnMeidoSelect(new MeidoUpdateEventArgs(meido.ActiveSlot, true, true));
|
|
|
- }
|
|
|
-
|
|
|
- private void OnSetDragPointScale(object sender, EventArgs args)
|
|
|
- {
|
|
|
- this.SetDragPointScale(maid.transform.localScale.x);
|
|
|
- }
|
|
|
-
|
|
|
- private void OnMeidoSelect(MeidoUpdateEventArgs args)
|
|
|
- {
|
|
|
- SelectMaid?.Invoke(this, args);
|
|
|
- }
|
|
|
-
|
|
|
- private void SetDragPointScale(float scale)
|
|
|
- {
|
|
|
- foreach (KeyValuePair<Bone, BaseDrag> kvp in DragPoint)
|
|
|
- {
|
|
|
- if (kvp.Key == Bone.Cube) continue;
|
|
|
- BaseDrag dragPoint = kvp.Value;
|
|
|
- dragPoint.DragPointScale = scale;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- // TODO: Rework this a little to reduce number of needed BaseDrag derived components
|
|
|
- private void InitializeDragPoints()
|
|
|
- {
|
|
|
- DragPoint = new Dictionary<Bone, BaseDrag>();
|
|
|
-
|
|
|
- Vector3 limbDragPointSize = Vector3.one * 0.12f;
|
|
|
- Vector3 limbDragPointSizeBone = Vector3.one * 0.07f;
|
|
|
- Vector3 fingerDragPointSize = Vector3.one * 0.015f;
|
|
|
-
|
|
|
- Func<Transform[], Transform[], Transform[], bool, BaseDrag[]> MakeIKChainDragPoint =
|
|
|
- (upper, middle, lower, leg) =>
|
|
|
- {
|
|
|
- GameObject[] dragPoints = new GameObject[3];
|
|
|
- for (int i = 0; i < dragPoints.Length; i++)
|
|
|
- {
|
|
|
- dragPoints[i] =
|
|
|
- BaseDrag.MakeDragPoint(PrimitiveType.Sphere, limbDragPointSize, BaseDrag.LightBlue);
|
|
|
- }
|
|
|
-
|
|
|
- return new BaseDrag[3] {
|
|
|
- dragPoints[0].AddComponent<DragJointForearm>()
|
|
|
- .Initialize(upper, false, meido, () => upper[2].position, () => Vector3.zero),
|
|
|
- dragPoints[1].AddComponent<DragJointForearm>()
|
|
|
- .Initialize(middle, leg, meido, () => middle[2].position, () => Vector3.zero),
|
|
|
- dragPoints[2].AddComponent<DragJointHand>()
|
|
|
- .Initialize(lower, leg, meido, () => lower[2].position, () => Vector3.zero)
|
|
|
- };
|
|
|
- };
|
|
|
-
|
|
|
- // TODO: Modify dragpoint sizes for each joint
|
|
|
- Action<Bone, Bone, int> MakeFingerDragPoint = (start, end, joints) =>
|
|
|
- {
|
|
|
- for (Bone it = start; it <= end; it += joints)
|
|
|
- {
|
|
|
- for (int i = 0; i < joints - 1; i++)
|
|
|
- {
|
|
|
- Bone bone = it + 1 + i;
|
|
|
- DragPoint[bone] = BaseDrag.MakeDragPoint(PrimitiveType.Sphere, fingerDragPointSize, BaseDrag.Blue)
|
|
|
- .AddComponent<DragJointFinger>()
|
|
|
- .Initialize(new Transform[3] {
|
|
|
- BoneTransform[bone - 1],
|
|
|
- BoneTransform[bone - 1],
|
|
|
- BoneTransform[bone]
|
|
|
- }, i == 0, meido, () => BoneTransform[bone].position, () => Vector3.zero
|
|
|
- );
|
|
|
- DragPoint[bone].gameObject.layer = 0;
|
|
|
- DragPoint[bone].DragPointVisible = true;
|
|
|
- }
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- // Cube Dragpoint
|
|
|
- DragPoint[Bone.Cube] = BaseDrag.MakeDragPoint<DragBody>(
|
|
|
- PrimitiveType.Cube, Vector3.one * 0.12f, BaseDrag.Blue
|
|
|
- ).Initialize(meido,
|
|
|
- () => maid.transform.position,
|
|
|
- () => Vector3.zero
|
|
|
- );
|
|
|
- DragBody dragCube = (DragBody)DragPoint[Bone.Cube];
|
|
|
- dragCube.Scale += OnSetDragPointScale;
|
|
|
- dragCube.DragPointVisible = true;
|
|
|
- // TODO: Make gizmos work on cube
|
|
|
-
|
|
|
- // Body Dragpoint
|
|
|
- DragPoint[Bone.Body] = BaseDrag.MakeDragPoint<DragBody>(
|
|
|
- PrimitiveType.Capsule, new Vector3(0.2f, 0.3f, 0.24f), BaseDrag.LightBlue
|
|
|
- ).Initialize(meido,
|
|
|
- () => new Vector3(
|
|
|
- (BoneTransform[Bone.Hip].position.x + BoneTransform[Bone.Spine0a].position.x) / 2f,
|
|
|
- (BoneTransform[Bone.Spine1].position.y + BoneTransform[Bone.Spine0a].position.y) / 2f,
|
|
|
- (BoneTransform[Bone.Spine0a].position.z + BoneTransform[Bone.Hip].position.z) / 2f
|
|
|
- ),
|
|
|
- () => new Vector3(
|
|
|
- BoneTransform[Bone.Spine0a].transform.eulerAngles.x,
|
|
|
- BoneTransform[Bone.Spine0a].transform.eulerAngles.y,
|
|
|
- BoneTransform[Bone.Spine0a].transform.eulerAngles.z + 90f
|
|
|
- )
|
|
|
- );
|
|
|
- DragBody dragBody = (DragBody)DragPoint[Bone.Body];
|
|
|
- dragBody.Select += OnSelectBody;
|
|
|
