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@@ -142,8 +142,7 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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Bone[] bones = {
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Bone.Hip, Bone.Pelvis, Bone.Spine, Bone.Spine0a, Bone.Spine1, Bone.Spine1a, Bone.Neck,
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Bone.ClavicleL, Bone.ClavicleR, Bone.UpperArmL, Bone.UpperArmR, Bone.ForearmL, Bone.ForearmR,
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- Bone.ForearmL, Bone.ForearmR, Bone.ThighL, Bone.ThighR, Bone.CalfL, Bone.CalfR,
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- Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR
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+ Bone.ThighL, Bone.ThighR, Bone.CalfL, Bone.CalfR, Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR
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};
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for (Bone bone = Bone.Finger0L; bone <= Bone.Toe2NubR; ++bone)
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{
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@@ -168,8 +167,7 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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Bone[] single = new[] { Bone.Pelvis, Bone.Spine, Bone.Spine0a, Bone.Spine1, Bone.Spine1a, Bone.Neck };
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Bone[] pair = new[] {
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Bone.ClavicleL, Bone.ClavicleR, Bone.UpperArmL, Bone.UpperArmR, Bone.ForearmL, Bone.ForearmR,
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- Bone.ForearmL, Bone.ForearmR, Bone.ThighL, Bone.ThighR, Bone.CalfL, Bone.CalfR,
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- Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR
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+ Bone.ThighL, Bone.ThighR, Bone.CalfL, Bone.CalfR, Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR
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};
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List<Vector3> singleRotations = single.Select(bone => BoneTransform[bone].eulerAngles).ToList();
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