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@@ -452,28 +452,38 @@ namespace MeidoPhotoStudio.Plugin
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InitializeMuneDragPoint(left: true);
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InitializeMuneDragPoint(left: false);
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- DragPointLimb[] armDragPointL = MakeIKChain(BoneTransform[Bone.HandL]);
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+ var armDragPointL = MakeArmChain(BoneTransform[Bone.HandL], meido);
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DragPoints[Bone.UpperArmL] = armDragPointL[0];
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DragPoints[Bone.ForearmL] = armDragPointL[1];
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DragPoints[Bone.HandL] = armDragPointL[2];
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- DragPointLimb[] armDragPointR = MakeIKChain(BoneTransform[Bone.HandR]);
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+ var armDragPointR = MakeArmChain(BoneTransform[Bone.HandR], meido);
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DragPoints[Bone.UpperArmR] = armDragPointR[0];
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DragPoints[Bone.ForearmR] = armDragPointR[1];
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DragPoints[Bone.HandR] = armDragPointR[2];
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- DragPointLimb[] legDragPointL = MakeIKChain(BoneTransform[Bone.FootL]);
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+ var legDragPointL = MakeLegChain(BoneTransform[Bone.FootL]);
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DragPoints[Bone.CalfL] = legDragPointL[0];
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DragPoints[Bone.FootL] = legDragPointL[1];
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- DragPointLimb[] legDragPointR = MakeIKChain(BoneTransform[Bone.FootR]);
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+ var legDragPointR = MakeLegChain(BoneTransform[Bone.FootR]);
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DragPoints[Bone.CalfR] = legDragPointR[0];
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DragPoints[Bone.FootR] = legDragPointR[1];
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InitializeSpineDragPoint(SpineBones);
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- InitializeFingerDragPoint(Bone.Finger0L, Bone.Finger4R);
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- InitializeFingerDragPoint(Bone.Toe0L, Bone.Toe2R);
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+ for (var bone = Bone.Finger4NubR; bone >= Bone.Finger0L; bone -= 4)
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+ {
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+ var i = 2;
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+ var chain = MakeFingerChain(BoneTransform[bone], meido);
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+
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+ for (var joint = bone - 1; joint > bone - 4; joint--)
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+ {
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+ DragPoints[joint] = chain[i];
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+ i--;
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+ }
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+ }
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+ MakeToeChain(Bone.Toe0L, Bone.Toe2R);
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}
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private void InitializeMuneDragPoint(bool left)
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@@ -489,13 +499,11 @@ namespace MeidoPhotoStudio.Plugin
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DragPoints[mune] = muneDragPoint;
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}
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- private DragPointLimb[] MakeIKChain(Transform lower)
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+ private DragPointLimb[] MakeLegChain(Transform lower)
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{
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Vector3 limbDragPointSize = Vector3.one * 0.12f;
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- // Ignore Thigh transform when making a leg IK chain
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- bool isLeg = lower.name.EndsWith("Foot");
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- DragPointLimb[] dragPoints = new DragPointLimb[isLeg ? 2 : 3];
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- for (int i = dragPoints.Length - 1; i >= 0; i--)
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+ DragPointLimb[] dragPoints = new DragPointLimb[2];
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+ for (var i = dragPoints.Length - 1; i >= 0; i--)
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{
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Transform joint = lower;
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dragPoints[i] = DragPoint.Make<DragPointLimb>(PrimitiveType.Sphere, limbDragPointSize);
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@@ -507,10 +515,36 @@ namespace MeidoPhotoStudio.Plugin
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return dragPoints;
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}
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- private void InitializeFingerDragPoint(Bone start, Bone end)
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+ private static DragPointLimb[] MakeArmChain(Transform lower, Meido meido)
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+ {
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+ var limbDragPointSize = Vector3.one * 0.12f;
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+
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+ var realLower = CMT.SearchObjName(meido.Body.goSlot[0].obj_tr, lower.name, false);
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+
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+ var dragPoints = new DragPointLimb[3];
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+
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+ for (var i = dragPoints.Length - 1; i >= 0; i--)
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+ {
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+ var joint = lower;
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+ var positionJoint = realLower;
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+
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+ dragPoints[i] = DragPoint.Make<DragPointLimb>(PrimitiveType.Sphere, limbDragPointSize);
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+ dragPoints[i].Initialize(meido, () => positionJoint.position, () => Vector3.zero);
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+ dragPoints[i].Set(joint);
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+ dragPoints[i].AddGizmo();
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+ dragPoints[i].Gizmo.SetAlternateTarget(positionJoint);
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+
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+ lower = lower.parent;
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+ realLower = realLower.parent;
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+ }
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+
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+ return dragPoints;
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+ }
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+
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+ private void MakeToeChain(Bone start, Bone end)
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{
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Vector3 fingerDragPointSize = Vector3.one * 0.01f;
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- int joints = BoneTransform[start].name.Split(' ')[2].StartsWith("Finger") ? 4 : 3;
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+ const int joints = 3;
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for (Bone bone = start; bone <= end; bone += joints)
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{
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for (int i = 1; i < joints; i++)
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@@ -524,6 +558,30 @@ namespace MeidoPhotoStudio.Plugin
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}
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}
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+ private static DragPointFinger[] MakeFingerChain(Transform lower, Meido meido)
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+ {
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+ var fingerDragPointSize = Vector3.one * 0.01f;
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+
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+ var dragPoints = new DragPointFinger[3];
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+
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+ var realLower = CMT.SearchObjName(meido.Body.goSlot[0].obj_tr, lower.parent.name, false);
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+
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+ for (var i = dragPoints.Length - 1; i >= 0; i--)
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+ {
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+ var joint = lower;
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+ var positionJoint = realLower;
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+
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+ dragPoints[i] = DragPoint.Make<DragPointFinger>(PrimitiveType.Sphere, fingerDragPointSize);
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+ dragPoints[i].Initialize(meido, () => positionJoint.position, () => Vector3.zero);
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+ dragPoints[i].Set(joint);
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+
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+ lower = lower.parent;
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+ realLower = realLower.parent;
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+ }
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+
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+ return dragPoints;
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+ }
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+
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private void InitializeSpineDragPoint(params Bone[] bones)
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{
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Vector3 spineDragPointSize = DragPointMeido.boneScale;
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