- dragBody.Scale += OnSetDragPointScale;
|
|
|
-
|
|
|
- // Head Dragpoint
|
|
|
- DragPoint[Bone.Head] = BaseDrag.MakeDragPoint<DragHead>(
|
|
|
- PrimitiveType.Sphere, new Vector3(0.2f, 0.24f, 0.2f), BaseDrag.LightBlue
|
|
|
- ).Initialize(BoneTransform[Bone.Neck], meido,
|
|
|
- () => new Vector3(
|
|
|
- BoneTransform[Bone.Head].position.x,
|
|
|
- (BoneTransform[Bone.Head].position.y * 1.2f + BoneTransform[Bone.HeadNub].position.y * 0.8f) / 2f,
|
|
|
- BoneTransform[Bone.Head].position.z
|
|
|
- ),
|
|
|
- () => new Vector3(
|
|
|
- BoneTransform[Bone.Head].eulerAngles.x,
|
|
|
- BoneTransform[Bone.Head].eulerAngles.y,
|
|
|
- BoneTransform[Bone.Head].eulerAngles.z + 90f
|
|
|
- )
|
|
|
- );
|
|
|
- DragHead dragHead = (DragHead)DragPoint[Bone.Head];
|
|
|
- dragHead.Select += OnSelectFace;
|
|
|
-
|
|
|
- // Torso Dragpoint
|
|
|
- DragPoint[Bone.Torso] = BaseDrag.MakeDragPoint<DragTorso>(
|
|
|
- PrimitiveType.Capsule, new Vector3(0.2f, 0.19f, 0.24f), BaseDrag.LightBlue
|
|
|
- );
|
|
|
- Transform spineTrans1 = BoneTransform[Bone.Spine1];
|
|
|
- Transform spineTrans2 = BoneTransform[Bone.Spine1a];
|
|
|
- Transform[] spineParts = new Transform[4] {
|
|
|
- BoneTransform[Bone.Spine1a],
|
|
|
- BoneTransform[Bone.Spine1],
|
|
|
- BoneTransform[Bone.Spine0a],
|
|
|
- BoneTransform[Bone.Spine]
|
|
|
- };
|
|
|
- DragTorso dragTorso = (DragTorso)DragPoint[Bone.Torso];
|
|
|
- dragTorso.Initialize(spineParts, meido,
|
|
|
- () => new Vector3(
|
|
|
- spineTrans1.position.x,
|
|
|
- (spineTrans2.position.y * 2f) / 2f,
|
|
|
- spineTrans1.position.z
|
|
|
- ),
|
|
|
- () => new Vector3(
|
|
|
- spineTrans1.eulerAngles.x,
|
|
|
- spineTrans1.eulerAngles.y,
|
|
|
- spineTrans1.eulerAngles.z + 90f
|
|
|
- )
|
|
|
- );
|
|
|
-
|
|
|
- // Pelvis Dragpoint
|
|
|
- DragPoint[Bone.Pelvis] = BaseDrag.MakeDragPoint<DragPelvis>(
|
|
|
- PrimitiveType.Capsule, new Vector3(0.2f, 0.15f, 0.24f), BaseDrag.LightBlue
|
|
|
- );
|
|
|
- Transform pelvisTrans = BoneTransform[Bone.Pelvis];
|
|
|
- Transform spineTrans = BoneTransform[Bone.Spine];
|
|
|
- DragPelvis dragPelvis = (DragPelvis)DragPoint[Bone.Pelvis];
|
|
|
- dragPelvis.Initialize(BoneTransform[Bone.Pelvis], meido,
|
|
|
- () => new Vector3(
|
|
|
- pelvisTrans.position.x,
|
|
|
- (pelvisTrans.position.y + spineTrans.position.y) / 2f,
|
|
|
- pelvisTrans.position.z
|
|
|
- ),
|
|
|
- () => new Vector3(
|
|
|
- pelvisTrans.eulerAngles.x + 90f,
|
|
|
- pelvisTrans.eulerAngles.y + 90f,
|
|
|
- pelvisTrans.eulerAngles.z
|
|
|
- )
|
|
|
- );
|
|
|
-
|
|
|
- // Left Mune Dragpoint
|
|
|
- DragPoint[Bone.MuneL] = BaseDrag.MakeDragPoint<DragMune>(
|
|
|
- PrimitiveType.Sphere, Vector3.one * 0.12f, BaseDrag.LightBlue
|
|
|
- );
|
|
|
- Transform[] muneIKChainL = new Transform[3] {
|
|
|
- BoneTransform[Bone.MuneL],
|
|
|
- BoneTransform[Bone.MuneL],
|
|
|
- BoneTransform[Bone.MuneSubL]
|
|
|
- };
|
|
|
- DragMune dragMuneL = (DragMune)DragPoint[Bone.MuneL];
|
|
|
- dragMuneL.Initialize(muneIKChainL, meido,
|
|
|
- () => (BoneTransform[Bone.MuneL].position + BoneTransform[Bone.MuneSubL].position) / 2f,
|
|
|
- () => Vector3.zero
|
|
|
- );
|
|
|
-
|
|
|
- // Right Mune Dragpoint
|
|
|
- DragPoint[Bone.MuneR] = BaseDrag.MakeDragPoint<DragMune>(
|
|
|
- PrimitiveType.Sphere, Vector3.one * 0.12f, BaseDrag.LightBlue
|
|
|
- );
|
|
|
- Transform[] muneIKChainR = new Transform[3] {
|
|
|
- BoneTransform[Bone.MuneR],
|
|
|
- BoneTransform[Bone.MuneR],
|
|
|
- BoneTransform[Bone.MuneSubR]
|
|
|
- };
|
|
|
- DragMune dragMuneR = (DragMune)DragPoint[Bone.MuneR];
|
|
|
- dragMuneR.Initialize(muneIKChainR, meido,
|
|
|
- () => (BoneTransform[Bone.MuneR].position + BoneTransform[Bone.MuneSubR].position) / 2f,
|
|
|
- () => Vector3.zero
|
|
|
- );
|
|
|
-
|
|
|
- // Left Arm Dragpoint
|
|
|
- BaseDrag[] ikChainArmL = MakeIKChainDragPoint(
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.ClavicleL],
|
|
|
- BoneTransform[Bone.ClavicleL],
|
|
|
- BoneTransform[Bone.UpperArmL]
|
|
|
- },
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.UpperArmL],
|
|
|
- BoneTransform[Bone.UpperArmL],
|
|
|
- BoneTransform[Bone.ForearmL]
|
|
|
