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@@ -64,6 +64,10 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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[AttachPoint.FootL] = Bone.FootL,
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[AttachPoint.FootR] = Bone.FootR,
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};
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+ private static readonly Bone[] SpineBones =
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+ {
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+ Bone.Neck, Bone.Spine, Bone.Spine0a, Bone.Spine1, Bone.Spine1a, Bone.Hip, Bone.ThighL, Bone.ThighR
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+ };
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private static bool cubeActive;
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public static bool CubeActive
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{
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@@ -109,10 +113,8 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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if (isBone != value)
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{
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isBone = value;
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- foreach (DragPointMeido dragPoint in DragPoints.Values)
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- {
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- dragPoint.IsBone = isBone;
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- }
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+ foreach (DragPointMeido dragPoint in DragPoints.Values) dragPoint.IsBone = isBone;
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+ foreach (Bone bone in SpineBones) DragPoints[bone].gameObject.SetActive(isBone);
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}
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}
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}
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@@ -126,10 +128,8 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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if (active != value)
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{
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active = value;
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- foreach (DragPointMeido dragPoint in DragPoints.Values)
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- {
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- dragPoint.gameObject.SetActive(active);
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- }
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+ foreach (DragPointMeido dragPoint in DragPoints.Values) dragPoint.gameObject.SetActive(active);
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+ foreach (Bone bone in SpineBones) DragPoints[bone].gameObject.SetActive(active && IsBone);
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DragPointHead head = (DragPointHead)DragPoints[Bone.Head];
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head.gameObject.SetActive(true);
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head.IsIK = !active;
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@@ -466,9 +466,7 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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DragPoints[Bone.CalfR] = legDragPointR[0];
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DragPoints[Bone.FootR] = legDragPointR[1];
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- InitializeSpineDragPoint(
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- Bone.Neck, Bone.Spine, Bone.Spine0a, Bone.Spine1, Bone.Spine1a, Bone.Hip, Bone.ThighL, Bone.ThighR
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- );
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+ InitializeSpineDragPoint(SpineBones);
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InitializeFingerDragPoint(Bone.Finger0L, Bone.Finger4R);
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InitializeFingerDragPoint(Bone.Toe0L, Bone.Toe2R);
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@@ -537,6 +535,7 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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dragPoint.Set(spine);
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dragPoint.AddGizmo();
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DragPoints[bone] = dragPoint;
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+ DragPoints[bone].gameObject.SetActive(false);
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}
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}
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