- },
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.UpperArmL],
|
|
|
- BoneTransform[Bone.ForearmL],
|
|
|
- BoneTransform[Bone.HandL]
|
|
|
- },
|
|
|
- false
|
|
|
- );
|
|
|
- DragPoint[Bone.UpperArmL] = ikChainArmL[0];
|
|
|
- DragPoint[Bone.ForearmL] = ikChainArmL[1];
|
|
|
- DragPoint[Bone.HandL] = ikChainArmL[2];
|
|
|
-
|
|
|
- // Right Arm Dragpoint
|
|
|
- BaseDrag[] ikChainArmR = MakeIKChainDragPoint(
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.ClavicleR],
|
|
|
- BoneTransform[Bone.ClavicleR],
|
|
|
- BoneTransform[Bone.UpperArmR]
|
|
|
- },
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.UpperArmR],
|
|
|
- BoneTransform[Bone.UpperArmR],
|
|
|
- BoneTransform[Bone.ForearmR]
|
|
|
- },
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.UpperArmR],
|
|
|
- BoneTransform[Bone.ForearmR],
|
|
|
- BoneTransform[Bone.HandR]
|
|
|
- },
|
|
|
- false
|
|
|
- );
|
|
|
- DragPoint[Bone.UpperArmR] = ikChainArmR[0];
|
|
|
- DragPoint[Bone.ForearmR] = ikChainArmR[1];
|
|
|
- DragPoint[Bone.HandR] = ikChainArmR[2];
|
|
|
-
|
|
|
- // Left Leg Dragpoint
|
|
|
- BaseDrag[] ikChainLegL = MakeIKChainDragPoint(
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.ThighL],
|
|
|
- BoneTransform[Bone.CalfL],
|
|
|
- BoneTransform[Bone.FootL]
|
|
|
- },
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.ThighL],
|
|
|
- BoneTransform[Bone.ThighL],
|
|
|
- BoneTransform[Bone.CalfL]
|
|
|
- },
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.ThighL],
|
|
|
- BoneTransform[Bone.CalfL],
|
|
|
- BoneTransform[Bone.FootL]
|
|
|
- },
|
|
|
- true
|
|
|
- );
|
|
|
- DragPoint[Bone.CalfL] = ikChainLegL[1];
|
|
|
- DragPoint[Bone.FootL] = ikChainLegL[2];
|
|
|
-
|
|
|
- // Right Arm Dragpoint
|
|
|
- BaseDrag[] ikChainLegR = MakeIKChainDragPoint(
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.ThighR],
|
|
|
- BoneTransform[Bone.CalfR],
|
|
|
- BoneTransform[Bone.FootR]
|
|
|
- },
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.ThighR],
|
|
|
- BoneTransform[Bone.ThighR],
|
|
|
- BoneTransform[Bone.CalfR]
|
|
|
- },
|
|
|
- new Transform[3] {
|
|
|
- BoneTransform[Bone.ThighR],
|
|
|
- BoneTransform[Bone.CalfR],
|
|
|
- BoneTransform[Bone.FootR]
|
|
|
- },
|
|
|
- true
|
|
|
- );
|
|
|
- DragPoint[Bone.CalfR] = ikChainLegR[1];
|
|
|
- DragPoint[Bone.FootR] = ikChainLegR[2];
|
|
|
-
|
|
|
- // destroy unused thigh dragpoints
|
|
|
- GameObject.Destroy(ikChainLegL[0].gameObject);
|
|
|
- GameObject.Destroy(ikChainLegR[0].gameObject);
|
|
|
-
|
|
|
- // Spine Dragpoints
|
|
|
- for (Bone bone = Bone.Neck; bone <= Bone.ThighR; ++bone)
|
|
|
- {
|
|
|
- Transform pos = BoneTransform[bone];
|
|
|
- DragPoint[bone] = BaseDrag.MakeDragPoint<DragSpine>(
|
|
|
- PrimitiveType.Sphere, Vector3.one * 0.04f, BaseDrag.LightBlue
|
|
|
- ).Initialize(BoneTransform[bone], false, meido,
|
|
|
- () => pos.position,
|
|
|
- () => Vector3.zero
|
|
|
- );
|
|
|
- }
|
|
|
-
|
|
|
- // Hip DragPoint
|
|
|
- DragPoint[Bone.Hip] = BaseDrag.MakeDragPoint<DragSpine>(
|
|
|
- PrimitiveType.Cube, Vector3.one * 0.045f, BaseDrag.LightBlue
|
|
|
- ).Initialize(BoneTransform[Bone.Hip], true, meido,
|
|
|
- () => BoneTransform[Bone.Hip].position,
|
|
|
- () => Vector3.zero
|
|
|
- );
|
|
|
-
|
|
|
- MakeFingerDragPoint(Bone.Finger0L, Bone.Finger4R, 4);
|
|
|
- MakeFingerDragPoint(Bone.Toe0L, Bone.Toe2R, 3);
|
|
|
- }
|
|
|
-
|
|
|
- private void InitializeBones()
|
|
|
- {
|
|
|
- BoneTransform = new Dictionary<Bone, Transform>()
|
|
|
- {
|
|
|
- [Bone.Head] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Head", true),
|
|
|
- [Bone.Neck] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true),
|
|
|
- [Bone.HeadNub] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 HeadNub", true),
|
|
|
- [Bone.IKHandL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handL", true),
|
|
|
- [Bone.IKHandR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handR", true),
|
|
|
- [Bone.MuneL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L", true),
|
|
|
- [Bone.MuneSubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L_sub", true),
|
|
|
- [Bone.MuneR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R", true),
|
|
|
- [Bone.MuneSubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R_sub", true),
|
|
|
- [Bone.Pelvis] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Pelvis", true),
|
|
|
- [Bone.Hip] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true),
|
|
|
- [Bone.Spine] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true),
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|
|
- [Bone.Spine0a] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true),
|
|
|
- [Bone.Spine1] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true),
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|
- [Bone.Spine1a] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true),
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|
|
- [Bone.ClavicleL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Clavicle", true),
|
|
|
- [Bone.ClavicleR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Clavicle", true),
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|
|
- [Bone.UpperArmL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L UpperArm", true),
|
|
|
- [Bone.ForearmL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Forearm", true),
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|
|
- [Bone.HandL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Hand", true),
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|
|
- [Bone.UpperArmR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R UpperArm", true),
|
|
|
- [Bone.ForearmR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Forearm", true),
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|
|
- [Bone.HandR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Hand", true),
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|
|
- [Bone.ThighL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Thigh", true),
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|
- [Bone.CalfL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Calf", true),
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|
- [Bone.FootL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Foot", true),
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|
- [Bone.ThighR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Thigh", true),
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|
|
- [Bone.CalfR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Calf", true),
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|
- [Bone.FootR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Foot", true),
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|
|
- // fingers
|
|
|
- [Bone.Finger0L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0", true),
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|
- [Bone.Finger01L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger01", true),
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|
- [Bone.Finger02L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger02", true),
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|
|
- [Bone.Finger0NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0Nub", true),
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|
|
- [Bone.Finger1L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1", true),
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|
- [Bone.Finger11L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger11", true),
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- [Bone.Finger12L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger12", true),
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- [Bone.Finger1NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1Nub", true),
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|
- [Bone.Finger2L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2", true),
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|
- [Bone.Finger21L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger21", true),
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- [Bone.Finger22L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger22", true),
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- [Bone.Finger2NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2Nub", true),
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|
- [Bone.Finger3L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3", true),
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|
- [Bone.Finger31L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger31", true),
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|
- [Bone.Finger32L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger32", true),
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- [Bone.Finger3NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3Nub", true),
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|
- [Bone.Finger4L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4", true),
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- [Bone.Finger41L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger41", true),
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|
- [Bone.Finger42L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger42", true),
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|
- [Bone.Finger4NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4Nub", true),
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|
|
- [Bone.Finger0R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0", true),
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|
- [Bone.Finger01R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger01", true),
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|
|
- [Bone.Finger02R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger02", true),
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|
|
- [Bone.Finger0NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0Nub", true),
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|
|
- [Bone.Finger1R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1", true),
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|
|
- [Bone.Finger11R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger11", true),
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|
|
- [Bone.Finger12R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger12", true),
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- [Bone.Finger1NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1Nub", true),
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- [Bone.Finger2R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2", true),
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- [Bone.Finger21R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger21", true),
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- [Bone.Finger22R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger22", true),
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- [Bone.Finger2NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2Nub", true),
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|
|
- [Bone.Finger3R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3", true),
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|
|
- [Bone.Finger31R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger31", true),
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|
|
- [Bone.Finger32R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger32", true),
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- [Bone.Finger3NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3Nub", true),
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|
|
- [Bone.Finger4R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4", true),
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|
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- [Bone.Finger41R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger41", true),
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|
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- [Bone.Finger42R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger42", true),
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- [Bone.Finger4NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4Nub", true),
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|
- // Toes
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|
|
- [Bone.Toe0L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true),
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- [Bone.Toe01L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true),
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- [Bone.Toe0NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true),
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|
- [Bone.Toe1L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true),
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|
- [Bone.Toe11L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true),
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|
|
- [Bone.Toe1NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true),
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|
|
- [Bone.Toe2L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true),
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|
|
- [Bone.Toe21L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true),
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|
|
- [Bone.Toe2NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true),
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|
|
- [Bone.Toe0R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true),
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|
|
- [Bone.Toe01R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true),
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|
|
- [Bone.Toe0NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true),
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|
|
- [Bone.Toe1R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true),
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|
|
- [Bone.Toe11R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true),
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|
|
- [Bone.Toe1NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true),
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|
|
- [Bone.Toe2R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true),
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|
|
- [Bone.Toe21R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true),
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|
|
- [Bone.Toe2NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true)
|
|
|
- };
|
|
|
- }
|
|
|
-
|
|
|
- private struct DragInfo
|
|
|
- {
|
|
|
- public Bone Bone { get; }
|
|
|
- public bool GizmoActive { get; }
|
|
|
- public bool DragPointActive { get; }
|
|
|
- public bool DragPointVisible { get; }
|
|
|
-
|
|
|
- public DragInfo(Bone bone, bool gizmoActive, bool dragPointActive, bool dragPointVisible)
|
|
|
- {
|
|
|
- this.Bone = bone;
|
|
|
- this.GizmoActive = gizmoActive;
|
|
|
- this.DragPointActive = dragPointActive;
|
|
|
- this.DragPointVisible = dragPointVisible;
|
|
|
- }
|
|
|
-
|
|
|
- public static DragInfo Gizmo(Bone bone)
|
|
|
- {
|
|
|
- return new DragInfo(bone, true, false, false);
|
|
|
- }
|
|
|
-
|
|
|
- public static DragInfo Drag(Bone bone)
|
|
|
- {
|
|
|
- return new DragInfo(bone, false, true, false);
|
|
|
- }
|
|
|
-
|
|
|
- public static DragInfo DragBone(Bone bone)
|
|
|
- {
|
|
|
- return new DragInfo(bone, false, true, true);
|
|
|
- }
|
|
|
-
|
|
|
- public static DragInfo DragAll(Bone bone)
|
|
|
- {
|
|
|
- return new DragInfo(bone, true, true, true);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public struct AttachPointInfo
|
|
|
- {
|
|
|
- public DragPointManager.AttachPoint AttachPoint { get; }
|
|
|
- public string MaidGuid { get; }
|
|
|
- public int MaidIndex { get; }
|
|
|
- public static AttachPointInfo Empty
|
|
|
- {
|
|
|
- get => new AttachPointInfo(DragPointManager.AttachPoint.None, String.Empty, -1);
|
|
|
- }
|
|
|
-
|
|
|
- public AttachPointInfo(DragPointManager.AttachPoint attachPoint, string maidGuid, int maidIndex)
|
|
|
- {
|
|
|
- this.AttachPoint = attachPoint;
|
|
|
- this.MaidGuid = maidGuid;
|
|
|
- this.MaidIndex = maidIndex;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
-}
|